Special Abilities
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Unique
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Thug
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Thug Mark (When this character activates, you may choose an allied Thug character within 6 squares. Until the start of the next round, that character gains Draw Fire)
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Trade Boss (Once per round, before initiative is determined, choose 1 Thug character in your squad (including this character). That character is activated this round. Before applying any modifiers to the die roll, swap your Initiative roll with your opponent.)
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Thug Reserves 20 (If you roll a 1 for initiative you may immediately add up to 20 points of Mercenary or Thug characters to your squad.)
Commander Effect
Mercenary allies gain Thug. Whenever you lose initiative you may choose one ally within 6 squares whose name contains Thug. The chosen ally may move up to half it's speed immediately before the first activation of the round.
10/11/2017 3:36:09 PM
10/11/2017 3:46:18 PM (Updated: 10/11/2017 4:02:31 PM)
10/11/2017 11:30:24 PM
10/12/2017 12:16:21 AM
10/12/2017 12:03:57 PM (Updated: 10/12/2017 12:20:49 PM)