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Commander Effects

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Showing 1 - 50 of 705 Commander Effects12345...15Next
* Commander Cost Commander Effect
Old Republic Old Republic Commander 18 Details Allies named Old Republic Soldier within 6 squares gain Double Attack.
Old Republic Nomi Sunrider 41 Details Allies gain Mettle.
Old Republic Republic Jedi Instructor 22 Details Allies with a Force rating within 6 squares gain Mobile Attack.
Old Republic The Revanchist 42 Details Allies within 6 squares gain Ambush.
Old Republic The Jedi Exile 49 Details Allies within 6 squares gain Extra Attack.
Old Republic Nomi Sunrider, Head of the Jedi Order 60 Details Allies' Force powers with a range listed increase the range by 2 squares.
Old Republic Krynda Draay 20 Details Covenant allies in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Old Republic Master Kavar 65 Details Followers within 6 squares get +3 Attack and +3 Defense.
Old Republic Lord Hoth, Leader of the Army of Light 138 Details Old Republic allies gain Furious Assault. Old Republic allies within 6 squares get +10 Damage against adjacent enemies.
Old Republic Forn Dodonna, Fleet Admiral 14 Details After setup, before initiative is determined, if your opponent's squad contains at least five more characters than yours, Old Republic allies without a Force rating gain Damage Reduction 10 until the end of the skirmish.

Old Republic Vanguard 40 Details Allied Old Republic soldiers and troopers are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.

Allied Old Republic soldiers and troopers within 6 squares gain Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares).
Old Republic Kana Terrid, Jedi Apprentice 24 Details Allies named Old Republic Soldier within 6 squares gain Double Attack.

Allies named Jedi Sentinel; Gnost-Dural, Jedi Master; or Satele Shan, Hero of Alderaan gain Stealth and Twin Attack for the rest of the skirmish.
Old Republic Arca Jeth, Jedi Master 35 Details Allies with a Force rating without Force Renewal start the skirmish with +1 Force.
Old Republic Arca Jeth, Jedi Spirit 18 Details Allies with a lightsaber within 6 squares gain Force Renewal 1.
Old Republic Johun Othone 16 Details Army of Light allies within 6 squares gain Evade.

At the start of the skirmish, after setup, you may replace one Old Republic ally with a cost from 30-40 with an Old Republic characters with a Force rating of equal or lesser cost.
Old Republic Lord Hoth 44 Details At the end of this character's turn, 1 follower within 6 squares can immediately move 2 squares.
Old Republic Old Republic Senator 14 Details At the end of this character's turn, 1 Old Republic follower within 6 squares can make an immediate attack at +10 Damage.
Old Republic Army of Light Jedi Lord 32 Details At the end of this character's turn, 1 Army of Light follower within 6 squares can immediately move 2 squares.
Old Republic Grandmaster Satele Shan 120 Details At the start of each round, after initiative is determined, one ally may immediately move up to its speed; this move does not provoke attacks of opportunity.

Allies with a Force rating gain Force Renewal 1.
Old Republic Revan, Redeemed 161 Details At the start of the skirmish, choose a Unique allied character. That character may use this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Revan, Redeemed's.)
Allies with a Force rating gain Jedi Mind Trick 2.
Old Republic Army of Light Training Sergeant 27 Details At the start of the skirmish, choose 1 Old Republic follower with a lightsaber. The chosen follower gains Army of Light for the rest of the skirmish.
Old Republic Sith General Vaklu, Defender of Onderon 27 Details At the start of the skirmish, choose 1 Unique ally with a lightsaber. That ally gains Stifling Attack for the rest of the skirmish.

Allies without a Force rating gain Crowd Fighting.
Old Republic Arfan Ramos 30 Details Characters in your squad with Stealth (including Arfan Ramos) and who have cover cannot be targeted by nonadjacent enemies.
Old Republic Lucien Draay, Jedi Master 57 Details Covenant followers gain Speed 8. At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack.
Old Republic G0-T0, Exchange Crime Lord 33 Details Droids are subject to these effects:

This character and Droid allies are subject to commander effects of Old Republic allies.

Exchange allies without a Force rating within 6 squares gain Jedi Hunter and Tenacious.
Old Republic Revan, The Prodigal Knight 56 Details Droids are subject to this effect:
Ebon Hawk allies are considered Old Republic, get +4 Attack and +4 Defense, and gain Force Renewal 1.

