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Always keep refrigerated. In carbonite.

Hit Points: 140
Defense: 20
Attack: 11
Damage: 20
Rarity: Very Rare
Base: Huge
Gender: Male
Creator: Warev Ririp
Created: 12/17/2015
Updated: 12/17/2015
Sets: A Galaxy Overrun

Special Abilities

  • Living and Dead (This character is considered living until it is first reduced to 40 hit points, at which point it is considered The Undead and loses Reanimated Dead, all unspent Force points and Force powers)
  • Melee Attack (Can attack only adjacent enemies)
  • Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • The Sickness (+10 Damage on melee attacks against a living enemy; save 11. Whenever this character defeats a living enemy that does not have Self-Destruct with a melee attack, that character is immediately restored to half health and joins your squad, suffers -2 Attack, -2 Defense and gets the following special abilities: The Undead, Speed 4, Melee Attack, The Sickness, Bloodthirsty, Consume, Horde +2, Outbreak, Re-Animate and Recollection. The enemy loses its commander effect, any unspent Force points and cannot use any of its prior special abilities or Force powers. If the enemy had Speed 8, it loses Speed 8 and does not gain Speed 4. A Huge enemy gets Swallow Whole instead of Consume and Horde +3 instead of Horde +2. A Small enemy gets Horde +1 instead of Horde +2. This new character sets up in the square that the enemy formerly occupied and enters the battlefield activated.)
  • Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
  • Horde +3 (+3 Attack on melee attacks against a target for each allied character with Horde adjacent to that target. This character gets +1 Defense for every adjacent allied Undead character.)
  • Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
  • Re-Animate (Whenever this character would be defeated by an attack, make a save of 6 if the attacker is nonadjacent or 11 if the attacker is adjacent. On a success, this character has 10 Hit Points instead of being defeated. Whenever this character would be defeated by an ability that replaces attacks or an attack with a lightsaber, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated. If this character is considered to be burning and is defeated by taking burning damage, this character is defeated.)
  • Reanimated Dead (This character can spend Force points to reroll a failed Re-Animate save from itself or an Undead ally within 6 squares. No more than one Force point can be spent this way per turn.)
  • Swallow Whole (When a living Medium or Small enemy without Self-Destruct is defeated by this character, remove 20 damage from this character; a new Undead character is not created. When a living Large or Huge enemy without Self-Destruct is defeated by this character, remove 10 damage from this character. When this character is defeated, each enemy it swallowed returns to play under your control in an Undead form in a square this character formerly occupied, following the rules of The Sickness.)

Force Powers

  • Force 4
  • Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
  • Sith Alchemy 2 (Force 2, replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Zombie to your squad. The new character sets up in a square that enemy formerly occupied.)

"There are few things more frightening than seeing a necromancer ride his favored pet into battle."

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