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Grant you the rank of Jedi Master, Bloo Milk does not.

Hit Points: 110
Defense: 18
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Oakel
Created: 5/2/2018
Updated: 5/2/2018

Special Abilities

  • Unique
  • Pilot
  • Mobile Attack (Can move both before and after attacking)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Camaraderie (An ally whose name contains Boba Fett that has a lower point cost gains Pilot)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Slave I Fire Support (Replaces Turn; sight: Target and each adjacent character make two saves each needing 11. For each failure the character takes 30 damage. If a character avoids taking damage; until the end of the round, the next attack against that character gets +4 Attack.)
  • Sniper (Other characters do not provide cover against this character's attack)
  • Wrist Cable (At the end of this character’s turn, 1 target Large or smaller enemy within 6 squares cannot move until the end of this round; save 11)
Average Rating: --
General_Grievous
5/2/2018 9:06:21 PM

Nice job! Only thing that might need tweaking is SIFS, what I recommend is either swapping to normal fire support mission or clean up to this: "Slave I Choose 1 enemy within line of sight, ignoring cover, 60 damage to target enemy and every character within 2 squares; each affected character can make two saves, with each successful save reducing the damage by 30. If a character chosen by this ability succeeds at both saves, that character's defense is reduced by 4 until the end of the round."
Oakel
5/2/2018 10:02:54 PM

Thanks GG! I like your entry a lot as well. Good tweak with the wording, but I'm glad you get the picture. I want to keep two elements: First, AoE only to adjacent characters, like splash. A 5 square diameter is a little more firepower than Slave I's cannons IMO. Second, I believe stealth should work against targeting - therefore I do not want it to ignore cover. If I understand correctly, that will allow the sniper ability to improve targeting, but stealth will still be relevant.
General_Grievous
5/2/2018 10:08:06 PM

That's fair then maybe this: "Choose 1 target enemy within line of sight, 60 damage to target enemy and every character adjacent to it; every affected character can make two saves each needing 11; each success reduces the damage by 30. If a character chosen by this ability succeeds at both saves, that character's defense is reduced by 4 until the end of the round"
Oakel
5/2/2018 10:33:59 PM

That's a lot better, thanks. Making a few small adjustments for clarity sake, for instance: It should function as two instances of damage for the purposes of damage reduction. I would want a character with Damage Reduction 10 to take 40, not 50 if it were to fail both saves. Also, the attack bonus is simpler and defines it from targeting: it would be one time event, rather than opening that character to punishment for the rest of the round.
shmi15
5/2/2018 11:23:08 PM

this is a pretty cool representation of Jango, I can feel the moment in time this takes place.
Lord_Ball
5/3/2018 1:12:06 PM

Personally I think Slave I Fire Support is kind of messy as is. how about something like: Slave I Fire Support(Replaces Turn; sight: Target and each adjacent character reduce their defense by 4 until the next time they take damage or the end of the round. Character affected by this ability make 2 saves, each needing 11; For each failed save they take 30 damage)
surf_rider56
5/3/2018 3:12:53 PM (Updated: 5/3/2018 3:20:20 PM)

... I suspect a Wrist Cable wouldn't be much of an impediment to a lightsaber user .... interesting piece, by the way ... like Camaraderie.
Oakel
5/3/2018 5:25:41 PM

True that surf! I was thinking there needs to be a wrist cable ability that disables attacking instead of movement, like what Jango does in the Obi Duel scene. Otherwise, swish goes the wrist cable! (Characters with lightsabers are not affected by this ability :P ) Thanks for the wording feedback GG and LB. I've taking the recommendations and taken another swing at it. Lemme know if that is closer to what works.
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