Allies whose names contain Bastila Shan, Jolee Bindo or Juhani gain Force Attuned, Lightsaber Throw 2 and Master of the Force 2.
Old Republic Arkanian Jedi General 30 Details Each commander in your squad (including this character) increases the range of its commander effect by 2 squares.

Non-Unique Old Republic soldier and trooper allies within 6 squares gain Greater Mobile Attack.
Old Republic Gnost-Dural, Jedi Master 25 Details Each commander in your squad (including this character) increases the range of its commander effects by 2 squares.

While this character does not have a commander effect from Jedi Archivist, Old Republic allies get +2 Attack.
Old Republic Admiral Saul Karath 25 Details Each Soldier or Trooper follower gains Deceptive and Sniper.
Old Republic Revan, Supreme Commander 38 Details For the rest of the skirmish, allies with a Force rating gain Quick Strike.
Old Republic Green Jedi Commander 30 Details Green Jedi allies can move 2 extra squares on their turns as part of their move.
Old Republic Xamar, Covenant Consular 27 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Old Republic Malak, Jedi General 26 Details Medium or smaller allies with a Force rating lose Soresu and Shien styles (including Mastery) and Evade, then gain Rolling Evade.
Old Republic Tactical Officer 19 Details Non-Unique Old Republic allies gain It's a Trap! and Recon.
Old Republic Belth Allusis, Jedi Master 55 Details Non-Unique Old Republic allies with a Force rating can make 1 immediate attack at +4 Attack when they are defeated.
Old Republic Old Republic Captain 19 Details Old Republic followers within 6 squares get +3 Defense and gain Squad Assault.
Old Republic Crusader General 24 Details Old Republic allies with a Force rating, a lightsaber, and a printed Attack rating of 10 or less get +4 Attack.
Old Republic Valenthyne Farfalla 45 Details Old Republic characters added to your squad via Reinforcements or Reserves get 1 Force point and gain Army of Light for the rest of the skirmish.
Old Republic Aric Jorgan 28 Details Old Republic soldiers and troopers within 6 squares gain Squad Firepower.
Old Republic Covenant Consular 17 Details Once per round, after initiative is determined, 1 Covenant follower within 6 squares can immediately move up to its Speed before any other character activates.
Old Republic Meetra Surik, Republic General 44 Details Once per turn, at the start or end of this character's turn, you may place 1 ally within this character's line of sight in a square adjacent to this character.
Old Republic Republic Twi'lek Jedi General 30 Details Once per turn, on this character's turn, if it has an ally within 6 squares, you may place that ally in a square adjacent to this character.

Allies with a lightsaber and without Double, Triple, or Quadruple Attack gain Valiant.
Old Republic The Jedi Exile, Hero of Onderon 39 Details Once per turn, this character and allies within 6 squares may use their Lightsaber Defense Force power at no cost. This still counts towards the number of times they may use Force powers in a turn and a character may not use this power if they have no Force points remaining to spend.
Old Republic Beast-Lord 38 Details Savage characters are subject to this effect: Whenever this character or an ally whose name contains Beast Rider begins its turn adjacent to an enemy with Savage, that enemy joins your squad until the end of the skirmish; save 6.
Old Republic Nomi Sunrider, Legacy of the Light Side 48 Details This character and adjacent allies are considered within range of allied commander effects.
Old Republic Republic New Republic Jedi Armorer 11 Details Unique allies with a lightsaber gain Jedi Battle Armor.
Old Republic Sarro Xaj 40 Details Unique Army of Light allies with a lightsaber gain Jar'kai Style.
Old Republic Revanchist Jedi Corporal 23 Details Unique Jedi Crusader allies gain Coordinated Movement.
Old Republic Raskta Lsu 60 Details Unique Old Republic allies with a lightsaber gain Greater Mobile Attack.
Old Republic Corellian Jedi Lord 36 Details Whenever a Green Jedi ally without cover takes damage from a nonadjacent attack, it reduces the damage dealt by half (rounded down). Resolve this effect after all Bodyguard decisions have been made.
Showing 1 - 50 of 705 Commander Effects12345...15Next


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