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V-Set 18 Spoiler Thread Options
gandalfthegreatestwizard
Posted: Sunday, April 28, 2019 3:01:30 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 860
Location: Lower Hutt, New Zealand
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V-Set 18 -"The High Ground"
Old Republic - 4
01– Covenant Sentinel
02– Old Republic Ordnance Specialist
03– Raana Tey, Jedi Master
04– Satele Shan, Hero of Alderaan
Sith - 4
05– Darth Stryfe
06– Gloom Walker Recruit
07– Lucia, Gloom Walker Sniper
08– Sith Battlelord
Republic - 3
09– Cham Syndulla
10– Coruscant Underworld Police Officer
11– Royal Naboo Guard
Separatists - 2
12– Neimoidians at Central Control Computer
13– Riff Tamson
Rebel - 2
14– Alexsandr Kallus
15– Rebel Battlefront Commando
Imperial - 4
16– BB-9E
17– Eli Vanto
18– Elite Storm Commando
19– Occupier TX-225 Assault Tank
New Republic - 4
20– Black Squadron Pilot
21– Danni Quee
22– Octa Ramis
23– Paige Tico, Resistance Gunner
Fringe - 5
24– Bane Malar, Bounty Hunter
25– Dexter Jettster
26– Kneesaa, Ewok Princess
27– Mother Talzin
28– Porg
Mandalorians - 1
29– Protectorate Starfighter Pilot
Yuuzhan Vong - 1
30– Yorik-Et Squad Leader

Mini-Set -“Mandalorians and Bounty Hunters
Rebel - 1
01– Sabine Wren, Rebel Freedom Fighter
Fringe - 3
02– Black Krrsantan
03– Bossk, Ultimate Predator
04– Ketsu Onyo
Mandalorians - 2
05– Dao Stryver
06– Gar Saxon



Spoiled by swinefeld before episode:

22/30 Octa Ramis

New Republic
Cost: 29

Hit Points: 90
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Unique. Pilot. Melee Attack; Double Attack
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Master Hacker [Once per round, after initiative is determined, this character can cancel a special ability used by an enemy to designate a door as temporarily open or closed]
The High Ground [While this character is in low objects, she can make an attack of opportunity against enemies who move into or out of an adjacent square and enemies hit by this attack of opportunity immediately end their move. Characters with abilities that ignore attacks of opportunity or characters while moving are subject to this ability]
Unyielding [+4 Defense if an ally is within 6 squares]

Force Powers
Force 2. Force Renewal 1
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Surprise Attack [Force 2: Once per round, after initiative is determined, this character can make an immediate attack]

Commander Effect
Unique New Republic pilot allies with a Force Rating gain Unyielding.

I hate good guards. They're the most inconvenient thing in the universe.

Spoiled by AceAce before episode:

24/30 Bane Malar, Bounty Hunter

Fringe
Cost: 39

HP: 80
Def: 18
Atk: +10
Dmg: 20

Special Abilities
Unique. Black Sun. Hutt Cartel. Double Attack
Advantageous Attack [+10 Damage against an enemy who has not activated this round]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Glitterstim Addict [When this character uses Glitterstim, he only takes 10 damage, and may spend Force points during the same turn]

Force Powers
Force 4
Force Sense [Force 1: usable only on this character's turn: Enemy characters lose Stealth for the rest of the round]
Mind Probe [Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy, add +6 to your roll]
Telekinesis [Force 2: When hit by an attack within 6 squares, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11]

"Control the mind, control the body."

Spoiler Review July 27th SHNN Episode 478

26/30 Kneesaa, Ewok Princess

Fringe - RM: MotF 25. Ewok Warrior
Cost: 2

HP 10
Def 7
Att +0
Dam 10
{SMALL BASE}

Special Abilities
Unique. Melee Attack
Egalitarian [Does not count as Unique for the purposes of allies' abilities or commander effects but counts as non-Unique instead.]
Exclusive Loyalty [Not subject to commander effects of allies who are not Ewoks]
Swarm +1 [+1 Attack against a target for each allied Ewok adjacent to that target]

Although born a princess, she considered herself an equal to those in her tribe. A tribe to which she was fiercely loyal.

