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Is not as forgiving as Darth Vader.

Commander Effects

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Showing 1 - 50 of 705 Commander Effects12345...15Next
* Commander Cost Commander Effect
Imperial New Republic Jagged Fel 10 Details Pilot followers gain Gregarious.
Republic Clone Trooper Sergeant 10 Details Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.
New Republic Jedi Supervisor 10 Details At the start of the skirmish, choose 1 New Republic ally with a lightsaber. That ally gains Galactic Alliance while within line of sight of this character.
Fringe TC-70 Protocol Droid 10 Details Droids are subject to this effect:
This character and Unique Hutt Cartel Droid allies are subject to commander effects of Hutt Cartel allies.
Fringe Owen and Beru Lars 10 Details When this character is defeated, 1 ally whose name contains Luke gains Force Renewal 1 for the rest of the skirmish.
Separatists San Hill 10 Details You activate only 1 character each phase. (This includes Droid and Savage characters.)
New Republic Luke Skywalker, Master of the Order 100 Details Allies with a Force rating gain Luke's Bodyguard and Force Renewal 1.

Adjacent wounded allies get +2 Attack and +2 Defense.
Imperial Darth Vader, The Dark Lord 100 Details At the end of this character's turn, you may place up to 2 trooper allies within 6 squares adjacent to this character, if possible.
Republic Yoda, Hero of Geonosis 100 Details Followers with Order 66 gain Bodyguard.
Separatists Dooku 100 Details Once per turn, each follower within 6 squares may reroll a missed attack at +4 Attack and +10 Damage. If the result is still a miss, that character is defeated.
Sith Mandalorians Maul and Savage, Master and Apprentice 100 Details Shadow Collective allies get +4 Attack and +10 Damage.

Whenever a Shadow Collective ally ends its move within 6 squares, this character may immediately move up to 2 squares.
Rebel Old Ben Kenobi 100 Details Unique allies with a Force rating within 6 squares get +4 Attack.

Allies with a Force rating can spend this character's Force points, but cannot combine them with their own.
Imperial Darth Sidious, Sith Mastermind 100 Details You decide who goes first each round regardless of initiative check, unless you roll a 1. Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.)
Fringe Revan, Returned 100 Details Your squad may contain non-Unique characters with a Force rating whose names contain Jedi or Sith (of any faction).
Sith Darth Sidious Hologram 11 Details Allied characters within 6 squares gain Force Renewal 1.
Fringe Ephant Mon 11 Details Enemies with Accurate Shot who have cover can be targeted by Fringe followers within 6 squares of this character, even if those enemies are not the nearest.
Rebel Ithorian Commander 11 Details Followers in your squad with Damage 10 and Melee Attack get +4 Attack and +10 Damage.
Imperial Admiral Motti 11 Details Allies whose names contain Death Star gain Improved Spotter +10.
Mandalorians Death Watch Armorer 11 Details Death Watch allies without a Force Rating gain Beskar'gam.
Rebel Admiral Raddus 11 Details Droids are subject to this effect:
At the end of this character's turn choose 1 Rebel pilot follower within 6 squares. Until the end of this character's next turn, that follower gains Battering Assault +10.
Imperial Grand Moff Tarkin 11 Details If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.)
Imperial Moff Morlish Veed 11 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Imperial Captain Needa 11 Details Once per turn, each non-Unique Imperial follower may reroll a missed attack at +4 Attack. If the result is still a miss, this character is defeated.
Separatists Geonosian Beast Handler 11 Details Savage characters are subject to this effect:
Huge Savage allies without Twin Attack gain Huge Walker.
Old Republic Republic New Republic Jedi Armorer 11 Details Unique allies with a lightsaber gain Jedi Battle Armor.
Imperial Admiral Ozzel 11 Details You activate only 1 character each phase. (This includes Droid and Savage characters.)
Yuuzhan Vong Advance Agent, Officer 11 Details Yuuzhan Vong allies within 6 squares gain Cunning Attack.
Sith Lord Krayt 114 Details You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)
New Republic Grand Master Luke Skywalker 115 Details Each ally with a Force rating gains Force Renewal 1.
Rebel Anakin Skywalker, Force Spirit 12 Details Allies within 6 squares gain Mettle.
Imperial Star Destroyer Officer 12 Details Characters named Imperial Navy Trooper within 6 squares gain Double Attack.
Imperial Moff Jerjerrod 12 Details Followers within 6 squares who combine fire grant an additional +4 Attack.
Imperial Major Maxmilian Veers 12 Details Whenever a non-Unique follower within 6 squares is missed by an attack, it can immediately move 2 squares.
Imperial Snowtrooper Officer 12 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.

Allies within 6 squares whose names contain Snowtrooper gain Squad Firepower.

Imperial commanders gain Pathfinder.
Separatists Dr. Nuvo Vindi 12 Details Allies gain Breath Mask.
Sith Krath Death Witch 12 Details Allies with Melee Attack within 6 squares get +4 Defense against attacks from farther than 6 squares.
Fringe Dexter Jettster 12 Details An ally whose name contains Obi-Wan gains Saber Dart.
Separatists Haor Chall Engineer 12 Details Droids are subject to this effect: Huge Separatist allies gain Forward Positioning.
Rebel See-Threepio (C-3PO) 12 Details Droids are subject to this effect: This character and Unique Rebel Droid allies are subject to commander effects.
Republic Sabé 12 Details If this character is at full Hit Points, non-Unique Republic allies gain Mobile Attack.
Republic Governor Sio Bibble 12 Details Once per round, after initiative is determined, 1 ally whose name contains Amidala within line of sight and up to 2 non-Unique Republic allies within line of sight may immediately move up to 3 squares.
Yuuzhan Vong Yuuzhan Vong Grafting Shaper 12 Details Savage characters are subject to this effect: Savage allies can end their moves next to this character instead of an enemy.
Republic Senator Orn Free Taa 12 Details Your squad may include non-Unique Twi'lek characters regardless of faction.

Twi'lek allies gain Evade.
Old Republic Grandmaster Satele Shan 120 Details At the start of each round, after initiative is determined, one ally may immediately move up to its speed; this move does not provoke attacks of opportunity.

Allies with a Force rating gain Force Renewal 1.
New Republic Mara Jade Skywalker, Galactic Hero 126 Details An ally whose name contains Luke Skywalker gains Synergy and Master of the Force 2. Followers within 6 squares gain Stealth.
Fringe Jawa Chief 13 Details Allies whose names contain Jawa gain Reprogram.
Sith Sith Wrangler 13 Details Savage characters are subject to this effect: Followers with Savage gain Indiscriminate and Overwhelming Power.
Republic Clone Trooper Commander 13 Details Trooper followers within 6 squares get +3 Attack if they do not move this turn.
Yuuzhan Vong Yun-Ne'Shel Priest 13 Details After setup, choose a Unique Yuuzhan Vong follower. That character gains Avoid Defeat.
Fringe Bespin Guard Captain 13 Details Allies whose names contain Bespin Guard gain Double Attack.
Showing 1 - 50 of 705 Commander Effects12345...15Next


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