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All who gain Bloo Milk are afraid to lose it. Even the Jedi.

Hit Points: 60
Defense: 17
Attack: 5
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Creator: blemelisk
Created: 6/15/2018
Updated: 6/16/2018

Special Abilities

  • Drug Dealer (The first time an enemy character is within 6 squares of this character, that character must make a save 11. On a failure the enemy character gains Addiction. Addiction: Any time this character activates make a save of 16. On a failure this character must move adjacent (or as close as possible) to a character with Drug Dealer, if already adjacent, this character cant move. When this character begins or ends an activation next to a character with Drug Dealer, it takes 10 damage. Characters with Addiction can not attack any character with Drug Dealer. Arcona characters have -4 to their save vs this ability.)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Average Rating: --
General_Grievous
6/15/2018 8:47:34 PM

Blem I like the ideas here but think you have to clean up/simplify the abilities for gameplay sake. What I would do is drop the Arcona part. And word Drug Dealer more like Blue Shadow Virus. Once per skirmish this character can attempt to get everyone within 6 squares to make the save or gain Addiction. And then I would probably just drop the extra goodies part, unless you want to make this character about weapons instead of drugs.
surf_rider56
6/15/2018 11:51:18 PM (Updated: 6/16/2018 1:52:36 AM)

,,, without even analyzing it, I can tell you Goodies won't fit on a card …. with a closer look, addiction seems a little too constricting and I'd say save 16 and even that might not help it ….
blemelisk
6/16/2018 1:03:38 AM (Updated: 6/16/2018 1:10:14 AM)

oh crap i made the initial save too high! Changes made!
blemelisk
6/16/2018 1:12:47 AM

had a really cool idea for an ability for a BS Slave Trader, with a new capturing ability.
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