Special Abilities
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Unique
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Pilot
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Dogfighter (+4 Attack and +10 Damage against an enemy Pilot or Mounted Weapon)
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Ace Pilot (Replaces Turn: Range 6; Choose a non-Unique Huge or larger Ally with Mounted Weapon, remove this character from the battle grid, the chosen ally uses the Attack and Defense Rating of itself or this character, whichever is higher and gains this characters other Special Abilities, Commander Effect and Force Points as though they were it's own. This character and the chosen ally are considered adjacent to each other. This character may return to battle grid immediately before your first activation of the round. If the chosen ally is defeated, return this character to the battle grid in its place with 10 hit points remaining.)
Commander Effect
Imperial Pilots gain Dogfighter. Each Pilot follower within 6 squares can make 1 immediate attack when defeated.
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