Special Abilities
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Unique
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Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
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Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character)
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Rebuild (Replaces turn, usable only once per skirmish: Return a defeated unique droid ally that costs less than this character to play, adjacent to this character and with 10 hit points. It is no longer defeated.)
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Reprogram (Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.)
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Push Enemy (Replaces attacks: touch; 20 damage to 1 target Medium or smaller enemy, and push that enemy 1 square from this character; save 11)
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Survival Expert (+4 to this character’s save rolls)
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Throw Enemy 2 (Replaces attacks: touch; 30 damage to 2 target Medium or smaller enemies without a Force rating, and push those enemies to 4 squares from this character; save 16)
Commander Effect
Droids are subject to this effect: Unique Droid allies gain Survival Expert while within 6 squares of this character
6/23/2021 11:54:53 AM
6/24/2021 8:54:36 PM
6/24/2021 9:05:38 PM (Updated: 6/24/2021 9:06:49 PM)
6/25/2021 1:21:15 AM
6/25/2021 2:55:11 PM
6/25/2021 6:34:30 PM