Special Abilities
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Unique
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Omnipotent (Counts as an entire squad, no other characters can be added to said squad by any means)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
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Shien Style Mastery (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
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Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
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Vaapad Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit)
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Juyo Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack.)
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Wound in the Force (At the start of this character's turn, if any adjacent enemies have Force points remaining, transfer 1 Force point from each adjacent enemy to this character. Enemy characters within 6 squares cannot gain Force points.)
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Force Fury 19 (When this character damages a non-Unique character with a targeted Force power, roll a 20-sided die. On a roll of natural 19 or 20, that character is defeated.)
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Unleashed (This character may use Force powers that replace attacks one additional time per turn)
Force Powers
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Force 5
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Serenity (Replaces turn: This character gains 6 Force points)
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Force Detonate (When this character is defeated, each character within 4 squares takes 40 damage, save 11 to reduce the damage to 20)
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Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
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Drain Life 3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt.)
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Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Chain Lightning 4 (Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target)
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Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
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Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Force Repulse 4 (Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Yes, I know this custom is overpowered, but come on, Nihilus ate planets