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Occassionally maybe thinks you're all right...when you aren't acting like a scoundrel.

Custom Set / Faction Custom Set / Faction Character

Hit Points: 200
Defense: 23
Attack: 18
Damage: 30
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Vankovich
Created: 4/7/2016
Updated: 6/2/2016
Sets: Madness Combat Incorperated

Special Abilities

  • Stable Footing (Not slowed by difficult terrain or low objects)
  • Sniper (Other characters do not provide cover against this character's attack)
  • Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
  • Disruptive (Suppresses enemy commander effects within 6 squares)
  • Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
  • Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
  • Soul Storm (Sacrifice 10 HP, then target non-unique within sight, all enemies within sight of target lose 30 HP, effect continues through those enemies to hit enemy's further that have sight of them. An enemy already hit cannot be hit again by this ability or its multiply effect. Cover provides minor chance not to be hit, save 15 to not get hit while in cover. Single use. Looses highest damaging force power, and target enemy gains this power, or if it does not have a force rating, it is considered unactivated if already activated.)
  • No Regrets, No Remorse, No Reason, Only Madness (When in a squad containing only members of Madness Combat Squadron, 30+ to health of all squad characters)

Force Powers

  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force 5
  • Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
  • Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
  • Force Renewal 3 (This character gets 3 Force points each time he activates)
  • Counter Lightning (Force 2 use lightsaber to block a Force lightning attack from opponent, save 11.)

Commander Effect

After inititive has been decided, regardless of who goes first, you may move all allies up to 6 before activation. This does not trigger attacks of opportunity. Allies can not attack during this move, nor can they use ability's or force powers.

Born into a long line of cowards, Mikhail was the exception, becoming one of the galaxy's most feared and secretive assassins after learning of his force powers. Currently the leader and mentor of Madness Combat Squadron.

Average Rating: 6.33 (3)
Creator's Rating: 8/10


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