^Designed by Tim Ballard (TimmerB123), 2018 Gen Con Champion^

04/06 Ketsu Onyo

Fringe – RM: RotS 55. Zabrak Fringer
Cost: 22

HP 60
Def 17
Atk +9
Dam 10

Special Abilities
Unique. Mandalorian. Pilot
Double Attack; Flight; Stealth
Black Sun [If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Charging Fire +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]

"I got the best weapons, best ship, and I'm feared across the galaxy."

03/06 Bossk, Ultimate Predator

Fringe - RM: BH 21. Bossk BH
Cost 52

HP: 110
Def: 20
Atk: 10
Dam: 20

Special Abilities
Unique. Backlash; Bounty Hunter +4; Opportunist
Double Attack [On his turn, this character can make 1 extra attack instead of moving]
Regeneration 20 [If this character doesn't move on his turn, remove 20 damage from him at the end of that turn]
Rend +20 [If both of his attacks hit the same adjacent enemy, this character's second attack gets +20 Damage]
Ruthless [Critical hits from this character cannot be prevented or redirected]
Stun Mortar [Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability]
Weapons Expert [Once per turn on his turn, this character can use a special ability that replaces attacks without replacing attacks]

“Res Luk Ra’auf!”

Spoiler Review July 20th SHNN Episode 477

09/30 Cham Syndulla

Republic - RM: Twi'lek Rebel Agent
Cost: 26

Hit Points: 80
Defense: 17
Attack: +9
Damage: 20

Special Abilities
Unique. Twi'lek
Affinity [May be in a Rebel squad]
Assassin [+4 Attack and +10 Damage against living enemies]
Hand Signals [Twi'lek allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character]
Interference [Non-Unique enemies within 6 squares are not affected by commander effects; Non-Unique enemy commanders within 6 squares have their commander effects suppressed]
Perimeter Watch [This character gains Double Attack while in low objects or in a square bordered by a wall or closed door]

Commander Effect
Twi'lek allies without a Force Rating gain Assassin.

"I'm not a terrorist, but a freedom fighter."

13/30 Riff Tamson

Separatists
Cost: 28

HP 80
DEF 18
ATK +12
DMG 20

Special Abilities
Unique. Melee Attack; Mobile Attack
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Explosive Knives 40 [On this character's turn, if he damages an enemy with an attack and is not adjacent to that enemy at the end of the turn, that enemy takes 40 damage; save 11 for 20 damage instead]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]
Rolling Evade [When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity]
Stable Footing [Not slowed by difficult terrain or low objects]
Terrain Mastery [+2 Attack, +10 Damage and +2 to save rolls while in difficult terrain. Ignores enemy characters when moving into or out of difficult terrain.]

16/30 BB-9E

Imperial - RM: Jedi Academy; R4 Astromech Droid
Cost 10
Small Base

Hit Points: 50
Defense: 16
Attack: +0
Damage: 0

Special Abilities
Unique. Droid. First Order
Electric Grid [Usable once per turn on his turn: Enemies within 4 squares and in a square bordered by a wall, closed door, or adjacent to low objects take 10 damage; save 11]
It's a Trap! [Enemies with Stealth within 6 squares lose Stealth]
Manual Override [At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Wheel Form [This character can move up to 18 squares if he does not attack]

BB-9E serves aboard Supreme Leader Snoke's personal flagship, the Supremacy.

Spoiler Review July 12th SHNN Episode 476

28/30 Porg

Fringe – RM: AE 39. Chadra-Fan Pickpocket
Cost: 5
Small Base

Hit Points: 10
Def: 8
Atk: –
Dam: –

Special Abilities
Diminutive; Flight; Speed 4
Adorable [This character does not violate the requirements of Allegiance or commander effects which specify, “your squad contains only.” Once per turn, before an ally rolls a save, you may consider 1 character with Adorable in your squad activated to get +2 to that save.]
Porg's Nest [Suppresses allied commander effects that alter the number of activations per phase. Usable once per round, at the end of an ally’s turn when all characters in your squad are activated. If an opponent has at least 3 unactivated characters, add 2 Porgs to your squad, adjacent to this character and in or adjacent to low objects.]

