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I recognized your Bloo stench when I was brought on board.

The Clone Wars

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40 Characters
Showing 1 - 40 of 40 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
CW 1 Sith Darth Sidious Hologram VR 11 20 20 -- -- Unique Has CE 8.75 (192)
CW 2 Republic Ahsoka Tano VR 20 60 20 7 20 Unique, Melee Attack, Double Attack, Flurry Attack, Impulsive Sweep, Synergy (+4 Atk, Anakin) Force 3, Lightsaber Deflect 7.25 (89)
CW 3 Republic Anakin Skywalker, Champion of Nelvaan R 49 120 19 12 20 Unique, Melee Attack, Djem So Style, Twin Attack Force 2, Force Renewal 1, Force Grip 1, Lightsaber Block 7.85 (123)
CW 4 Republic Anakin Skywalker on STAP VR 35 80 17 7 20 Unique, Pilot, Flight, Strafe Attack (Twin), Twin Attack Force 4, Lightsaber Deflect 7.20 (105)
CW 5 Republic ARC Trooper Sniper UC 16 30 17 10 20 Order 66, Accurate Shot, Deadeye, Sniper 7.83 (84)
CW 6 Republic Barriss Offee, Jedi Knight R 30 80 19 9 20 Unique, Melee Attack, Double Attack, Synergy (+4 Atk, +4 Def, Luminara Unduli) Force 2, Force Renewal 1, Force Heal 20, Lightsaber Deflect 7.33 (86)
CW 7 Republic Captain Rex VR 33 70 16 12 20 Unique, Order 66, Double Attack, Greater Mobile Attack, Penetration 10, Twin Attack Has CE 8.89 (229)
CW 8 Republic Clone Trooper on Gelagrub R 24 80 16 10 30 Order 66 7.19 (69)
CW 9 Republic Commander Gree R 20 60 14 11 30 Unique, Order 66 Has CE 8.13 (90)
CW 10 Republic Elite Clone Trooper Commander UC 15 30 18 10 10 Order 66 Has CE 7.30 (70)
CW 11 Republic Elite Clone Trooper Grenadier C 13 20 14 8 20 Order 66, EMP Grenades, Grenades 10 5.89 (56)
CW 12 Republic Galactic Marine UC 13 20 14 8 20 Order 66, Elite Clone Trooper, Squad Assault 7.17 (92)
CW 13 Republic General Aayla Secura R 50 100 22 12 20 Unique, Melee Attack, Double Attack, Cunning Attack Force 4, Force Cloak, Lightsaber Deflect Has CE 8.00 (120)
CW 14 Republic Heavy Clone Trooper C 13 20 14 9 30 Order 66, Heavy Weapon 4.59 (78)
CW 15 Republic Mon Calamari Knight UC 14 40 20 6 20 Melee Attack 5.70 (56)
CW 16 Republic Odd Ball R 17 40 14 10 10 Unique, Order 66, Pilot, Grenades 20, Penetration 20 Has CE 6.03 (72)
CW 17 Republic Padme Amidala, Senator VR 23 70 17 9 10 Unique, Mobile Attack, Twin Attack Has CE 7.86 (95)
CW 18 Republic Star Corps Trooper UC 15 30 15 9 20 Order 66, Advantageous Cover, Quick Reactions, Squad Firepower, Stable Footing 8.20 (101)
CW 19 Republic Wookiee Scoundrel C 11 30 14 6 20 Cunning Attack, Stealth 7.30 (76)
CW 20 Republic Yoda on Kybuck VR 51 160 20 14 20 Unique, Speed 10, Melee Attack, Double Attack, Galloping Attack Force 5, Lightsaber Block, Master Speed 8.47 (162)
CW 21 Separatists Battle Droid C 4 10 9 0 10 Droid --
CW 22 Separatists Battle Droid C 4 10 9 0 10 Droid --
CW 23 Separatists Battle Droid Sniper UC 10 10 9 5 20 Droid, Accurate Shot, Heavy Weapon, Sniper 5.64 (66)
CW 24 Separatists Chameleon Droid R 26 60 16 6 20 Droid, Wall Climber, Invisibility, Mines 20 8.43 (124)
CW 25 Separatists Durge, Jedi Hunter VR 51 110 19 9 20 Unique, Triple Attack, Bounty Hunter +4, Jedi Hunter, Lightsaber Resistance, Regeneration 20, Resilient 8.59 (185)
