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B&B: Black and Bloo Milk.

Republic Crosshair 25  
Hit Points: 60
Defense: 17
Attack: 10
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: harryg
Created: 8/6/2020
Updated: 8/6/2020

Special Abilities

  • Unique
  • Bad Batch (Counts as an ally whose name contains Bad Batch and an ally whose name contains Republic Commando. Republic Commando allies within 6 squares of this character gain abilities whose names contain Squad from this character and Bad Batch allies within 6 squares. If your squad contains 4 characters with Bad Batch, an ally who counts as Echo also gains Bad Batch for the rest of the skirmish.)
  • Sniper (Other characters do not provide cover against this character's attack)
  • Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Covering Fire (Usable once per round: when an unactivated Order 66 ally within 2 squares is attacked by a non-adjacent enemy, this character may make an immediate attack against that enemy (this character cannot use Twin Attack with Covering Fire) and the ally gains Cover Screen until the end of its next turn. This character cannot grant Cover Screen to more than one ally at a time.)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Adept Marksman (Once per round (you may not use Twin Attack) this character may make one attack ignoring cover against an enemy with Cloaked or Stealth. If this enemy takes damage from this attack, for the rest of the phase Republic Commando allies ignore cover when targeting that enemy.)
  • Squad Sniping Support (Each Bad Batch ally gains Squad Marksmanship while within 2 squares of this character. If at least 3 Bad Batch allies are within 6 squares of another Bad Batch ally, that ally (including this character) gains Jolt (only one Bad Batch character may gain this ability at one time; once the character uses an ability to activate an enemy character they cannot use Jolt again until they have at least 3 Bad Batch allies within 6 squares of them again) until the end of their turn.)
  • Cable Grab (Usable at the beginning of this character's turn only if it doesn't move this turn; place this character in a square within line of sight and 10 squares that is bordered by a wall or closed door)

Crosshair allegedly received his nickname due to his incredible sharpshooting abilities. According to Sergeant Hunter, he was capable of shooting targets from ten kilometers away.

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