"They're from Ahch-To. Luke called them porgs. They're adorable." ―Rey

05/30 Darth Stryfe

Sith
Cost: 37

HP: 110
Def: 21
Atk: +13
Dmg: 20

Special Abilities
Unique. Melee Attack; Double Attack
Charging Assault +20 [Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy]
The High Ground [While this character is in low objects, he can make an attack of opportunity against enemies who move into or out of an adjacent square and enemies hit by this attack of opportunity immediately end their move. Characters with abilities that ignore attacks of opportunity or characters while moving are subject to this ability]
Sokan [This character ignores Rigged Detonators. When this character is in a square with low objects, enemies automatically fail saves against this character's attacks and abilities.]

Force Powers
Force 2. Force Renewal 2
Crushing Blow [Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish]
Force Awareness [Force 2: replaces attacks; For the rest of the skirmish, once per round, this character can immediately move up to his speed after an enemy changes position outside of its turn]
Lightsaber Protection 1 [Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected]

27/30 Mother Talzin

Fringe – RM: UH 39. Nightsister Sith Witch
Cost: 31
Medium Base
No Lightsaber

Hit 90
Def 18
Atk +9
Dam 20

Special Abilities
Unique. Nightsister. Melee Attack
Camaraderie [An ally whose name contains Maul gains Nightbrother]
Rapport [Nightsister characters cost 2 less when in the same squad as this character]

Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Chain Lightning 2 [Force 2, replaces attacks: range 6; 20 damage to target and to each enemy within 2 squares of the target]
Controls Shatter 2 [Force 2, usable on this character's turn: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]
Force Bubble [Force 1, When this character takes damage, reduce the damage dealt by 20]

Commander Effect
Nightsister allies with line of sight to a Nightsister ally are immune to abilities whose names contain Lightning and gain Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies].
At the end of this character's turn, 1 Nightsister ally within 6 squares can make an immediate attack at +4 Attack and +10 Damage or use an ability that replaces attacks or turn.

Spoiler Review July 3rd SHNN Episode 475

11/30 Royal Naboo Guard

Republic
Cost: 18

HP: 50
Def: 16
Atk: +6
Dmg: 10

Special Abilities
Royal Naboo Security Forces
Synergy +2 [+2 Attack and +2 Defense while an ally with Royal Naboo Security Forces is within 6 squares]
Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target]
Wall Climber Specialist [This character gains Speed 8 if it begins its move adjacent to a wall. It ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall.]

17/30 Eli Vanto

Imperial
Cost: 27

HP: 80
Def: 18
Atk: +10
Dmg: 20

Special Abilities
Unique
Clear Strategy [+4 Attack, +4 Defense, and +10 Damage while this character occupies a square without terrain, and which is not bordered by a wall or closed door]
Coordinated Movement [At the end of this character's turn, 1 Chiss or Imperial ally may immediately move up to 2 squares]
Interdict [Suppresses commander effects and special abilities (both enemy and ally) that replace characters in a squad]
Rapport [Costs 10 less when in a squad with a character named Thrawn, Chiss Emissary]
Situational Awareness [After two enemies without line of sight to each other exchange positions, both take 20 damage]

Commander Effect
If a character named Thrawn, Chiss Emissary is in your squad, for the rest of the skirmish, this character gains the following Commander Effect: Chiss allies gain Clear Strategy.

03/30 Raana Tey, Jedi Master

Old Republic - RM: Shaak Ti??
Cost: 30

Hit Points: 90
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique. Covenant. Melee Attack
Double Attack
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll]
Rival [Cannot be in a squad with any non-Covenant character with an ability whose name contains Meditation]
Specialization [Covenant allies gain Bravado +10. Ignore this ability if any ally counts as having the same name as another ally.]

