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Your kind of scum.

Rebel Baze Malbus 46  
Hit Points: 100
Defense: 17
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Kamikaze13
Created: 1/3/2017
Updated: 1/4/2017

Special Abilities

  • Unique
  • Guardian of the Whills
  • Extra Attack (On his turn, this character can make 1 cumulative extra attack instead of moving)
  • Armament (At the start of this character's turn, choose either Accurate Shot, Triple Attack, or Suppressive Fire. This character gains the chosen special ability until the end of the turn)
  • Camaraderie (An ally whose name contains Chirrut may reroll each failed save once)
  • Resilient (Immune to critical hits)
  • Sniper (Other characters do not provide cover against this character's attack)
  • Synergy (If a character whose name contains Chirrut is within 6 squares, that character and this character get +4 Attack ans +4 Defence)
  • Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
Average Rating: --
Kamikaze13
1/3/2017 7:30:54 PM

I'm running in to the same problem I had with Chirrut, I want to put too much on him. I thought about adding some Impulsive ability, like Reprisal. Any feedback is welcome!
donnyrides
1/3/2017 8:59:03 PM

Quad accurate and suppressive fire is a nasty combo. With Talon and Imwe, you would be shutting down CEs from up to 4 enemies that you can see, shooting at 20 attack with no option to evade. Suppressive Fire is a very dangerous ability which explains why only 3 current figures have it. Just something to think about. I'm sure it's fine, I'll wait to see what others think. I'm sure I'm over-reacting =D
General_Grievous
1/3/2017 9:48:58 PM

I agree, I think suppressive, accurate, 40 damage attacks is a bit much. Would probably bump him closer to 100 points. I would drop independent outfit, accurate and turn quad into double/twin or give him heavy weapon to mitigate his unstoppable output a bit.
CorellianComedian
1/3/2017 10:54:12 PM

Yeah... finding some way to tone it down would be good. Suppressive Fire definitely works well on him, but - HEY! You could make your own version of Armament (new Kyle Katarn) where you could choose between Accurate Shot and Suppressive Fire - neither is used outside of your turn anyways, so that'd help tone it down.
Kamikaze13
1/4/2017 1:49:22 AM

Thanks guys, I think I'll try the Armament route first.
saber1
1/4/2017 4:08:24 AM

The combo of Extra Attack and Armament is pretty slick! IO is a nice add for synergistic flexibility.
CorellianComedian
1/4/2017 4:26:15 AM

HAHA I like it sir! Very nicely done!
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