Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Spinning Blade Attack (Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.)
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Crowd Fighting (This character gets +2 Attack for every adjacent character other than his target)
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Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
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Traumatic Force Renewal (While this character is below half their original hit points, they gain Force Renewal 1)
Force Powers
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Force 4
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
"Remember… Trust only… In the Force." Jaro Tapal's final words to Cal Kestis
3/12/2021 12:39:50 AM
3/12/2021 1:06:36 AM