Force Powers
Force 2. Force Renewal 1
Force Diminish [Force 2: At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

"My, you do dance with the dark side don't you?"
―Lucien Draay


Spoiler Review June 27th SHNN Episode 474

12/30 Neimoidians at Central Control Computer

Separatists
Cost: 34
Huge Base

HP: 160
Def: 12
Atk: 1
Dmg: 10

Special Abilities
Central Control [When this character is defeated, each Droid ally takes 10 damage]
Disciplined Leader [This character's commander effect cannot be suppressed]
Emplacement [Cannot move or be moved. Set up anywhere on your half of the battle map.]
Fire Control [Non-Unique Droid allies get +4 Attack]
Rapport [Non-Unique Droids cost 1 less when in a squad with this character]

Commander Effect
Droid and Savage characters are subject to this effect:
Non-Fringe followers within line of sight gain Twin Attack.

21/30 Danni Quee

New Republic
Cost: 20

HP: 60
Def: 16
Atk: +7
Dmg: 20

Special Abilities
Unique. Double Attack
Interference [Non-Unique enemies within 6 squares are not affected by commander effects; Non-Unique enemy commanders within 6 squares have their commander effects suppressed]
Vongsense [Ignores Force Immunity of Yuuzhan Vong enemies]
Yammosk Jammer [The effects of Yuuzhan Vong War Coordinator are suppressed for enemies within line of sight]

Force Powers
Force 3
Force Sense [Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round]
Force Sense 3 [Force 3, usable only on this character's turn: Enemy characters lose Stealth and Cloaked for the rest of the round]

05/06 Dao Stryver

Mandalorian RM: Boba Fett, Enforcer
Cost: 41

HP: 80
Def: 18
Atk: +12
Dmg: 20

Special Abilities
Unique. Double Attack; Flight; Greater Mobile Attack
Beskar'gam [When this character takes damage, she reduces the damage dealt by 10 with a save of 11]
Electrified Net 16 [Replaces attacks: range 6; 20 damage to target (+20 damage against Droids) and to each character adjacent to that target; save 16. Ignores Shield abilities.]
Event Manipulator [Replaces attacks: Switch the positions of an adjacent enemy and another character adjacent to it (including this character)]
Jedi Hatred [+10 Damage against enemies with Force ratings]
Missiles 20 [Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11]
Weapons Expert [Once per turn on her turn, this character can use a special ability that replaces attacks without replacing attacks]

Dao Stryver manipulated Republic and Imperial forces into a conflict with the Hex Droids in order to assess their strength.

Spoiler Review June 20th SHNN Episode 473

20/30 Black Squadron Pilot

New Republic - RM:???
Cost 15

HP 40
Def 15
Att + 6
Dam 10

Special Abilities
Pilot. Resistance
Escape Maneuver [At the start of its turn, this character may be placed in a low objects square within 4 squares. It may still make its regular movement this turn]
Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares]
Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target]

"Look at you guys, looking good, looking tough!"
― Poe Dameron


02/06 Black Krrsantan

Fringe - RM:?
Cost: 41

HP: 120
Def: 17
Atk: +10
Dmg: 30

Special Abilities
Unique. Wookiee. Hutt Cartel
Melee Attack; Double Attack
Bounty Hunter +4 [+4 Attack against Unique enemies]
Never Upset a Wookiee [If this character has less than half Hit Points remaining, his attacks cannot be prevented or redirected]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]
Rapport [Costs 6 less when in a squad with a character whose name contains Jabba]
Throw Object [Replaces attacks, usable only if this character is on or adjacent to low objects: range 6; make 1 attack at +13 Attack and 40 Damage. This counts as a nonmelee attack. Twin Attack cannot be used with Throw Object.]
Twin Blaster 10 [Replaces attacks: sight; Make 2 attacks against 1 enemy at +7 Attack and 10 Damage. These count as nonmelee attacks.]

