Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Guile (+4 Attack against unactivated enemies)
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Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
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Manual Override (At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
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Stim Heal 40 (Replaces turn; remove 40 damage from this character)
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Artifact Defender (When an enemy replaces its attacks to remove 2 Force points from an ally whose name contains Holocron, it removes only 1 Force point instead)
Force Powers
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Force 4
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Slow (Force 1, replaces attacks: range 6; target has -4 speed for the rest of the round)
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Psychometry (Force 1; usable whenever an enemy moves outside their turn: this character may move up to his speed towards the enemy after the movement is complete)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
Once per round, Unique Rebel characters in your squad with a Force rating (including this character) may reroll a save when using a named Force Power.
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