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Commander Effects

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Showing 401 - 450 of 690 Commander EffectsPrevious1...7891011...14Next
* Commander Cost Commander Effect
Imperial Major Maxmilian Veers 12 Details Whenever a non-Unique follower within 6 squares is missed by an attack, it can immediately move 2 squares.
Old Republic Malak, Jedi General 26 Details Medium or smaller allies with a Force rating lose Soresu and Shien styles (including Mastery) and Evade, then gain Rolling Evade.
Fringe Malakili, Rancor Keeper 20 Details Savage characters are subject to this effect: Followers with Savage gain Indiscriminate and Overwhelming Power.
Mandalorians Mandalore on Basilisk War Droid 49 Details Allies named Basilisk War Droid get +4 Attack and +10 Damage against adjacent enemies.
Mandalorians Mandalore the First 143 Details Mandalorian allies gain Beskar'gam and Cortosis Weave 20.
Mandalorians Mandalore the Indomitable 68 Details Mandalorian allies gain Momentum.
Mandalorians Sith Mandalore the Lesser 37 Details Mandalorian followers may be in this character’s squad regardless of faction.

At the end of this character’s turn, designate 1 large or smaller Mandalorian ally within 6 squares. That ally gains Snare Rifle (A character hit by this character's attacks cannot move until the end of the round) until this character’s next activation.
Mandalorians Mandalore the Preserver 55 Details Mandalorian allies gain Beskar'gam.
Mandalorians Mandalore the Resurrector 38 Details Mandalorian allies with Accurate Shot gain Advantageous Attack.

Allies named Mandalorian Protector gain Twin Attack.
Mandalorians Mandalore the Ultimate 75 Details Mandalorian allies gain Charging Fire.
Mandalorians Mandalore the Vindicated 58 Details Mandalorian allies within 6 squares gain Deadly Attack and Ruthless.
At the end of this character's turn, 1 Mandalorian ally within 6 squares can immediately move up to its Speed.
Mandalorians Mandalorian Captain 23 Details Mandalorian followers within 6 squares gain Twin Attack.
Mandalorians Mandalorian Combat Engineer 14 Details Mandalorian allies within 6 squares gain Stable Footing.
Mandalorians Mandalorian Commander 28 Details Mandalorian allies gain Mobile Attack.
Mandalorians Mandalorian Quartermaster 26 Details Mandalorian followers within 6 squares get +4 Attack.
Mandalorians Mandalorian Sergeant 14 Details Trooper followers gain Synergy +4 (+4 Attack while an allied trooper is within 6 squares).
Mandalorians Mandalorian Squadron Leader 30 Details At the end of this character's turn, 1 Mandalorian pilot follower within 6 squares may make an immediate attack.

Mandalorian pilot followers gain Accurate Shot and Gregarious.
Mandalorians Mandalorian Strike Force Leader 14 Details Mandalorian followers within 6 squares get +2 Attack.
Mandalorians Mandalorian Tactician 24 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate 2 or 3 characters in that phase. (This includes Droid and Savage characters.)
Mandalorians Mandalorian Training Sergeant 34 Details At the start of the skirmish, choose 1 Mandalorian ally and either Evade or Parry. That ally gains the chosen ability while within 6 squares of this character.
New Republic Mara Jade Skywalker, Galactic Hero 126 Details An ally whose name contains Luke Skywalker gains Synergy and Master of the Force 2. Followers within 6 squares gain Stealth.
New Republic Mara Jade Skywalker, Jedi Master 58 Details New Republic Unique followers with a Force rating within 6 squares gain Avoid Defeat.
Imperial Mara Jade, Hand of Judgment 30 Details Imperial allies with Independent Outfit gain Agile and Imperial Hunter.
Sith Marka Ragnos 76 Details At the end of this character's turn, you may activate 1 ally within 6 squares who has not yet activated this round. This does not count toward the number of activations this phase.
Old Republic Master Kavar 65 Details Followers within 6 squares get +3 Attack and +3 Defense.
Rebel Republic Master Kota 55 Details Fringe followers within 6 squares get +3 Attack and +3 Defense.
Rebel Republic Master Yoda 44 Details At the end of its turn, if an ally with a Force rating made only one attack this turn, it may make one additional attack against the same enemy if it can.
Allies with a lightsaber gain Lightsaber Defense.
Sith Mandalorians Maul and Savage, Master and Apprentice 100 Details Shadow Collective allies get +4 Attack and +10 Damage.