Spoiler Review June 13th SHNN Episode 472

19/30 Occupier TX-225 Assault Tank

Imperial - RM: TFU 42. TIE Crawler
{Huge Base}
COST 55

HP 120
DEF 19
ATK +13
DMG 30

Special Abilities
Double Attack; Greater Mobile Attack; Rigid
Advanced Diffusion Armor [Whenever this character takes more than 10 damage, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.]
Dual Weapon Use [Replaces attacks: Make an attack, then use another special ability that replaces attacks]
Huge Walker [Ignores Medium or smaller characters while moving.
Immutable [Not subject to allied commander effects, special abilities, or Force powers]
Missiles 40 [Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11]
Mobile Shield [Adjacent allies gain Advantageous Cover (+8 Defense from cover instead of +4)]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Remarkable Power [Damage from this character's attacks and special abilities cannot be prevented or redirected]
Stable Footing [Not slowed by difficult terrain or low objects]

04/30 Satele Shan, Hero of Alderaan
Old Republic - RM: LotF 35. Leia Organa Solo, Jedi Knight
Cost: 29

HP: 110
Def: 19
Atk: +13
Dmg: 20

Special Abilities
Unique [Counts as a character named Satele Shan]
Melee Attack [Can attack only adjacent enemies]
Dominant Maneuver [Ignores lower cost enemies while moving]
Sokan [This character ignores Rigged Detonators. When this character is in a square with low objects, enemies automatically fail saves against this character's attacks and abilities.]
Synergy +4 [+4 Attack while an ally named Old Republic Soldier is within 6 squares]

Force Powers
Force 3. Force Renewal 1
Absorb Energy Mastery [Force 2: When hit by a nonmelee attack or an attack with a lightsaber, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.]
Force Dash [Force 2, replaces attacks: Move this character up to its Speed. After moving, this character may make 2 attacks]
Force Push 4 [Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller]

Spoiler Review June 6th SHNN Episode 471

30/30 Yorik-Et Squad Leader

Yuuzhan Vong
Cost: 25

Hit Points: 60
Defense: 17
Attack: +8
Damage: 10

Special Abilities
Pilot. Melee Attack; Force Immunity; Vonduun Crab Armor 11
Cognition Hood [This character ignores cover when targeting with a special ability that replaces attacks or turn]
Firejelly [Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed]
Overload [Can use 2 abilities that replace attacks instead of 1 on its turn]
Plasma Eel [Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11]

Commander Effect
At the start of the skirmish choose a Unique Yuuzhan Vong ally. That ally gains Pilot.
Unique Yuuzhan Vong pilot allies gain Cognition Hood.
Yuuzhan Vong pilot allies gain Plasma Eel.

Yuuzhan Vong pilots have a living connection with their crafts through a cognition hood.

08/30 Sith Battlelord

Sith
Cost: 40

HP: 100
Def: 19
Atk: +10
Dmg: 20

Special Abilities
Triple Attack
Absolute Devotion [Whenever this character would take damage, it may attempt a save of 6. On a success, a non-Unique living Sith follower within 6 squares may take the damage instead.]
Force-Attuned Armor [Whenever this character takes damage, it reduces the damage by 10 with a save of 11]
Pack Leader [Non-Unique living Sith followers gain Double Attack. You may not have more than one character with Pack Leader in your squad.]

Force Powers
Force 0
Painful Bond [Usable once per skirmish on this character's turn, this character gains the following commander effect for the rest of the skirmish: Non-Unique Sith followers get +10 Damage. At the end of this character's turn, non-Unique Sith followers without line of sight to this character take 10 damage.]

Sith Battlelords went through deep Sith rituals that could allow them to transfer their wounds to their followers and inflict extreme pain on followers if they strayed too far from their leader.

25/30 Dexter Jettster

Fringe - RM: DT38. T'Surr
Cost: 12

Hit Points: 50
Defense: 16
Attack: +4
Damage: 10

Special Abilities
Unique. Melee Attack; Twin Attack
Advanced Warning [If this character has line of sight to an enemy,
Unique allies gain Relay Orders]
Clamp [An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Saber Dart [Replaces attacks: sight; ignore cover; 1 target enemy takes 20 damage and is poisoned; save 11. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned]

Commander Effect
An ally whose name contains Obi-Wan gains Saber Dart.

"This baby belongs to them cloners. What you got here is a Kamino Saberdart."

