Special Abilities
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Unique
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Master Tactician (You automatically choose who goes first except on a roll of 1)
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Cloaking Device (At the start of the skirmish, choose an ally. That character gains Cloaked until it makes an attack or deals damage to an enemy.)
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Disciplined Leader (This character's commander effect cannot be suppressed)
Commander Effect
At the start of the skirmish, choose a faction. Imperial followers get +4 attack and +10 damage against characters of that faction.
Once per phase, when an enemy changes position outside of its turn via its allies' abilities or commander effects, an Imperial ally may immediately move up to its Speed.
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