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BEFORE ENDOR: Rules, Character Lists, and Map List Options
FlyingArrow
Posted: Thursday, October 18, 2012 7:37:36 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
RULES FOR... GALAXY AT WAR: BEFORE ENDOR

Structure of the War

The war is between two factions. Each faction is made up of an equal number of players, and each faction has one player serving as the Supreme Commander. There will be 6 rounds in the war. Each round will last 2 weeks, during which time each player is expected to play one skirmish against an opponent from the other faction.

Each round, the Supreme Commander assigns a set of characters to each player in their faction. Players make squads using only their assigned characters. (Players do not have to use all of the assigned characters – in many cases that would be impossible anyway.) The Supreme Commanders also determine which maps the players will play on as follows:

Round 1: Imperial Supreme Commander selects maps and assigns one to each player in his faction.
Round 2: Rebel Supreme Commander selects maps and assigns one to each player in his faction.
Round 3: Imperial Supreme Commander selects maps and assigns one to each player in his faction.
Round 4: Rebel Supreme Commander selects maps and assigns one to each player in his faction.
Round 5: Imperial Supreme Commander selects maps and assigns one to each player in his faction.
Round 6: Rebel Supreme Commander selects maps and assigns one to each player in his faction.

Supreme Commanders must ensure that each player has access to the map that they are assigned. Once a map has been assigned to a player, that player and his opponent will play on that map. Both players know the map before they build their squad. Once a map has been selected, it may not be selected again in future rounds. (Unless there are so many players that maps must be re-used. In that case, maps may be re-used once all maps have been used once.)

Players sign up in pairs with an opponent from the other side. Players will play against their assigned opponent each round unless two (or more) pairs of opponents all agree to swap opponents for a round. If players agree to swap opponents, the SWM characters stay with the maps that the Supreme Commanders assigned. In other words, if two pairs swap opponents, two players also have to swap pieces.

Scoring

Each skirmish is worth a number of points equal to the round number. For example, in Round 3, each skirmish is worth 3 points to the faction that wins the skirmish. Points are added up for the whole war, and the faction with the most points at the end of the war wins. Tiebreaker goes to the Light Side (since they usually win in canon).

Penalties

If a Supreme Commander fails to allocate characters to his players for a round by the deadline, the faction is left in disarray and the players must fight the battles with no additional allocation - only the characters that are available to everyone.

If a Supreme Commander fails to select maps by the deadline when it’s his turn for the selection, maps will be selected at random from the maps that have not yet been used in the war, and for each player the random selection will be limited to those maps the player has available to them.

If two players fail to play their skirmish by the deadline, neither player may receive any allocation for the next round.

If a Supreme Commander makes an illegal allocation (e.g. assigning the same Unique to two different players), all players receiving an illegal allocation automatically lose their skirmishes for that round, and some characters are also lost for the war. If a Restricted piece is allocated to more players than is permitted, the Restricted piece may not be used by anyone for the rest of the war. If a Unique is allocated to more than one player, the Unique may not be used by anyone for the rest of the war. Note that this means all versions of the Unique character are lost, not just one version of the person (as is the case when a character is defeated during a skirmish).



Restricted, Unrestricted, and Unique Lists

In separate posts in this thread, you will find the Restricted, Unrestricted, and Unique lists.

Characters on the Unrestricted list may be used by any player in any combination.

Characters on the Restricted list may be used by either only a limited number of players in a faction per round, or used in a limited quantity per squad, or both. The limitations are specified in the Restricted list.

Characters on the Unique list may be used by only one player per Round. Many characters have multiple Star Wars Miniatures versions. If you are assigned a character that has multiple versions, you may choose which version to use. If a Unique character is defeated in a skirmish, that VERSION of the Unique character may no longer be used for the rest of the war. So if the character has only one version, the character is dead. If the character has multiple versions, the character was injured but then spent some time in a bacta tank to heal.

Each round, the Supreme Commanders decide which players get which characters. Supreme Commanders can discuss these decisions freely with the rest of their factions.


