Special Abilities
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Sniper (Other characters do not provide cover against this character's attack)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
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Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Trando Merc (Characters with a name containing Trando Merc or Trandoshan Mercenary are considered to have the same name as this character.)
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Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares)
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Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Patience for the perfect shot is rare among trandoshans. That's why their sniper rifles don't require a perfect shot.