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Every single Jedi, including your friend Bloo Milk, is now an enemy of the Republic!

Hit Points: 150
Defense: 22
Attack: 16
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: kiki
Created: 3/6/2020
Updated: 3/14/2020

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Guile (+4 Attack against unactivated enemies)
  • Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
  • Manual Override (At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
  • Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
  • Stim Heal 40 (Replaces turn; remove 40 damage from this character)
  • Artifact Defender (When an enemy replaces its attacks to remove 2 Force points from an ally whose name contains Holocron, it removes only 1 Force point instead)

Force Powers

  • Force 4
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
  • Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
  • Force Slow (Force 1, replaces attacks: range 6; target has -4 speed for the rest of the round)
  • Psychometry (Force 1; usable whenever an enemy moves outside their turn: this character may move up to his speed towards the enemy after the movement is complete)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)

Commander Effect

Once per round, Unique Rebel characters in your squad with a Force rating (including this character) may reroll a save when using a named Force Power.

Average Rating: --
swinefeld
3/7/2020 7:16:56 AM

I don't know (and haven't read up on yet) this character. Seems like way too many abilities, even if all are fitting... but as an initial comment, I really like Force Slow and Psychometry, and Stim Heal (recommend leveling it consistently by naming it Stim Heal 40) which it (as an SA) is stronger than Force Heal 40 by -2 FP. I'll have more to say once I've studied up a bit more. :)
General_Grievous
3/10/2020 5:53:52 AM

Yes! Love these two characters! All is accurate too, I am really thinking that what's needed is just a thinning of a few abilities and powers to streamline them a bit. For thinning I would say keep your force power suite or drop push OR pull. I would swap rolling evade for shield or Reflect as it seems to reflect much more what he was doing. .
General_Grievous
3/10/2020 5:53:58 AM

You could drop independent outfit or give him a one line basic CE, maybe about him being able to use reflect for free once each turn of you go that route. And I would drop cunning for space, he already hits really hard with GMA Triple and extra force power blast. Force slow is near but seems overpriced for force points, you could safely make it 1 cost
swinefeld
3/11/2020 4:05:31 AM

I skimmed some Wook content which I acknowledge != source content. Also noting that Independent Crew != Independent Outfit, so seemingly refers to other characters we may see here later. :) I'm not sure about GG's suggestion to drop Slow to cost 1FP since he can use it, move, and then hit a different target with it. That seems fairly strong, but that play means he's not doing damage, so perhaps not a big deal. I'm assuming it isn't intended to stack on a single target.
General_Grievous
3/11/2020 5:37:07 AM

That's a great CE! And useful in many circumstances. Articfaxr defender seems new to this character now and works pretty well thematically even though I personally don't find it to be a very useful special ability in game. Nice changes!
kiki
3/11/2020 8:20:58 AM

I guess if you think about it he's more artifact chasing...
swinefeld
3/13/2020 2:13:39 AM

I agree with GG that the CE is really good. Helping some of the good & cheap-ish Reb Jedi to stick around in a low-act squad. By "Force power save" do you mean saves against a Force power, or simply spending Force to reroll any save? I assume the latter, but just checking. Force Attuned/Push/Pull combo possibility is super fun.
kiki
3/13/2020 5:00:00 AM

Stuff like lightsaber defense and dark temptation.
swinefeld
3/13/2020 6:45:27 AM

Thanks for clarifying. Hmm, might need some wording adjustments (there may be a precedent I'm forgetting) but intent of his/their own powers is good to know.
swinefeld
3/14/2020 2:50:45 AM

Trying not to be lazy, so here's a whack at CE wording: Once per round, Unique Rebel characters in your squad with a Force rating (including this character) may reroll a save when using a named Force Power. *There could be holes in that wording that I'm missing, but it reads well, lol.
kiki
3/14/2020 3:11:09 AM

Pretty solid, thanks.
swinefeld
3/14/2020 4:55:41 AM

Happy to help. You've dialed this guy in nicely from where you began. CCC is fun. :)
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