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Is the war paint on Felucian Rancors.

Hit Points: 160
Defense: 20
Attack: 12
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: CHRMCX
Created: 10/26/2024
Updated: 10/26/2024

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
  • Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
  • Improved Tactician (You automatically choose who goes first on an even initiative roll. On an odd initiative roll, highest roll determines who will go first.)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
  • Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
  • Parry (When hit by a melee attack, this character takes no damage with a save of 11)
  • Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Trample (Whenever this character moves, any medium or smaller characters occupying squares he moves into are immediately defeated. Characters can avoid this effect with a save of 6.)
  • Lightsaber Collector (Whenever this character defeats an adjacent enemy with a force rating, it gains Extra Attack. (This ability is cumulative up to 3 times.))
  • Dire Ambush (At the beginning of the skirmish, if you win the initiative roll and choose to go second, set this character up in a square of your choosing inside the enemy’s setup area. This ability may be used in conjunction with Trample.)
  • Daring Escape (Once per skirmish, if this character has been reduced to half of its printed hitpoints or less, you may choose to forfeit the initiative of a round before it is determined. If you do so, remove this character from the battle grid and place him in any square of your choosing after your opponents first activations of the round. This ability may be used in conjunction with Trample.)
  • Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)

At the peak of his power, General Grievous halts his droid army's assault on Hypori to deal with the Jedi himself.

Average Rating: --
NoffyD
10/27/2024 4:17:33 AM

Maybe he should start with only twin because all those extra attacks from lightsaber collector could get a little crazy. It would also make a little more sense
Lightsaber
10/27/2024 8:03:41 PM

I don't think having a cape should result in [Cloaked]...
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