Fringe Bonuses

Initially, each side has access primarily to only its own faction, with just a few exceptions. Some of the maps have Fringe Bonuses tied to them, so that the winner on that map will be able to use certain Fringe characters for the rest of the war. All Fringe Bonuses are Unique or Restricted, so the Supreme Commander will have to decide who gets the newly acquired pieces during allocation each round. Additionally, all Fringe Bonuses come together as a package - the whole package must be given to the same player. For example, if the Imperials win Rodia, the Supreme Commander must give all the Fringe Rodians to the same player. He may not give the Rodian Brutes to one player while giving the Rodian Raiders to another player.

(Note that there is some slight overlap between non-unique races and the Black Sun vigos. So it is possible to give two players a Rodian Black Sun Vigo if your side has won both the Rodia battle and the Coruscant battle.)

The complete list of bonuses is below.


BlooMilk Threads

The campaign will be coordinated through a number of threads in the VASSAL and Online Play forum:

* BEFORE ENDOR: Rules, Character Lists, and Map List. These rules are posted in this thread. The Restricted, Unrestricted, and Unique lists, and the list of used/unused maps are posted in this thread. When Unique characters are defeated, this thread will be updated to reflect that. You can also use this thread to ask questions about the campaign.

* BEFORE ENDOR: Standings, Schedule, and Results. This thread will contain the current standings and the schedule of maps as chosen by a Supreme Commander, and it is where players will post their results.

How to Post Results: Results should state: both players, the winner, both players allocated pieces (the Uniques and Restricted pieces your Supreme Commander gave you for the round), the map used, and any Unique characters that were defeated.

* BEFORE ENDOR: Chit chat. Use this thread for discussion about the campaign.

Supreme commanders might also create their own threads specifically for their own faction.


Deadlines

Rounds will be two weeks long, running from Tuesday to Tuesday. The Supreme Commander who is selecting maps for the round must announce the map selections (in the Standings thread on BlooMilk) by 8pm EST on the day the Round starts, preferably much earlier than that.

Both Supreme Commanders must then tell their factions their character allocations (i.e. which player gets what characters) by Friday at noon EST – again, preferably earlier. That gives the players two full weekends plus a couple of days to get their games in.

Players must post their results (in the Standings thread on BlooMilk) by 8pm EST on the last day of the round.


Individual Games

Players will play standard 200-point games with gambit and with a time limit. In-person games will have a 60-minute time limit. Vassal games will have a 90-minute time limit. Because the map is predetermined, players simply roll for setup. Winner either chooses side or defers. Epic characters are illegal in this format.

Retreat: A player may move a character off the battle grid. By doing so, the player forfeits the skirmish, and all other characters that the player left on the battle grid are defeated. The character that left the battle grid, however, is not defeated. This is a way to keep a Unique from being defeated, even in a loss.


Reinforcements, Reserves, Affinity, etc.
There are a number of ways to bend squad-building rules: Reinforcements, Reserves, Affinity, and commander effects that allow characters from other factions to be part of the squad. For all of these abilities, you may assume that a Rebel character can bring in any Rebel character, and an Imperial character can bring in any Imperial character. However, for other factions or Fringe characters, you are limited to the pieces that are allocated to you.

Examples: Characters with Order 66 cannot be brought into Imperial squads. Lobot's Reinforcements and Reserves are severely limited. Garm Bel Iblis Reinforcements can bring in any Rebels - not just those allocated to the player - but cannot bring in any New Republic pieces. Admiral Ozzel can bring in any Imperial pieces with Reserves, even those not allocated to the player. Grand Admiral Rulf Yage can include any non-unique Imperial troopers and pilots, even those not allocated to the player, but may not include any Sith pieces.


Replaced Characters
There are abilities that allow a player to replace a character with a new character.

If the original character is Unique and is defeated when it is replaced (e.g. Dismount, Force Essence), then that version of the original character cannot be re-used in future skirmishes in the war. If the original character is not defeated when it is replaced (e.g. Frozen in Carbonite, Versatility), then the original character may be re-used in future skirmishes in the war.

