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Commander Effects

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Showing 401 - 450 of 690 Commander EffectsPrevious1...7891011...14Next
* Commander Cost Commander Effect
Fringe Saw Gerrera 24 Details Ghost Crew allies within 6 squares gain Stable Footing.
Rebel Commander Jun Sato, Phoenix Squadron Leader 18 Details Ghost Crew or Phoenix Squadron allies that end their moves within 6 squares of this character can move 2 extra squares at the end of their turns.
Sith Dessel 42 Details Gloom Walkers gain Avoid Defeat and may reroll a save once per turn.
Old Republic Green Jedi Commander 30 Details Green Jedi allies can move 2 extra squares on their turns as part of their move.
Republic Bombad General Jar Jar Binks on Kaadu 29 Details Gungan allies within 6 squares get +4 Defense.
Imperial Eli Vanto 27 Details If a character named Thrawn, Chiss Emissary is in your squad, for the rest of the skirmish this character gains the following commander effect:
Chiss allies gain Clear Strategy.
Republic Clone Commander 24 Details If a non-Unique follower with Order 66 is within 6 squares of an allied Unique Republic commander with a Force rating, both get +4 Attack, gain Triple Attack, and lose Twin Attack.
New Republic Callista, Force Spirit 25 Details If a Unique ally with a Force Rating within 6 squares would be defeated, you may remove this character instead (she is defeated). Remove all damage from the ally. For the rest of the skirmish, the ally gains Synergy +4 (+4 Att, NC Luke) (+4 Attack while an ally whose name contains Luke is within 6 squares), and a second ally with a lightsaber who costs less than the first gains one of Shii-Cho Style, Soresu Style, or Djem So Style.
Fringe Jabba Desilijic Tiure 58 Details If all allies are Hutt Cartel, this character gains the following commander effects:

Hutt Cartel allies get +4 Attack and +10 Damage.

Hutt Cartel allies with Bounty Hunter gain Bodyguard.

At the end of this character's turn, 1 non-Unique Hutt Cartel ally within 6 squares and 1 Unique Hutt Cartel ally within 6 squares may each make an immediate attack. Those allies may not use Twin Attack this turn.
Yuuzhan Vong Kunra, Shamed Lieutenant 35 Details If all allies have Shamed One or Yun-Shuno Devotion immediately before the first initiative roll, this character gains the following commander effect:

Allied pilots and allies whose names contain Warrior get +4 Attack and +10 Damage.
Mandalorians Jango Fett, Mandalore 56 Details If all characters in your squad are activated, Mandalorian allies gain Defensive Stance +4 and Quick Draw.
Fringe Jawa Warlord 22 Details If all living allies are Jawas, this character gains the following commander effects. Droids are subject to these effects:

When a Jawa attacks on its turn, at the end of that turn, one Jawa or Droid ally within 6 squares of the attacking Jawa may make an immediate attack against that enemy if it can. That ally loses Twin Attack this turn.

Your squad may only contain 1 non-Unique Droid per faction but may contain non-Unique Droids regardless of faction.
Fringe Old Daka 26 Details If all living allies are Nightsisters, this character gains the following commander effects:

Nightsister allies within 6 squares may replace their turns to move up to double speed and make an attack against an adjacent enemy.

Nightsister allies can spend her Force points, but cannot combine them with their own. If the Force is spent to reroll, add +4 to the result.
Fringe Garnac on Trandoshan Skiff 29 Details If all Unique allies are Trandoshan, this character gains the following commander effects:

Trandoshan allies lose Mercenary and gain Skip Tracer +4 and Twin Blaster 20 for the rest of the skirmish.

At the end of their turn, Trandoshan characters remove 10 damage and gain Damage Reduction 20 until the end of the round.
Rebel Commander Gregor, Veteran 35 Details If all Unique allies have Ghost Crew, Unique characters in your squad without a Force Rating and who cost less than this character gain Double Attack, Evade and Greater Mobile Attack.
Sith Gavar Khai 39 Details If all Unique allies have Lost Tribe, Unique allies gain Stifling Attack, and Lost Tribe allies within 6 squares gain Evade.
Yuuzhan Vong Supreme Overlord Quorreal 30 Details If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Fringe Killik Queen 27 Details If an ally who counts as Lomi Plo is in your squad, Killik allies within 6 squares gain Cloaked.

If an ally who counts as Raynar Thul is in your squad, Killik allies within 6 squares Force Renewal 1.

Each Killik ally gains Charging Assault as long as it has this character within 6 squares.
New Republic Wedge Antilles, Wraith Squadron Founder 37 Details If every ally is a Pilot or Commando, this character gains the following commander effects:

Pilot allies gain Greater Mobile Attack.

Commando allies get +2 Attack.

