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Is braver than I thought. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
Old Republic Commander | 18 | Allies named Old Republic Soldier within 6 squares gain Double Attack. | |
Nomi Sunrider | 41 | Allies gain Mettle. | |
Jedi Instructor | 22 | Allies with a Force rating within 6 squares gain Mobile Attack. | |
The Revanchist | 42 | Allies within 6 squares gain Ambush. | |
The Jedi Exile | 49 | Allies within 6 squares gain Extra Attack. | |
Nomi Sunrider, Head of the Jedi Order | 60 | Allies' Force powers with a range listed increase the range by 2 squares. | |
Krynda Draay | 20 | Covenant allies in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Master Kavar | 65 | Followers within 6 squares get +3 Attack and +3 Defense. | |
Lord Hoth, Leader of the Army of Light | 138 | Old Republic allies gain Furious Assault. Old Republic allies within 6 squares get +10 Damage against adjacent enemies. | |
Forn Dodonna, Fleet Admiral | 14 |
After setup, before initiative is determined, if your opponent's squad contains at least five more characters than yours, Old Republic allies without a Force rating gain Damage Reduction 10 until the end of the skirmish. |
|
Vanguard | 40 |
Allied Old Republic soldiers and troopers are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Allied Old Republic soldiers and troopers within 6 squares gain Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares). |
|
Kana Terrid, Jedi Apprentice | 24 |
Allies named Old Republic Soldier within 6 squares gain Double Attack. Allies named Jedi Sentinel; Gnost-Dural, Jedi Master; or Satele Shan, Hero of Alderaan gain Stealth and Twin Attack for the rest of the skirmish. |
|
Arca Jeth, Jedi Master | 35 | Allies with a Force rating without Force Renewal start the skirmish with +1 Force. | |
Arca Jeth, Jedi Spirit | 18 | Allies with a lightsaber within 6 squares gain Force Renewal 1. | |
Johun Othone | 16 |
Army of Light allies within 6 squares gain Evade. At the start of the skirmish, after setup, you may replace one Old Republic ally with a cost from 30-40 with an Old Republic characters with a Force rating of equal or lesser cost. |
|
Lord Hoth | 44 | At the end of this character's turn, 1 follower within 6 squares can immediately move 2 squares. | |
Old Republic Senator | 14 | At the end of this character's turn, 1 Old Republic follower within 6 squares can make an immediate attack at +10 Damage. | |
Army of Light Jedi Lord | 32 | At the end of this character's turn, 1 Army of Light follower within 6 squares can immediately move 2 squares. | |
Grandmaster Satele Shan | 120 |
At the start of each round, after initiative is determined, one ally may immediately move up to its speed; this move does not provoke attacks of opportunity. Allies with a Force rating gain Force Renewal 1. |
|
Revan, Redeemed | 161 |
At the start of the skirmish, choose a Unique allied character. That character may use this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Revan, Redeemed's.) Allies with a Force rating gain Jedi Mind Trick 2. |
|
Army of Light Training Sergeant | 27 | At the start of the skirmish, choose 1 Old Republic follower with a lightsaber. The chosen follower gains Army of Light for the rest of the skirmish. | |
General Vaklu, Defender of Onderon | 27 |
At the start of the skirmish, choose 1 Unique ally with a lightsaber. That ally gains Stifling Attack for the rest of the skirmish. Allies without a Force rating gain Crowd Fighting. |
|
Arfan Ramos | 30 | Characters in your squad with Stealth (including Arfan Ramos) and who have cover cannot be targeted by nonadjacent enemies. | |
Lucien Draay, Jedi Master | 57 | Covenant followers gain Speed 8. At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack. | |
G0-T0, Exchange Crime Lord | 33 |
Droids are subject to these effects: This character and Droid allies are subject to commander effects of Old Republic allies. Exchange allies without a Force rating within 6 squares gain Jedi Hunter and Tenacious. |
|
Revan, The Prodigal Knight | 56 |
