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Charming to the last.

Hit Points: 200
Defense: 18
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Huge
Gender: Male
Creator: jak
Created: 12/11/2015

Special Abilities

  • Unique
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Pilot
  • Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
  • Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
  • Independent (This character is not subject to allied commander effects. This character cannot combine fire, and allies may not combine fire with it. This character ignores force powers and special abilities that grant extra attacks, twin attack, or that would increase its attack, defense, or damage.)
  • Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
  • Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
  • Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)

Taken from Force Unleashed II. Must have been a sight to see

Average Rating: --
kobayashimaru
12/11/2015 3:35:04 PM

9.95 for shoehorning a YWing (presumably in 1:48scale?) into SWMinis alone =) I'd have thought it would have staggered activation, and a little more survivability for the cost though - a very nice "one mini-army", and perfect for dynamic duos
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