If a newly placed character is Unique and is defeated, then that version cannot be re-used in future skirmishes in the war.

Force Spirits may always be re-used in future skirmishes, even if defeated. Han Solo in Carbonite may only be used once during the war.
FlyingArrow
Posted: Thursday, October 18, 2012 7:38:11 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
All of the following lists will be updated as the campaign progresses.

UNIQUES


Unique characters may only be used by one player per round. Each round, the Supreme Commander for each faction will allocate characters to the players in their faction.

REBEL (Total: 35)
AVAILABLE (32)
Luke (14 individual versions + 2 shared versions)
Leia (9 versions)
Han (10 versions available; 1 defeated version: Han in Stormtrooper Armor)
Chewbacca (5 individual + 1 shared available; 1 defeated version: Chewbacca Rebel Hero)
R2-D2 (1 version available: C-3PO and R2-D2; 2 defeated versions: R2-D2, R2-D2 w/ Extended Sensor)
C-3PO (2 individual + 2 shared)
Yoda (3 individual + 1 shared)
Kenobi (3 individual + 1 shared, 1 Defeated version: Ben Kenobi)
Juno Eclipse
General Dodonna
Anakin Skywalker, Force Spirit
Deena Shan
Jek Porkins
Wedge Antilles (2 versions; 1 defeated version: Wedge's Snowspeeder)
General Rieekan
Jax Pavan
2-1B
Nien Nunb
K-3PO
Admiral Ackbar
Jon “Dutch” Vander
Biggs Darklighter
Ferus Olin
Dass Jennir
Lando Calrissian (5 versions: 1 Rebel version + 4 Fringe versions)
Kyle Katarn, Rebel Operative
Garm Bel Iblis (Note: Garm may bring in any Rebel reinforcements, regardless of SC allocations. NR not permitted.)
Galen Marek (2 versions)
Kazdan Paratus (plus Junk Golem and Battle Droid for Reserves)
Master Kota
Laranth Tarak
Dash Rendar (2 Fringe versions)

Notice that this includes all Unique Rebel characters (including characters with Affinity), plus just a couple of Fringe characters closely aligned with the Rebels: Dash Rendar and the Fringe versions of Lando Calrissian.

Note on Shared Pieces: Some pieces contain two different unique persons (e.g. Luke Skywalker and Yoda). A player may only use such pieces if the Supreme Commander allocated BOTH characters to that player.

Special Rules for Force Spirits: Once a Force Spirit character appears on the battle grid, no other versions of that character may be used for the rest of the war – only the Force Spirit. Force Spirit characters may be re-used in future skirmishes even if defeated.

REBEL - DEFEATED (3 characters; 6 versions of 5 different characters)
Characters:
General Crix Madine
Shaak Ti, Jedi Master
Lieutenant Page

Versions:
Kenobi (Ben Kenobi)
R2-D2 (2 versions: R2-D2 and R2-D2 w/ extended sensor)
Han (Han Solo in Stormtrooper Armor)
Chewie (Chewbacca Rebel Hero)
Wedge (Wedge's Snowspeeder)


IMPERIAL (Total 33, plus 1 Bounty Hunter)
AVAILABLE (24 + 1 Bounty Hunter)

Wookiee Hunter AT-ST
Mas Amedda
Jagged Fel
Admiral Ozzel
Tarkin (2)
Moff Morlish Veed
Moff Jerjerrod
Admiral Gilead Pellaeon
Grand Admiral Rulf Yage (Note: GARY's CE allows him to bring in any Imperial Troopers and Pilots, but not Sith)
Veers (2 versions available; 1 version defeated: General Veers)
Arden Lyn
Baron Fel
Moff Nyna Calixte
Admiral Piett
Mara Jade (2 Imperial versions + 1 Fringe version: Mara Jade, Emperor’s Hand; Arica; Mara Jade, Smuggler)
Palpatine (2 versions available; Defeated version: Palpatine on Throne)
Kir Kanos
Anakin/Vader (8 versions available; 3 versions defeated: Lord Vader, Darth Vader Unleashed, and Darth Vader, Agent of Evil; 2 unarmored versions, which may no longer be used.)
General Rohm Mohc
Galen Marek (1 version available: Vader's Apprentice Unleashed; 1 version defeated: Galen Marek)
Joruus C’Baoth
Emperor Roan Fel
Flim
Moff Disra


Notice that this includes every Unique Imperial character (including those with Affinity). Keep in mind that some characters in the Imperial faction are not from the Original Trilogy era. Those characters are still legal – just pretend that they are a stand in for another person whose name we don’t necessarily know. This list also includes the Fringe Mara Jade, Smuggler. The Empire also hired bounty hunters, as indicated below.

