RegisterDonate Login

No blasters! No blasters!

Hit Points: 140
Defense: 21
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Large
Gender: Male
Creator: imyurhukaberry
Created: 12/14/2020
Updated: 12/17/2020

Special Abilities

  • Unique
  • Accelerate (This character can move up to 24 squares if he does not attack)
  • Charging Assault +20 (Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy)
  • Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
  • Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Melee Attack (Can attack only adjacent enemies)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
  • Vehicle (Darth Maul) (At the end of his turn, you may replace this character with a character named Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.)
  • Affinity (May be in a Sith squad)

Force Powers

Maul sped around Tatooine looking for Queen Amidala only to run into the Jedi Quigon Jinn.

Average Rating: 10.00 (1)
imyurhukaberry
12/15/2020 3:12:03 PM (Updated: 12/17/2020 6:38:37 PM)

Universe character but increase Charging Assault from 10 to 20, add Affinity (Sith), Flight, Momentum, and Vehicle (Darth Maul).
Rex_Moonwielder_1995
12/17/2020 6:50:41 AM

How on Earth did this character NOT have Flight and Momentum before? They're just such obvious inclusions.
Rex_Moonwielder_1995
12/17/2020 6:51:07 AM

Oh, and from the looks of it you also gave him Sith Affinity.
imyurhukaberry
12/17/2020 6:33:50 PM

Hmm...forgot the Affinity. (Will fix). Also, the speeder he was riding really hovers and is not so much flight, but for game dynamics it was fitting to use flight.
Please log in to add a Comment


Please Wait...