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Commander Effects

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Showing 1 - 50 of 690 Commander Effects12345...14Next
* Commander Cost Commander Effect
Imperial New Republic Soontir Fel, Commander of the 181st 27 Details 181st Imperial Pilot allies within 6 squares gain Survival Expert.

Pilot followers gain Mobile Attack and Squad Firepower.
Republic Commander Rex and Ahsoka Tano 70 Details 501st allies gain Commander Hunter and Greater Mobile Attack.

An ally whose name contains Anakin Skywalker, Jedi gains Force Renewal 1, Acrobatic and Shien Style.
Republic Imperial Clone Commando Instructor 25 Details 501st trooper allies gain Squad Cover.
Fringe Lando Calrissian, Galactic Entrepreneur 19 Details A character named C1-10P "Chopper" may be in your squad regardless of faction.
Sith Mandalorians Darth Maul, Death Watch Overlord 45 Details A character whose name contains Savage Opress may be in your squad regardless of faction.

Death Watch followers within 6 squares get +4 Attack and +10 Damage.
Rebel Bail Organa, Father of the Rebellion 20 Details A Medium ally whose name contains Leia gains Aggressive Negotiations.
Imperial Emperor Roan Fel 57 Details Adjacent followers gain Bodyguard.
Republic Padmé Amidala 15 Details Adjacent followers gain Bodyguard.
Republic Supreme Chancellor Palpatine 37 Details Adjacent followers with a Force rating gain Bodyguard.
Republic Aayla Secura 27 Details Adjacent trooper followers get +2 Attack.
Old Republic Forn Dodonna, Fleet Admiral 14 Details After setup, before initiative is determined, if your opponent's squad contains at least five more characters than yours, Old Republic allies without a Force rating gain Damage Reduction 10 until the end of the skirmish.

Yuuzhan Vong Yun-Ne'Shel Priest 13 Details After setup, choose a Unique Yuuzhan Vong follower. That character gains Avoid Defeat.
Fringe Hunt Saboteur 14 Details After setup, choose an ally. When the chosen ally is attacked by an enemy that has an ability whose name contains Hunter or Assassin, the ally gains Evade for the rest of the turn.
Rebel Crix Madine, SpecForce Commander 23 Details After setup, SpecForce allies can immediately move up to their speed. SpecForce allies gain Opportunist.
Yuuzhan Vong Eminence Harrar 24 Details All characters adjacent to this character automatically fail saves.
New Republic Lando Calrissian, New Republic Liaison 32 Details All pilots in your squad also count as followers for purposes of commander effects from New Republic allies that specify pilots, or from commanders whose name contains Wedge.

When a Unique pilot in your squad attacks an enemy that is within 6 squares of another pilot in your squad, the enemy gets -4 to saves for the rest of the turn.
Republic Clone Lieutenant Jesse 27 Details Allied 501st troopers gain Squad Maneuver.
Republic Mace Windu, Lightning Squad Leader 50 Details Allied ARF Troopers and AT-RTs gain Charging Fire and Mobile Attack.
Fringe Sugi 33 Details Allied Bounty Hunters gain Close-Quarters Fighting.
Mandalorians Kal Skirata 30 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Allies whose names contain ARC Trooper or Republic Commando gain Squad Assault and Squad Cover.
Republic Republic Commando Niner 26 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Characters in your squad (including this character) whose names contain ARC Trooper or Republic Commando gain Squad Firepower.
Republic Commander Gree 20 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Followers within 6 squares gain Squad Assault.
Rebel Major Bren Derlin 18 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.


Non-Unique allies whose names contain SpecForce, Hoth, or Commando gain Squad Assault and Squad Cover.
Imperial Snowtrooper Officer 12 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.

Allies within 6 squares whose names contain Snowtrooper gain Squad Firepower.

Imperial commanders gain Pathfinder.
Sith Sith Trooper Commander 19 Details Allied characters named Sith Trooper gain Deadeye.
Republic Qui-Gon Jinn, Jedi Trainer 24 Details Allied characters with a Force rating and with a printed Attack rating of 10 or less get +4 Attack.
Republic General Aayla Secura 50 Details Allied characters with Order 66 gain Double Attack.
Republic Captain Rex 33 Details Allied characters with Order 66 within 6 squares gain Greater Mobile Attack.
Republic Odd Ball 17 Details Allied characters with Pilot gain Grenades 20 and Penetration 20.
Sith Darth Sidious Hologram 11 Details Allied characters within 6 squares gain Force Renewal 1.
Fringe Thrawn, Chiss Emissary 59 Details Allied Chiss characters gain Satchel Charge and Counterstrike
Imperial Imperial Governor Tarkin 22 Details Allied commanders within 6 squares gain Extra Attack.
Fringe Raynar Thul (Unuthul) 38 Details Allied Killiks gain Recon and Relay Orders.
Mandalorians Skull Squadron Officer 26 Details Allied Mandalorian Protectors gain Greater Mobile Attack.
Old Republic Vanguard 40 Details Allied Old Republic soldiers and troopers are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.

Allied Old Republic soldiers and troopers within 6 squares gain Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares).
Fringe Benthic, Partisan Lieutenant 19 Details Allied Partisans gain Independent Outfit for the rest of the skirmish.

Allied Partisan commanders and Pirate commanders gain Defensive Stance +2.
Fringe Arvo Norstag, Pirate King 30 Details Allied Pirate commanders gain Willing to Serve.

For the rest of the skirmish, allies with Slave ignore the movement requirements of Savage and are subject to commander effects.

At the start of their turn, Pirate allies may move two spaces. This does not count as movement for their turn.
Imperial The Client 25 Details Allied troopers and lower-cost allied Bounty Hunters get +4 Attack and +10 Damage against Bounty Hunters.

Adjacent allied troopers gain Bodyguard.
Republic Chief Tarfful 37 Details Allied Wookiees get +2 Speed. At the end of this character's turn, 1 non-Unique Wookiee may make an immediate attack at +4 Attack and +10 Damage.
Republic Yoda, Jedi Master 64 Details Allied Wookiees within 6 squares gain Bodyguard.
Imperial Count Denetrius Vidian 49 Details Allies' commander effects with a range listed have unlimited range.
Old Republic Nomi Sunrider, Head of the Jedi Order 60 Details Allies' Force powers with a range listed increase the range by 2 squares.
Old Republic Nomi Sunrider 41 Details Allies gain Mettle.
Imperial Thrawn (Mitth'raw'nuruodo) 32 Details Allies gain Opportunist. At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
Separatists Dr. Nuvo Vindi 12 Details Allies gain Breath Mask.
Rebel General Rieekan 14 Details Allies gain Evade and Mobile Attack.
Separatists Nute Gunray 30 Details Allies get -2 Attack and gain Speed 4.
Mandalorians Mandalore on Basilisk War Droid 49 Details Allies named Basilisk War Droid get +4 Attack and +10 Damage against adjacent enemies.
New Republic Streen 33 Details Allies named Dathomiri Witch within 6 squares gain Force Renewal 1.
Imperial Captain Phasma 27 Details Allies named First Order Stormtrooper within 6 squares gain Merciless 10 and Ruthless.

Whenever an allied First Order trooper gets a natural 1 on any roll, that character is defeated and all other allied First Order troopers get +2 Attack. (These bonuses stack.)
Showing 1 - 50 of 690 Commander Effects12345...14Next


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