Special Bounty Hunter rule: Each round, the Empire hires a particular bounty hunter. They are treated like the other Unique characters, but they are only available for one round. The Supreme Commander may allocate the bounty hunter to one of the players in the faction just like any other Unique. As usual, the player may select whichever version of the character they wish (or may select to not use them at all).

Round 1: Greedo (Defeated by Wookiees in Round 1)
Round 2: Dengar
Round 3: Bossk
Round 4: 4-LOM & Zuckuss
Round 5: IG-88
Round 6: Boba Fett

IMPERIAL - DEFEATED (9 characters + 6 versions of 4 characters)
Characters:
Antares Draco
Grodin Tierce’s Clone
Rukh
Thrawn (2 versions; both defeated)
Jerec
General Weir
Blizzard Scout 1
Carnor Jax
Marasiah Fel

Versions:
Vader (3: Lord Vader, Darth Vader Unleashed, Darth Vader Agent of Evil)
Marek (1: Galen Marek)
Veers (1: General Veers)
Palpatine (1: Palpatine on Throne)
FlyingArrow
Posted: Thursday, October 18, 2012 7:38:43 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
RESTRICTED


ONE PER PLAYER
The following Fringe pieces do not need to be allocated by the Supreme Commanders. All players may use these pieces, but each squad may only have one copy of each piece:

Mouse Droid
R4 Astromech Droid
R5 Astromech Droid
R7 Astromech Droid
Treadwell Droid
Human Engineer

_______________________________________________
_______________________________________________

The following pieces may only be used by one Rebel or Imperial player per round. The Supreme Commander for each faction will allocate the pieces to the players in the faction. The player may build a squad with as many copies of the pieces as they like (or no copies of the pieces if they prefer).

REBEL (15)
Bothan Commando
Bothan Noble
Elite Rebel Commando
Golan Arms Battery
Kota’s Militia + Kota’s Elite Militia (must be allocated with Master Kota if Kota is alive)
Rebel Commando Pathfinder
Rebel Commando Strike Leader
Rebel Snowspeeder
Red Hand Trooper
Red Squadron Ace
SpecForce Infiltrator
SpecForce Technician
SpecForce Vanguard
Veteran Rebel Commando
Veteran Rebel Trooper

Fringe Bonuses earned (including Unique Fringe Bonuses):
Czerka Scientist
Xizor (2 versions) + Black Sun Non-Uniques
T3-M4
Figrin D'an
Tyber Zann + Zann Consortium non-uniques
Zayne Carrick & Jolee Bindo
Klatooinian non-uniques
Echani non-uniques
Evazan (2 versions)
Ungaught non-uniques
Momaw Nadon and Ithorian non-uniques
Tusken Raider and Jawa non-uniques
Ponda Baba


IMPERIAL (31)
501st Legion Stormtrooper
Alpha Squadron Pilot
AT-ST
Bothan Saboteur
Dark Side Adept
Dark Side Marauder
Disciple of Ragnos
Elite Scout Trooper
Emperor’s Hand
Emperor’s Shadow Guard
Felucian Stormtrooper Officer
Imperial Inquisitor
Imperial Knight
Imperial Knight Master
Imperial Sentinel
Imperial Sovereign Protector (must be allocated with Palpatine if Palpatine is alive)
Jedi-Sith Clones
Nightsister Mother
Nightsister Sith Witch
Probe Droid
Purge Trooper
Reborn
Royal Guard (must be allocated with Palpatine if Palpatine is alive)
Sandtrooper on Dewback
Scout Trooper Officer
Security Officer Stormtrooper
Security Sandtrooper on Dewback
Shock Trooper
Storm Commando
Stormtrooper Advance Scout
Stormtrooper on Repulsor Sled

