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How you get so big, drinking Milk of this kind?

Fringe Zombie 15  
Hit Points: 30
Defense: 14
Attack: 5
Damage: 10
Rarity: Common
Base: Medium
Gender: It
Creator: Warev Ririp
Created: 6/27/2015
Updated: 6/29/2015
Sets: A Galaxy InfestedA Galaxy Overrun

Special Abilities

  • Undead (Non-living; not subject to commander effects; subject to critical hits; cannot switch squads; cannot receive healing of any form; not subject to certain special abilities and Force powers (see Glossary); cannot use or benefit from Force powers; can only move if it cannot make a melee attack against a living enemy and must end its turn adjacent to one if it can)
  • Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
  • Melee Attack (Can attack only adjacent enemies)
  • The Sickness (+10 Damage on melee attacks against a living enemy; save 11. Whenever this character defeats a living enemy that does not have Self-Destruct with a melee attack, that character is immediately restored to half health and joins your squad, suffers -2 Attack, -2 Defense and gets the following special abilities: The Undead, Speed 4, Melee Attack, The Sickness, Bloodthirsty, Consume, Horde +2, Outbreak, Re-Animate and Recollection. The enemy loses its commander effect, any unspent Force points and cannot use any of its prior special abilities or Force powers. If the enemy had Speed 8, it loses Speed 8 and does not gain Speed 4. A Huge enemy gets Swallow Whole instead of Consume and Horde +3 instead of Horde +2. A Small enemy gets Horde +1 instead of Horde +2. This new character sets up in the square that the enemy formerly occupied and enters the battlefield activated.)
  • Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
  • Consume (When a living enemy without Self-Destruct is defeated by this character with a melee attack, remove 10 damage)
  • Horde +2 (+2 Attack on melee attacks against a target for each allied character with Horde adjacent to that target. This character gets +1 Defense for every adjacent allied Undead character.)
  • Outbreak (This character considers all living characters, enemy or allied, to be enemies and can attack them regardless of squad)
  • Re-Animate (Whenever this character would be defeated by an attack, make a save of 6 if the attacker is nonadjacent or 11 if the attacker is adjacent. On a success, this character has 10 Hit Points instead of being defeated. Whenever this character would be defeated by an ability that replaces attacks or an attack with a lightsaber, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated. If this character is considered to be burning and is defeated by taking burning damage, this character is defeated.)

"An amazing thing. They're miracles, really. Marvelous. They woke up! They just... eat." -- Waste

Average Rating: --
Gungan Batman Clone
8/9/2015 11:32:25 PM

I just thought of one basic thing all zombies are Savage! Or you could do something like Brain Fanaticism similar to the Droid Fanaticism of the Yuuzhan Vong.
kobayashimaru
8/10/2015 12:21:58 AM

Indeed - good spotting GunganBatman Clone - though, Ririp covers that in the FAQ and in the design thread also - they're "force zombies", a little different to your average zombie hehehe have you any playtest feedback also too?
Warev Ririp
8/10/2015 1:06:57 AM

I intentionally made the zombies not Savage, though they have similar effects. This is because there are too many characters in the game who command savage characters---Malakili doesn't control zombies, for example. My undead set also has a lot if different types of zombies from various eras and sources, and they are all different in their own ways, but none of them would I classify as Savage for what the game intends Savage to be.
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