Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Jar'Kai Technique (This character gets +4 attack and +4 Defense when adjacent to 2 or more enemies.)
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Search and Find (At the beginning of this characters turn he may switch positions with an ally named DRK-1 Dark Eye Probe Droid)
Force Powers
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Force 3
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
"It strikes me as unnecessary, but I won't deny his mastery of the Jar'Kai technique. Niman and teräs käsi will never substitute for dun möch, but I appreciate that you have trained him to be a fighting machine rather than a true apprentice."
―Darth Plagueis
4/1/2014 11:19:59 PM
4/2/2014 2:15:41 AM
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4/3/2014 3:46:28 PM
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4/3/2014 9:33:57 PM