Special Abilities
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Careful Shot +6 (On this character's turn, if he doesn't move, he gets +6 Attack)
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Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Invisibility (Cannot be targeted by nonadjacent enemies)
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Sniper (Other characters do not provide cover against this character's attack)
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Independent (This character is not subject to allied commander effects. This character cannot combine fire, and allies may not combine fire with it. This character ignores force powers and special abilities that grant extra attacks, twin attack, or that would increase its attack, defense, or damage.)
By the time you realize that pile of debris was a Rebel sniper, his blaster bolt is already halfway through your skull.