Fringe Bonuses earned (including Unique Fringe Bonuses):
Rodian non-uniques
Lobot, Computer Liaison Officer (1 version) and Bespin Guards - Note: Lobot (original version) has been defeated

Defeated Fringe Bonus:
Jarael
FlyingArrow
Posted: Thursday, October 18, 2012 7:39:14 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,408
UNRESTRICTED


These characters may be used by all players in the given faction without restriction.

REBEL (34)
Bith Rebel
Bothan Spy
Commando on Speeder Bike
Dressellian Commando
Elite Hoth Trooper
Elite Rebel Trooper
Green Squadron Pilot
Hoth Trooper
Hoth Trooper Officer
Hoth Trooper with Atgar Cannon
Hoth Trooper with Repeating Blaster Cannon
Ithorian Commander
Mon Calamari Medic
Mon Calamari Tech Specialist
Rebel Captain
Rebel Commando
Rebel Commando Munitions Expert
Rebel Heavy Trooper
Rebel Honor Guard
Rebel Leader
Rebel Marksman
Rebel Officer
Rebel Pilot
Rebel Soldier
Rebel Troop Cart
Rebel Trooper
Rebel Trooper on Tauntaun
Rebel Vanguard
Twi’lek Rebel Agent
Twi’lek Scout
Verpine Tech
Wookiee Freedom Fighter
Wookiee Soldier
Wookiee Warrior


IMPERIAL (39)
181st Imperial Pilot
AT-AT Driver
Coruscant Guard
Dark Trooper
Dark Trooper Phase I
Dark Trooper Phase II
Dark Trooper Phase III
Death Star Gunner
Death Star Trooper
Elite AT-AT Driver
Elite Snowtrooper
Elite Stormtrooper
Evo Trooper
Gotal Imperial Assassin
Heavy Stormtrooper
Imperial Dignitary
Imperial Engineer
Imperial Navy Trooper
Imperial Officer
Imperial Pilot
Imperial Security Officer
Noghri
Noghri Commando
Noghri Warrior
RA-7 Death Star Protocol Droid
Raxus Prime Trooper
Sandtrooper
Sandtrooper Officer
Scout Trooper
Scout Trooper on Speeder Bike
Shadow Stormtrooper
Snowtrooper
Snowtrooper Commander
Snowtrooper with E-Web Blaster
Star Destroyer Officer
Stormtrooper
Stormtrooper Commander
Stormtrooper Officer
TIE Crawler

Notice that there are no Force users on the Unrestricted lists.
FlyingArrow
Posted: Thursday, October 18, 2012 7:39:46 PM
Rank: Moderator
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Joined: 5/26/2009
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There are 79 legal maps (if I counted correctly). 20 maps have Fringe Bonuses attached to them, as listed. The planet that the map represents is given in parentheses.

Link to visual map guide: http://www.swmresources.com/downloads/MapListJuly2012%28full%29.pdf

LEGAL MAPS (AVAILABLE)

Mos Eisley (Updated Version)
Taris Lower City
Black Pit Slums
Outer Rim Fueling Station
Spicemines of Kessel
Remote Listening Post
Sinkhole
Modular Base
Strike Force Carrier

Geonosis Arena Pit
Mustafar Plateau
Endor Bunker
Echo Base Outpost
Taris Undercity
Christophsis (Intact)
Jedi Enclave
Echo Base
Mos Eisley Town Hall
Royal Palace
Desert Sanctum

Offworld Docking Port
Command Deck
Security Deck
Hangar Deck
Simulation Deck

LEGAL MAPS (USED)
Used in Round 1:
Teth Courtyard
Bothan Spynet (Clak'Dor VII) - Fringe Bonus: Figrin D'an
Nightclub
Coruscant Streets - Fringe Bonus: Xizor + Black Sun non-uniques
Rattatak Arena
Theed Palace - Fringe Bonus: T3-M4
Commander's Office
Korriban by JediCartographer - Fringe Bonus: Czerka Scientist
Yavin Ruins
Grand Plaza

