RegisterDonate Login

Runs strong in my family...

Hit Points: 50
Defense: 16
Attack: --
Damage: --
Rarity: Rare
Base: Medium
Gender: Male
Creator: Lord_Ball
Created: 10/10/2017
Updated: 10/12/2017

Special Abilities

  • Unique
  • Thug
  • Thug Mark (When this character activates, you may choose an allied Thug character within 6 squares. Until the start of the next round, that character gains Draw Fire)
  • Trade Boss (Once per round, before initiative is determined, choose 1 Thug character in your squad (including this character). That character is activated this round. Before applying any modifiers to the die roll, swap your Initiative roll with your opponent.)
  • Thug Reserves 20 (If you roll a 1 for initiative you may immediately add up to 20 points of Mercenary or Thug characters to your squad.)

Commander Effect

Mercenary allies gain Thug. Whenever you lose initiative you may choose one ally within 6 squares whose name contains Thug. The chosen ally may move up to half it's speed immediately before the first activation of the round.

Average Rating: 7.50 (2)
10/11/2017 3:36:09 PM

I think trade boss is pretty strong for just being a free ability but as is I think you should up his cost to 21+
10/11/2017 3:46:18 PM (Updated: 10/11/2017 4:02:31 PM)

It's only strong against a squad where your opponent is really looking to control the number that shows up on the init roll, it would take place after rerolls, but before things like Tactician/Master Tactician/Tactics Broker so it really just dials back the initiative dynamic to oh say RS-UH days rather than destroying it as has been done more recently. upped him to 17
10/11/2017 11:30:24 PM

Reserves again; as I asked in others versions, did he really have That big a gang? It didn't strike me as big. Diplomat just feels wrong for him, and I got the impression that if he Didn't do what the Imps asked they'd have blown him away without a second thought. Trade Boss again sounds like a super Crime Lord power, something that Jabba or Xizor would have.
10/12/2017 12:16:21 AM

He did have his resources, however due to trade boss reserves is potentially less likely to occur than normal, and with his personalities type, he's definitely willing to send his men out if he feels he's at a disadvantage (hence on a 1). I could modify trade boss to activate a character. As for diplomat, yeah it doesn't quite fit, but There needs to be something to draw attention away from him... I think I have an idea for that.
10/12/2017 12:03:57 PM (Updated: 10/12/2017 12:20:49 PM)

Trade Boss has been downgraded simulating Unkar using one of his Thugs to "intimidate the player" into making the trade. Added Thug Mark in place of diplomat to potentially keep him from being the primary target (if he can pass the blame he will!). Removed Recon for space and to reduce the power level of Trade Boss Now you have to bring in someone else to give him the intel needed to take greater advantage of the trade.
Please log in to add a Comment

Please Wait...