Special Abilities
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Unique
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Gungan Reserves 30 (If roll exactly 20 for initiative may add up to 30 points of Gungan characters to squad immediately before first activation of round.)
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Vote of No Confidence (At start of skirmish choose an enemy character; Suppress that characters commander effects and special abilities that benefit allies while this character has line of sight.)
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Gungan Diversion (Whenever an allied gungan is defeated deal 10 damage to target enemy character within 6 squares, save 16.)
Commander Effect
Non-Unique Republic followers gain Mobile Attack.