Used in Round 2:
Anchorhead (Klatooine) - Fringe Bonus: Klatooinian non-uniques
Throne Room
Badlands (Ambria)
Crystal Caves of Ilum
Rancor Pen
Rhen Var Citadel (Rhen Var) - Fringe Bonus: Jolee Bindo & Zayne Carrick (representing unattached force users)
Mustafar
Mos Eisley Docking Bay (Saleucami) - Fringe Bonus: Tyber Zann & Zann Consortium non-uniques
Yavin Sanctuary

Used in Round 3:
Cloud City - Fringe Bonus: Lobot and Bespin Guards
Outlaw City
Jabba's Palace (Tatooine) - Fringe Bonus: Jabba + Gamorrean & Weequay non-uniques
Cantina Map (Rodia) - Fringe Bonus: Rodian non-uniques
Off World Shipping Center (Alsakan) - Fringe Bonus: Evazan
Off World Cargo Docks (Eshan) - Fringe Bonus: Echani Handmaiden non-uniques
Hall of Judgement
Freight Transit Station
Korriban by WotC

Used in Round 4:
Kashyyyk Treetop City
Teth Monastery
Off World Transport Facility
Christophsis (Broken)
Tractor Beam Reactor Coupling
Ugnaught Mines (Gentes) - Fringe Bonus: Ugnaught non-uniques
Deep Caverns (Arkania)
Khoonda (Dantooine) - Fringe Bonus: Jarael (representing an unattached force user)
Boarding Action

Used in Round 5:
Commercial Spaceport (Skor II) - Fringe Bonus: Squib Trader
Swamp Caves (Ando) - Fringe Bonus: Ponda Baba
Asteroid Base (Ryloth) - Fringe Bonus: Twi'lek non-uniques

Power Regulation Chamber
Peaceful City (Ithor) - Fringe Bonus: Momaw Nadon and Ithorian Scout
Grand Atrium
Mos Eisley Residence (Tatooine) - Fringe Bonus: Jawa and Tusken Raider non-uniques
Felucia - Fringe Bonus: Felucians and Felucians on Rancors

Used in Round 6:
Dxun Camp
Exodus Class Cruiser
Ossus Landing Platform
Muunilinst Commerce Plaza
Nelvaan Snow Fields
Old Casino
Star Forge
Mos Eisley Marketplace
Smuggler's Base


ILLEGAL MAPS
Deflector Shield Generator
Hoth Plateau, Hoth Plains
Railway Floor
Cargo Bay Floor
The Nova Eclipse

FlyingArrow
Posted: Thursday, October 18, 2012 7:49:25 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
Please read through the rules and let me know if anything is confusing, contradictory, or if you think something just plain won't work. The rules are in "final" form, but if there's an unanticipated uproar about something it could be changed. There shouldn't be any changes after we start, though.

If for some reason you stumbled upon this thread before finding the sign-up thread, here's the link to sign up:
http://www.bloomilk.com/Forums/default.aspx?g=posts&t=11639
501 Trooper
Posted: Friday, October 19, 2012 1:22:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/17/2011
Posts: 285
Location: Wisconsin
when will the restricteds/unrestricteds/uniques be up?
FlyingArrow
Posted: Friday, October 19, 2012 3:19:35 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,408
501 Trooper wrote:
when will the restricteds/unrestricteds/uniques be up?


Uniques are now up, but they're not that interesting. It's all the uniques in each faction plus Fringe Dash Rendar & Lando for the Rebels, plus the Fringe Mara Jade for the Imperials, plus one special Bounty Hunter per round for the Imperials.

We're about 98% done with the Restricted/Unrestricted lists.
AndyHatton
Posted: Friday, October 19, 2012 3:29:39 PM
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Joined: 8/9/2009
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FlyingArrow, Grodin's Clone was erratted to be Unique.
FlyingArrow
Posted: Friday, October 19, 2012 3:31:51 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,408
AndyHatton wrote:
FlyingArrow, Grodin's Clone was erratted to be Unique.