Droids are subject to this effect: Ebon Hawk allies are considered Old Republic, get +4 Attack and +4 Defense, and gain Force Renewal 1. Allies whose names contain Bastila Shan, Jolee Bindo or Juhani gain Force Attuned, Lightsaber Throw 2 and Master of the Force 2. |
|
Arkanian Jedi General | 30 |
Each commander in your squad (including this character) increases the range of its commander effect by 2 squares. Non-Unique Old Republic soldier and trooper allies within 6 squares gain Greater Mobile Attack. |
|
Gnost-Dural, Jedi Master | 25 |
Each commander in your squad (including this character) increases the range of its commander effects by 2 squares. While this character does not have a commander effect from Jedi Archivist, Old Republic allies get +2 Attack. |
|
Admiral Saul Karath | 25 | Each Soldier or Trooper follower gains Deceptive and Sniper. | |
Revan, Supreme Commander | 38 | For the rest of the skirmish, allies with a Force rating gain Quick Strike. | |
Green Jedi Commander | 30 | Green Jedi allies can move 2 extra squares on their turns as part of their move. | |
Xamar, Covenant Consular | 27 | If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.) | |
Malak, Jedi General | 26 | Medium or smaller allies with a Force rating lose Soresu and Shien styles (including Mastery) and Evade, then gain Rolling Evade. | |
Tactical Officer | 19 | Non-Unique Old Republic allies gain It's a Trap! and Recon. | |
Belth Allusis, Jedi Master | 55 | Non-Unique Old Republic allies with a Force rating can make 1 immediate attack at +4 Attack when they are defeated. | |
Old Republic Captain | 19 | Old Republic followers within 6 squares get +3 Defense and gain Squad Assault. | |
Crusader General | 24 | Old Republic allies with a Force rating, a lightsaber, and a printed Attack rating of 10 or less get +4 Attack. | |
Valenthyne Farfalla | 45 | Old Republic characters added to your squad via Reinforcements or Reserves get 1 Force point and gain Army of Light for the rest of the skirmish. | |
Aric Jorgan | 28 | Old Republic soldiers and troopers within 6 squares gain Squad Firepower. | |
Covenant Consular | 17 | Once per round, after initiative is determined, 1 Covenant follower within 6 squares can immediately move up to its Speed before any other character activates. | |
Meetra Surik, Republic General | 44 |
Once per turn, at the start or end of this character's turn, you may place 1 ally within this character's line of sight in a square adjacent to this character. |
|
Twi'lek Jedi General | 30 |
Once per turn, on this character's turn, if it has an ally within 6 squares, you may place that ally in a square adjacent to this character. Allies with a lightsaber and without Double, Triple, or Quadruple Attack gain Valiant. |
|
The Jedi Exile, Hero of Onderon | 39 | Once per turn, this character and allies within 6 squares may use their Lightsaber Defense Force power at no cost. This still counts towards the number of times they may use Force powers in a turn and a character may not use this power if they have no Force points remaining to spend. | |
Beast-Lord | 38 | Savage characters are subject to this effect: Whenever this character or an ally whose name contains Beast Rider begins its turn adjacent to an enemy with Savage, that enemy joins your squad until the end of the skirmish; save 6. | |
Nomi Sunrider, Legacy of the Light Side | 48 | This character and adjacent allies are considered within range of allied commander effects. | |
Jedi Armorer | 11 | Unique allies with a lightsaber gain Jedi Battle Armor. | |
Sarro Xaj | 40 | Unique Army of Light allies with a lightsaber gain Jar'kai Style. | |
Revanchist Jedi Corporal | 23 | Unique Jedi Crusader allies gain Coordinated Movement. | |
Raskta Lsu | 60 | Unique Old Republic allies with a lightsaber gain Greater Mobile Attack. | |
Corellian Jedi Lord | 36 |
Whenever a Green Jedi ally without cover takes damage from a nonadjacent attack, it reduces the damage dealt by half (rounded down). Resolve this effect after all Bodyguard decisions have been made. |