Whenever a Shadow Collective ally ends its move within 6 squares, this character may immediately move up to 2 squares.
Fringe Maul, Hologram 14 Details At the end of this character's turn, up to three Crimson Dawn allies within 6 squares can move up to their Speed.

An ally named Qi'ra gains 1 Force point.
Fringe Maz Kanata 21 Details At the start of the skirmish, choose a Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. When the chosen ally is defeated, you may choose another Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish.

Non-Unique allies whose names contain Bounty Hunter, Pirate, or Smuggler get +4 Defense.
Republic Meebur Gascon in M5-BZ 19 Details Droids are subject to these effects:
Unique Droid followers within 6 squares get +4 Attack and +10 Damage.

During setup, choose up to 3 Droid allies. For the rest of the skirmish, each chosen ally gains one of the following abilities; each ally must gain a different ability: Flight; Satchel Charge; or Defuse Bomb.
Old Republic Meetra Surik, Republic General 44 Details Once per turn, at the start or end of this character's turn, you may place 1 ally within this character's line of sight in a square adjacent to this character.
Fringe Mercenary Commander 24 Details Followers with Mercenary within 6 squares gain Deadeye and Furious Assault.
Rebel Merrin, Nightsister of Dathomir 25 Details Mantis Crew and Nightsister allies gain Cunning Attack.
Republic Merumeru 38 Details Your squad may include Wookiee characters of any faction. Allied Wookiee characters gain Close-Quarters Fighting, Demolish, and Mighty Swing.
New Republic Mirith Sinn 34 Details New Republic trooper and scout characters in your squad who have cover cannot be targeted by non-adjacent enemies and do not count as the nearest enemy.
Imperial Moff Disra 25 Details If this character has line of sight to an enemy at the start of a phase, Imperial commanders in your squad (including this character) may not have their commander effects suppressed this phase.
Imperial Moff Gideon 47 Details Droids are subject to these effects:

Non-Unique allies lose Twin Attack.

Imperial allies who cost 10 or more gain Ambush, Double Attack, Careful Shot and Deadeye.

At the end of this character's turn, 1 trooper ally may move up to double speed so long as it ends adjacent to this character and closer to an enemy than it started.
Imperial Moff Jerjerrod 12 Details Followers within 6 squares who combine fire grant an additional +4 Attack.
Imperial Moff Morlish Veed 11 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Imperial Moff Nyna Calixte 18 Details Characters in your squad (including this character) get +10 Damage against enemies with Stealth. Characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
Republic Mon Mothma 23 Details Followers within 6 squares can make 1 immediate attack at +10 Damage when they are defeated.
Imperial Morgan Elsbeth, Imperial Magistrate 34 Details Droids are subject to this effect:


Droid allies whose names contain Assassin and Medium Imperial allies whose names contain Scout gain Jedi Hatred +10.
Fringe Mother Talzin 31 Details Nightsister allies with line of sight to a Nightsister ally are immune to abilities whose names contain Lightning and gain Cloaked.

At the end of this character's turn, 1 Nightsister ally within 6 squares can make an immediate attack at +4 Attack and +10 Damage or use an ability that replaces attacks.
Separatists Muun Guard Colonel 15 Details Allies named Muun Guard gain Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round).
Republic Naboo Security Captain 20 Details Allies whose names contain Naboo or Royal Handmaiden gain Dive to Cover and Ambush.
Sith Naga Sadow, Sith Lord 58 Details Savage characters are subject to these effects:

Allies whose names contain Massassi or Sith Meditation Sphere gain Charging Assault and Stealth.

Sith characters in your squad with Melee Attack and Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
Yuuzhan Vong Nagme, Master Shaper 22 Details If this character or an ally whose name contains Tsalok is adjacent to an enemy, add +4 to your initiative roll.

An ally whose name contains Tsalok gains Ambush.
New Republic Natasi Daala, Chief of State 30 Details Non-Unique Mandalorian followers may be in your squad regardless of faction and gain Galactic Alliance for the rest of the skirmish.

Galatic Alliance allies within 6 squares gain +4 Attack and +10 Damage.

Allies may move up to 2 extra squares as part of their move.
Fringe Nautolan Black Sun Vigo 23 Details Fringe followers with Stealth gain Black Sun.
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