While they are within 3 squares of a Unique Wraith Squadron ally, Wraith Squadron characters in your squad (including this character) gain Cloaked.
Separatists Captain Mar Tuuk 14 Details If this character can see an enemy at the start of a phase, you can increase or decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters.
Rebel New Republic General Jan Dodonna 17 Details If this character has line of sight to an enemy at the beginning of a phase, you can choose to activate 1
additional character in that phase. (This includes Droid and Savage characters.)
Imperial Moff Disra 25 Details If this character has line of sight to an enemy at the start of a phase, Imperial commanders in your squad (including this character) may not have their commander effects suppressed this phase.
Imperial Grand Moff Tarkin 11 Details If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.)
Rebel SpecForce Officer 17 Details If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 SpecForce characters in that phase
Mandalorians Mandalorian Tactician 24 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate 2 or 3 characters in that phase. (This includes Droid and Savage characters.)
Imperial Moff Morlish Veed 11 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Old Republic Xamar, Covenant Consular 27 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Republic Sabé 12 Details If this character is at full Hit Points, non-Unique Republic allies gain Mobile Attack.
Sith Imperial Separatists Darth Sidious, Sith Emperor 39 Details If this character is in a Sith squad, at the start of the skirmish, after set-up, you can add up to 20 points of Sith characters to your squad.

Unique Non-Fringe allies with a Force rating and a Lightsaber gain Devotion.
Yuuzhan Vong Nagme, Master Shaper 22 Details If this character or an ally whose name contains Tsalok is adjacent to an enemy, add +4 to your initiative roll.

An ally whose name contains Tsalok gains Ambush.
Separatists Count Dooku, Separatist Leader 57 Details If this character would take damage from an attack, an adjacent follower can take the damage instead. Whenever an enemy within 6 squares damages this character, one adjacent follower with line of sight to that enemy may make 1 immediate attack against that character. This attack does not use the targeting rules.
New Republic Galactic Alliance Senator 8 Details If you go first in a round and have an initiative check of 11 or higher, you can choose to activate two Unique Galactic Alliance characters in the first phase.
Rebel Lando Calrissian, Infiltrator 21 Details If your squad contains Han Solo in Carbonite, an ally named Leia, Bounty Hunter gains Speed 8.

After setup, choose an unoccupied square up to 4 squares (ignore walls when counting) from Han Solo in Carbonite, or 8 squares if your squad contains characters whose names contain Chewbacca, Leia, and Luke. You may place Han Solo in Carbonite in the chosen square.
Imperial Sentinel Messenger Droid 16 Details If your squad contains only Imperial characters, Imperial followers without Diplomat gain Self-Destruct Sequence 10.
Rebel Son of Skywalker 45 Details If your squad contains only Unique Rebel characters, players cannot alter the number of activations per phase.
New Republic Queen Allana Solo 27 Details Immediately before the first initiative roll of the skirmish, you may add a character that costs 5 or less to your squad for each character that was added to your opponent's squad, or that replaced a character in your opponent's squad.
Imperial Ysanne Isard 26 Details Imperial allies gain Merciless 10.
Imperial Emperor Palpatine, Reborn 83 Details Imperial allies whose names contain Sentinel or Guard get +4 Attack and gain Double Attack.
Imperial Imperial Field Commander 17 Details Imperial allies with Heavy Weapon gain Splash 10.

Imperial allies with Mounted Weapon gain Speed 8 and Splash 20.

At the end of this character's turn, 1 Imperial ally within line of sight with Heavy Weapon or Mounted Weapon may move up to its speed.
Imperial Mara Jade, Hand of Judgment 30 Details Imperial allies with Independent Outfit gain Agile and Imperial Hunter.
Imperial Imperial Knight Armorer 25 Details Imperial Knight allies gain Dark Armor 2.
Imperials Knight followers gain Ambush.
Imperial Roan Fel, The True Emperor 43 Details Imperial Knight allies within 6 squares get +4 Attack and +10 Damage.
Imperial Imperial Knight Strike Team Leader 27 Details Imperial Knight followers within 6 squares gain Evade.
Imperial Admiral Daala 27 Details Imperial trooper allies gain Charging Fire.
Imperial Scout Trooper Officer 14 Details Imperial troopers in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Imperial allies named Scout Trooper gain Grenades 10.
Rebel Han Solo, Captain of the Millennium Falcon 48 Details Initiative cannot be modified with Special Abilities or Force Powers.

If your squad contains only Unique Rebel characters, you may roll twice for initiative.

An ally whose name contains Chewbacca within 6 squares gets +4 Attack and gains Double Attack.
Imperial Second Sister (Trilla Suduri) 45 Details Inquisitor characters in your squad (including this character) get +2 Attack and +2 Defense while within 6 squares of an allied Inquisitor.
Fringe Wittin 32 Details Jawa characters in your squad (including this character) are treated as having the same name as each other, only for the purposes of Scatter.

Jawa allies gain Scatter.
Sith Welk, Night Herald 34 Details Killik followers within 6 squares get +2 Attack and +2 Defense.
Rebel Rebel Targeting Computer Technician 14 Details Large and larger Rebel allies gain Stay on Target.
Showing 401 - 450 of 690 Commander EffectsPrevious1...7891011...14Next


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