Special Abilities
-
Melee Attack (Can attack only adjacent enemies)
-
Hunter (After setup, choose 1 of the following: a specific faction, Unique enemies, Droid enemies, or enemies with a Force rating. This character gets +4 Attack and +10 Damage against the chosen type of targets for the rest of the skirmish.)
-
Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
-
Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)
-
Protective +10 (+10 Damage while a wounded ally with a Force rating is within 6 squares)
-
Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
-
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
-
Lightsaber Defense Expert (When this character fails a save to avoid damage using a force power whose name contains Lightsaber, cancel all damage except the attacker's printed damage rating.)
Force Powers
-
Force 3
-
Force Renewal 2 (This character gets 2 Force points each time he activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
-
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
-
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
Wounded allies with a force rating gain Mettle
6/17/2021 8:05:12 PM