Spoiler Review May 30th SHNN Episode 470

18/30 Elite Storm Commando

Imperial
Cost: 24

Hit Points: 60
Defense: 19
Attack: +8
Damage: 10

Special Abilities
Double Attack; Greater Mobile Attack
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Storm Commando [Counts as a character named Storm Commando]

"They're elite soldiers responsible for carrying out special operations against the rebellion." ―Luke Skywalker

Lucia, Gloom Walker Sniper 07/30

Sith
Cost: 23

Hit Points: 70
Defense: 17
Attack: +9
Damage: 20

Special Abilities
Unique. Trooper. Double Attack; Stealth
Camaraderie [A character named Dessel gains Careful Shot +4 and Master Shot]
Careful Shot +4 [On this character's turn, if she doesn't move, she gets +4 Attack]
Coordinated Movement [At the end of this character's turn, 1 Trooper ally may immediately move up to 2 squares]
Deadeye [On this character's turn, if she doesn't move, she gets +10 Damage]
Master Shot [On this character's turn, if she doesn't move, she can attack enemies with cover even if not the nearest enemy; enemies attacked by this character cannot use Evade]

"I can't drop nine targets that fast by myself, Sarge. Nobody can."

Spoiler Review May 23th SHNN Episode 469

02/30 Old Republic Ordnance Specialist

Old Republic
Cost: 14

HP: 40
Def: 14
Atk: +7
Dmg: 30

Hero's Bodyguard [If an adjacent Unique ally would take damage from an attack, this character can take the damage instead]
Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]
Soldier [Counts as a character named Old Republic Soldier]
Solitary Attack [Cannot gain Double, Triple, Quadruple, Extra, or Twin Attack]
Trooper [Counts as a character named Old Republic Trooper]

06/06 Gar Saxon

Mandalorian
Cost 40

HP: 100
Def: 19
Atk: +11
Dam:20

Special Abilities:
Unique. Flight; Twin Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Affinity [May be in an Imperial squad]
Beskar'gam [When this character takes damage, he reduces the damage dealt by 10 with a save of 11]
Mobile Attack [Can move both before and after attacking]
Rebel Hunter [+4 Attack and +10 Damage against Rebel enemies]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Rival [Cannot be in a squad with any character whose name contains Mandalorian Protector]

Commander Effect
Commando allies within 6 squares gain Mobile Attack and ignore Stealth and Cloaked when targeting an enemy with a special ability that replaces attacks.

Allies named Imperial Super Commando gain Missiles 20 [Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11].

"Perhaps target practice with your droid will encourage you to talk.'

Spoiler Review May 16th SHNN Episode 468

The central theme of the main set, "The High Ground", is characters interacting with the map and terrain.

15/30 Rebel Battlefront Commando

Rebel
Cost: 24

Hit Points: 70
Defense: 18
Attack: +9
Damage: 20

Special Abilities
SpecForce
Backlash [This character can move and then make all of its attacks against 1 enemy who has already activated this round]
Grenades 30 [Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11]
Perimeter Watch [This character gains Double Attack while in low objects or in a square bordered by a wall or closed door]
Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]
Shields 1 [When this character takes damage, he reduces the damage dealt by 10 with a save of 11]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

"They've already lost, they just don't know it."

01/06 Sabine Wren, Rebel Freedom Fighter

Rebel
Cost: 34

Hit Points: 90
Defense: 18
Attack: +11
Damage: 20

Special Abilities:
Unique. Ghost Crew. Mandalorian Protector
Double Attack; Flight
Affinity [May be in a Mandalorian squad]
Camaraderie [An ally whose name contains Fenn Rau gains Double Attack]
Coordinated Strike [At the end of this character's turn, if this character hit exactly one enemy with attacks this turn, an ally within 6 squares whose name contains Ezra Bridger may make an immediate attack against that enemy if he can]
Darksaber [+20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber]
Mandalorian Vambrace [When this character takes damage from an attack by an adjacent enemy, push the attacker back 2 squares; save 11 negates]

Commander Effect
Your squad may include a character whose name contains Ezra Bridger of any faction.

Mandalorian followers gain Flight.

"Ezra's out there somewhere, and it's time to bring him home."