Ah, ok. Thanks. I thought he was non-unique because there were multiple clones. (I'm not familiar with that part of canon.)

Also, the Unrestricted and Restricted lists are now up. I'm sure you'll all be excited to see the worst Imperial and Rebel pieces listed in the Unrestricted list.
knappskirata
Posted: Friday, October 19, 2012 8:21:18 PM
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Joined: 8/1/2012
Posts: 643
Just quick ? we are not able to use any other fringe uniques or fringe besides 1 per player (Mouse etc)and what is given by Supreme Commander correct
FlyingArrow
Posted: Friday, October 19, 2012 8:55:54 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,408
knappskirata wrote:
Just quick ? we are not able to use any other fringe uniques or fringe besides 1 per player (Mouse etc)and what is given by Supreme Commander correct


Correct.

SCs start out with only a couple of fringe pieces- it is almost all within the faction. Fringe Bonuses from the maps can add options.
501 Trooper
Posted: Friday, October 19, 2012 9:08:49 PM
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Joined: 12/17/2011
Posts: 285
Location: Wisconsin
Question about the number of palpatines. Aren't there four plus the bounty hunter challenge if we wanted to include that since it's legal.
FlyingArrow
Posted: Saturday, October 20, 2012 8:48:06 AM
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Joined: 5/26/2009
Posts: 8,408
501 Trooper wrote:
Question about the number of palpatines. Aren't there four plus the bounty hunter challenge if we wanted to include that since it's legal.


I forgot about that one. On one hand, I'm inclined to lump it together with the epics because in a limited format like this it might just be an auto-win. On the other hand, if it's legal then it should be legal - it's only one match out of 10 that would be an auto-win. And if you swarm him with enough shooters he could go down anyway... actually, Charging Aces would probably take him out pretty handily if you could guess where he would be and put the Aces against him.

Plus, when you see that version of the Emperor on the other side of the table you'll have fear appropriate to seeing the Emperor. Scared

I just did a quick search to see if the cards are legal now or not until the official release when Vset5 comes out, and I couldn't find an answer. I re-posted the question. If it's legal now, I'll add it to the list.
Deaths_Baine
Posted: Saturday, October 20, 2012 9:22:50 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/31/2010
Posts: 1,628
FlyingArrow wrote:
501 Trooper wrote:
Question about the number of palpatines. Aren't there four plus the bounty hunter challenge if we wanted to include that since it's legal.


I forgot about that one. On one hand, I'm inclined to lump it together with the epics because in a limited format like this it might just be an auto-win. On the other hand, if it's legal then it should be legal - it's only one match out of 10 that would be an auto-win. And if you swarm him with enough shooters he could go down anyway... actually, Charging Aces would probably take him out pretty handily if you could guess where he would be and put the Aces against him.

Plus, when you see that version of the Emperor on the other side of the table you'll have fear appropriate to seeing the Emperor. Scared

I just did a quick search to see if the cards are legal now or not until the official release when Vset5 comes out, and I couldn't find an answer. I re-posted the question. If it's legal now, I'll add it to the list.



It is up to the tournament organizer, but they will officially come out with set 5
FlyingArrow
Posted: Saturday, October 20, 2012 9:27:31 AM
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Joined: 5/26/2009
Posts: 8,408
Deaths_Baine wrote:
FlyingArrow wrote:
501 Trooper wrote:
Question about the number of palpatines. Aren't there four plus the bounty hunter challenge if we wanted to include that since it's legal.


I forgot about that one. On one hand, I'm inclined to lump it together with the epics because in a limited format like this it might just be an auto-win. On the other hand, if it's legal then it should be legal - it's only one match out of 10 that would be an auto-win. And if you swarm him with enough shooters he could go down anyway... actually, Charging Aces would probably take him out pretty handily if you could guess where he would be and put the Aces against him.

