Special Abilities
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Unique
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
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Sniper (Other characters do not provide cover against this character's attack)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Melee Duelist (+4 Defense when attacked by an adjacent enemy)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Deadeye +20 (Oh this character's turn, if he doesn't move, he gets +20 Damage)
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Long Shot 20 (+4 Attack and +20 Damage when this character is at half Hit Points or less)
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Body Armor (When this character takes damage, he can reduce the damage dealt by 10 with a save of 16)
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