Spoiler Review May 9nd SHNN Episode 467

10/30 Coruscant Underworld Police Officer

Republic
Cost: 13

HP 40
Def 16
Atk +7
Dam 20

Special Abilities
Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect]
Sonic Stunner [Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.]
Crowd Fighting [This character gets +2 Attack for every adjacent character other than its target]
Grenades 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11]

With mechanical eyes, it's unclear if they were droids, humanoids, or something in between.

RM: Elite Clone Trooper

14/30 Alexsandr Kallus

Rebel
Cost 31

HP: 90
Def: 17
Atk: +11
Dam: 20

Special Abilities
Unique. Ghost Crew
Bo-rifle [Replaces attacks: Make 2 attacks against the same adjacent enemy; these count as melee attacks. On a hit, living target is considered activated this round; save 6.]
Close-Quarters Fighting [+4 Attack against adjacent enemies]
Dive to Cover [If this character ends its turn adjacent to a square with a closed door, low object, or wall, it can immediately move into that square]
Espionage [This character has Disruptive (Suppresses enemy commander effects within 6 squares) until he makes an attack]
Rapport [A character whose name contains Zeb Orrelios costs 6 less when in the same squad as this character]
Synergy +4 [An ally named Zeb Orrelios and allied commanders with Ghost Crew get +4 Attack while within 6 squares of this character]

Commander Effect
An ally named Zeb Orrelios gains Dive to Cover.

Allies whose names contain Zeb Orrelios or Phoenix Squadron within 6 squares get +10 Damage against nonadjacent enemies.

RM: Helmet Veers

Spoiler Review May 2nd SHNN Episode 465

01/30 Covenant Sentinel

Old Republic
Cost: 10

Hit Points: 40
Defense: 15
Attack: +8
Damage: 20

Special Abilities:
Melee Attack
Door Gimmick [At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Force Powers
Force 3
Controls Shatter 2 [Force 2, usable on this character's turn: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]

RM: Jedi Sentinel

06/30 Gloom Walker Recruit

Sith
Cost: 7

HP: 20
Def: 13
Atk: +4
Dmg: 10

Special Abilities
Trooper [counts as a character named Sith Trooper]
Deceptive [+10 Damage against an enemy who has activated this round]
Dive to Cover [If this character ends his turn adjacent to a square with a closed door, low objects, or wall, he can immediately move into that square]
Exclusive Loyalty [Not subject to allied commander effects of commanders who are not Sith]
Synergy +4 [+4 Attack and +4 Defense while a Unique Sith ally is within 6 squares]

23/30 Paige Tico, Resistance Gunner

New Republic
Cost: 15

HP 50
DEF 16
ATK +6
DMG 10

Special Abilities
Unique. Pilot
Bodyguard [If an adjacent ally would take damage from an attack, this character can take the damage instead]
Grenades 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11]
Gunner +20 [Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage]
Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]

Spoiler Review April 25th SHNN Episode 464

29/30 Protectorate Starfighter Pilot

Mandalorian
Cost: 16

Hit Points: 50
Defense: 15
Attack: +7
Damage: 10

Special Abilities
Pilot. Mandalorian Protector
Advantageous Attack [+10 Damage against an enemy who has not activated this round]
Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target]
Unyielding [This character gains +4 Defense while it has an ally within 6 squares]

We are loyalists, we serve the true protectorate.

RM: Raxus Prime Trooper
gandalfthegreatestwizard
Posted: Thursday, May 2, 2019 6:57:03 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 860
Location: Lower Hutt, New Zealand
Post updated: Covenant Sentinel, Gloom Walker Recruit and Paige Tico, Resistance Gunner
FlyingArrow
Posted: Thursday, May 2, 2019 9:05:34 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
Looks like DarkDracul played catch-up tonight!

