Special Abilities
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Unique
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Mantis Crew
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Allegiance (If all Unique characters in your squad had Mantis Crew immediately before the first activation of the skirmish, this character gets +4 Attack and +4 Defense)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
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Twin Blaster 20 (Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.)
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BD Unit (At the start of this character's turn, choose one of the following effects: Designate one door within 4 squares as open this turn; Target enemy gets -2 Defense this turn; Remove 10 damage from this character.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Alert (Enemies attacking this character, receive no bonuses from Cunning Attack, Opportunist, Deceptive or Advantageous Attack.)
Force Powers
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Force 3
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Commander Effect
Mantis Crew and Nightsister allies gain Cunning Attack.