Plus, when you see that version of the Emperor on the other side of the table you'll have fear appropriate to seeing the Emperor. Scared

I just did a quick search to see if the cards are legal now or not until the official release when Vset5 comes out, and I couldn't find an answer. I re-posted the question. If it's legal now, I'll add it to the list.



It is up to the tournament organizer, but they will officially come out with set 5


Does 'officially' mean that if GenCon were held right now then they would be illegal? I'd like to not make my own decision on this and just go with the official answer.
501 Trooper
Posted: Saturday, October 20, 2012 3:50:15 PM
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FlyingArrow wrote:
Deaths_Baine wrote:
FlyingArrow wrote:
501 Trooper wrote:
Question about the number of palpatines. Aren't there four plus the bounty hunter challenge if we wanted to include that since it's legal.


I forgot about that one. On one hand, I'm inclined to lump it together with the epics because in a limited format like this it might just be an auto-win. On the other hand, if it's legal then it should be legal - it's only one match out of 10 that would be an auto-win. And if you swarm him with enough shooters he could go down anyway... actually, Charging Aces would probably take him out pretty handily if you could guess where he would be and put the Aces against him.

Plus, when you see that version of the Emperor on the other side of the table you'll have fear appropriate to seeing the Emperor. Scared

I just did a quick search to see if the cards are legal now or not until the official release when Vset5 comes out, and I couldn't find an answer. I re-posted the question. If it's legal now, I'll add it to the list.



It is up to the tournament organizer, but they will officially come out with set 5


Does 'officially' mean that if GenCon were held right now then they would be illegal? I'd like to not make my own decision on this and just go with the official answer.


I thought I saw somewhere that they became legal when Gen Con ended. I could be mistaken though.
FlyingArrow
Posted: Saturday, October 20, 2012 5:08:41 PM
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Joined: 5/26/2009
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501 Trooper wrote:
I thought I saw somewhere that they became legal when Gen Con ended. I could be mistaken though.


It wasn't made very clear either way, but I just got an answer on the matter. They won't be officially legal until Vset5 is released, but individual tournament organizers are free to make an exception and allow them if they wish. Unless there's a huge uproar, I'm going to go with the official ruling and leave the BHC piece out for a few reasons:

* I was hoping all issues like this would be resolved before I was on one side or the other, but since that didn't happen I'd like to go with whatever the official stance is. Officially, they're not legal yet.

* From the big, long discussion about the BHC pieces, some people feel they're overpowered. Even if they're not, they could be in this format because most squads will be less than tier 1, just because there are restrictions about uniques, etc. (That's a big part of why we excluded the Epics in this format.)

* There was a comment from someone in the BHC thread that even if the BHC pieces look unbalanced now, the rest of Vset5 will help balance the BHC pieces. We don't have Vset5 yet.
FlyingArrow
Posted: Saturday, October 20, 2012 5:25:31 PM
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Joined: 5/26/2009
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Versatility:

If Han or Leia use the Versatility special ability to choose a new version and they are then defeated, which version can no longer be used? The version with Versatility (which was originally in the squad) or the version that was on the board when they were defeated? I'm inclined to say the Versatility version would be defeated, but I could see the argument for either side. What do you think?

(Look for other questions like this - edge cases we may have not thought about yet. The more of these that answered now, the better. It would be harder to answer these questions during the campaign.)
Bob Chizo
Posted: Saturday, October 20, 2012 9:14:45 PM
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FlyingArrow wrote:
Versatility:

If Han or Leia use the Versatility special ability to choose a new version and they are then defeated, which version can no longer be used? The version with Versatility (which was originally in the squad) or the version that was on the board when they were defeated? I'm inclined to say the Versatility version would be defeated, but I could see the argument for either side. What do you think?

(Look for other questions like this - edge cases we may have not thought about yet. The more of these that answered now, the better. It would be harder to answer these questions during the campaign.)


Yep, go with the version that was defeated, not the version that started.

Along the same lines: If Han in Carbonite is used, and then dethawed in a match, can Han in Carbonite be used again if they win? If they lose? What if the Rebels lose before Han is dethawed, does the version that he was representing get considered defeated?
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