I think Paige is a neat Bodyguard/door control combination. You can definitely find a better option for either, but if you do in fact need both in a Resistance squad, she's your choice. And as a Unique, she can trigger a Barrage for Chewie. Putting both Han and Paige next to Chewie gives him 2 guaranteed Retaliatory Barrages if the opponent only deals damage via attacks. As usual, area attacks are kryptonite to a Han/Chewie Resistance squad and she doesn't help with that.
General_Grievous
Posted: Thursday, May 2, 2019 9:50:51 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/8/2010
Posts: 3,623
Is everyone else really hoping that's Sabine as the sole Rebel in the mini-set?
gandalfthegreatestwizard
Posted: Thursday, May 9, 2019 10:57:29 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 860
Location: Lower Hutt, New Zealand
Post updated: Coruscant Underworld Police Officer and Alexsandr Kallus
spryguy1981
Posted: Friday, May 10, 2019 11:36:04 AM
Rank: Advanced Bloo Milk Member
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Joined: 2/16/2009
Posts: 1,462
Love the Zeb boost.
kiki
Posted: Friday, May 10, 2019 5:14:56 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/15/2017
Posts: 126
Already in love with Kallus. By far my favourite character in Rebels.
General_Grievous
Posted: Friday, May 10, 2019 9:06:25 PM
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Joined: 1/8/2010
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Wow Kallus rocks! Easily an early favourite for me too!
General_Grievous
Posted: Friday, May 10, 2019 9:09:54 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/8/2010
Posts: 3,623
Also first time noticing the main set's name! That's excellent! I expect an Obi-Wan that is able to enter pit squads and gets Invulnerable and Auto-kill as soon as he is in one haha.
gandalfthegreatestwizard
Posted: Thursday, May 16, 2019 7:24:56 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 860
Location: Lower Hutt, New Zealand
Post updated: Rebel Battlefront Commando and Sabine Wren, Rebel Freedom Fighter
harryg
Posted: Thursday, May 16, 2019 10:36:21 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2013
Posts: 757
Wow, that is an insane commander effect on Sabine. Looking forward to playing that piece
gandalfthegreatestwizard
Posted: Thursday, May 23, 2019 11:35:27 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 860
Location: Lower Hutt, New Zealand
Post updated: Old Republic Ordnance Specialist and Gar Saxon
gandalfthegreatestwizard
Posted: Thursday, May 30, 2019 6:36:16 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 860
Location: Lower Hutt, New Zealand
Post updated: Elite Storm Commando and Lucia, Gloom Walker Sniper
gandalfthegreatestwizard
Posted: Thursday, June 6, 2019 8:23:18 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 860
Location: Lower Hutt, New Zealand
Post updated: Yorik-Et Squad Leader, Sith Battlelord and Dexter Jettster
General_Grievous
Posted: Thursday, June 6, 2019 8:38:56 PM
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Joined: 1/8/2010
Posts: 3,623
Nice that Yorik-Et Squad Leader is deadly, still not a fan of these very wordy Vong CEs and anti-super stealth overload is crazy but quite a powerful new Vong that will for sure find a niche.
kiki
Posted: Thursday, June 6, 2019 8:57:20 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/15/2017
Posts: 126
What's up with the Sith Battlelord's force abilities? Does Painful bond require no force points to use?
swinefeld
Posted: Thursday, June 6, 2019 9:23:38 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
kiki wrote:
What's up with the Sith Battlelord's force abilities? Does Painful bond require no force points to use?


No, it does not cost Force points to use. Essentially a free Battle Meditation with a different CE.
swinefeld
Posted: Thursday, June 6, 2019 9:30:37 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
swinefeld wrote:
kiki wrote:
What's up with the Sith Battlelord's force abilities? Does Painful bond require no force points to use?


No, it does not cost Force points to use. Essentially a free Battle Meditation with a different CE.


Like Force Spirit (no cost), it's once and done, but here it is a choice to be made as to if/when you use it.
gholli69
Posted: Friday, June 7, 2019 9:32:58 AM
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Joined: 5/12/2012
Posts: 452
Location: Kokomo, IN
No meele attack on the sith battle lord either? That is cool that sith is getting another ranged option, and he is pretty beefy also with 100 hp. And armor.
Naarkon
Posted: Friday, June 7, 2019 2:21:19 PM
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Joined: 9/30/2014
Posts: 345
Location: Wisconsin
Sith battle lord should work well with Sith Sabers. Double twin +10 damage.
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