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You can't win, but there are alternatives to drinking.

Hit Points: 120
Defense: 20
Attack: 10
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: blemelisk
Created: 3/1/2018
Updated: 3/3/2018

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Defender (v2) (When an ally within 2 squares is hit by an attack by a non-adjacent enemy, this character prevents the damage with a save of 11.)
  • Affinity (May be in an Imperial squad)
  • Rival (May not be in an Imperial Squad that has Unique characters with a Force Rating except for those containing the name Fel, or Imperial Knight.)

Force Powers

  • Force 2
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
  • Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
  • Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
  • Advanced Battle Meditation (Force 3, replaces turn: Until the start of this character's next turn, this character gains the following Force ability: Allies get +10 Damage and enemy commander effects are suppressed. (This damage bonus applies only to characters that have a Damage value greater than 0.))
  • Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
Average Rating: --
shmi15
3/1/2018 10:45:45 PM

Wow, this is a very interesting take on a CCC. Is this in Legends somewhere, or is it your personal interpretation? I don't mind either way, but just curious as I am unfamiliar with the Cade storyline. This guy would be intense in a Mettle Army, where he just EOL everyone and they get a save of 11 first, then a save of 7 2nd to stay alive. Save 3 if the character has MOTF. That would be my only concern as far as how powerful he could be. Holocrons give him access to 6 FP right off the bat, and certain other squads will give him access to things. But he is a Melee Beat in fringe, lol.
blemelisk
3/2/2018 12:41:03 AM

This is my take on Cade if he DIDNT become a bounty hunter and stayed with the rest of the Jedi. (note as in my post on the submission: that it seemed as though the Jedi in Legacy didnt have too much to do directly with the Galactic Alliance, Thus I made him neutral.)
gandalfthegreatestwizard
3/2/2018 1:14:39 AM

IMO he'd probably be better as NR. It's true that the Jedi Order was not as close to the GA for most of the Legacy Era, but NR is a broader group than just GA, and all NJO characters affiliated with the Order in Legacy are NR in game.
blemelisk
3/2/2018 1:49:42 AM

That is VERY true, however I wanted to keep him open to joining the Legacy era Empire (- the sith, - Vader etc) so he could join up with some imperial knights and maybe Roan Fel. The Empire in Legacy wasnt as malevolent as the Empire of old. And indeed the Fel imperials were enemies of the Sith, thus I liked to keep him open to being able to join them against the Sith. I mean I guess I could make him NR, would my version of Rival allow for the Imperial squad? (could then take out the anti sith squad part).
blemelisk
3/2/2018 1:52:06 AM

What do you think, Make him NR and then add Affinity Imperial, then add rival cant be in imperial squads with characters with a FR except those named Fel, or Knight? How do you think this could be worded (and SA'd) out best?
blemelisk
3/2/2018 1:56:09 AM

Please note also that I am thinking of replacing EoL with something else that is more unique to Cade, ABM might also be changed out for something new I come up with. Might not even be anything like ABM. I want to give everyone a note that the abilities arent set in stone here, as all of them are "off the shelf" so to speak, and you know i prefer to create one or two of my own ^_^
gandalfthegreatestwizard
3/2/2018 2:07:00 AM (Updated: 3/2/2018 2:30:56 AM)

I think Affinity (May be in a squad with a character whose name contains Fel) would do it well enough. If necessary, add Rival for Unique Imperials who do not have Imperial Knight or n/c Fel if you want no mixing this guy with classic Imps. Edit: Definitely add Rival of some kind. This guy + Lothal = big no no.
blemelisk
3/3/2018 3:09:42 AM

small update, will flesh out new force power latter, it will be....controversial more than likely.
General_Grievous
3/4/2018 6:40:14 PM

How about Affinity "May be in an Imperial squad that does not contain any unique Imperial characters without Imperial Knight."
General_Grievous
3/4/2018 6:40:59 PM (Updated: 3/4/2018 6:43:00 PM)

I would also drop ABM, its broken and crazy enough already in the OR and would push the NR into insane territory. Final point is the cost, this guy should be in the 100 range as is. SSM, access to Mettle from ghosts, renewal 2, heal and direct damage make this guy worlds better than Obikin, Zannah or any other SSM characters.
blemelisk
3/4/2018 7:44:20 PM

I have decided not to create the new force power.
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