Special Abilities
-
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
-
Deadeye (On this character's turn, if she doesn't move, she gets +10 Damage)
-
Sniper (Other characters do not provide cover against this character's attack)
-
Loner (+4 Attack if no allies are within 6 squares)
-
Careful Shot +4 (On this character's turn, if she doesn't move, she gets +4 Attack)
-
Final Shot (On this character's turn, if she doesn't move, she gets +30 Damage against enemies with 50 or fewer Hit Points remaining)
-
Contingency Plan (When this character would be defeated, it can attack every legal target once before it is concidered defeated even if it has activated this round)
-
Advantageous Attack (+10 Damage against an enemy who has not activated this round)
-
Assassin (+4 Attack and +10 Damage against living enemies)
-
Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)
-
Single-Shot Blaster (This character cannot gain Twin Attack)
-
Programmed Target (After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy.)
-
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
-
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
-
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
-
Armor (Whenever this character takes damage from a non-lightsaber melee attack, reduce the damage by 10 with a SAVE 11. This character is immune to critical hits.)
their presence is unknown until the target drops, then they slip away
8/1/2011 7:50:27 PM
7/19/2016 3:29:59 PM
9/21/2018 2:20:17 PM