CW 26 Separatists General Grievous, Droid Army Commander VR 57 100 19 8 20 Unique, Cyborg, Melee Attack, Triple Attack, Jedi Hunter, Blaster 20 Has CE 9.12 (337)
CW 27 Separatists Heavy Super Battle Droid C 14 30 14 3 30 Droid, Synchronized Fire (Droids) 6.66 (71)
CW 28 Separatists IG-100 MagnaGuard UC 16 60 18 8 20 Droid, Melee Attack, Lightsaber Resistance, Electrostaff +10 7.20 (101)
CW 29 Separatists Neimoidian Warrior C 16 40 15 9 20 Accurate Shot 6.78 (58)
CW 30 Separatists Quarren Isolationist UC 9 30 14 6 20 Melee Attack, Melee Reach 2 4.30 (53)
CW 31 Separatists Rocket Battle Droid UC 6 10 12 2 10 Droid, Flight 5.88 (73)
CW 32 Separatists Super Battle Droid C 10 20 12 2 20 Droid, Charging Fire, Synchronized Fire (Droids) --
CW 33 Separatists Techno Union Warrior C 13 10 16 6 20 Flux Density +10, Synchronized Fire (Droids) 5.80 (54)
CW 34 Fringe Aqualish Warrior C 12 40 15 6 20 Melee Attack, Melee Reach 2, Bloodthirsty 5.55 (49)
CW 35 Fringe Gha Nachkt R 12 30 13 3 10 Unique, Trandoshan, Rapport (Non-Unique Droids -1), Regeneration 10, Repair 10 7.60 (95)
CW 36 Fringe Human Soldier of Fortune C 14 40 17 8 20 Deadeye, Mercenary 6.84 (57)
CW 37 Fringe IG-86 Assassin Droid UC 17 60 18 9 20 Droid, Opportunist 8.49 (102)
CW 38 Fringe Nelvaanian Warrior UC 9 20 18 5 10 Melee Attack, Melee Reach 2, Mighty Swing 5.43 (54)
CW 39 Fringe Trandoshan Scavenger UC 11 30 16 7 20 Melee Attack, Mighty Swing, Regeneration 10 4.61 (51)
CW 40 Fringe Utapaun Warrior C 14 50 20 7 10 Melee Attack, Mighty Swing 6.20 (64)
Showing 1 - 40 of 40 Characters
59 Special Abilities (16 New)
Showing 1 - 59 of 59 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 3 RS
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Blaster 20 Replaces attacks: sight; +12 Attack for 20 Damage 1 CW
Bloodthirsty +10 Damage on melee attacks against enemies at half Hit Points or less 1 CW
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Charging Fire Replaces turn: Can move up to double speed, then attack 1 CS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 2 CS
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 5 RS
Droid Immune to critical hits; not subject to commander effects 9 RS
Electrostaff +10 +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 CW
Elite Clone Trooper Counts as a character named Elite Clone Trooper 1 CW
EMP Grenades A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 CW
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 1 CS
Flux Density +10 +10 Damage if one or more Droid characters combine fire with this character 1 CW
Galloping Attack As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 CS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Heavy Weapon Can't attack and move in the same turn 2 RS
Impulsive Sweep If a Unique allied character is defeated, this character can immediately attack each adjacent enemy once 1 CS
Invisibility Cannot be targeted by nonadjacent enemies 1 CW
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 2 RotS
Melee Attack Can attack only adjacent enemies 13 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 3 UH
Mercenary This character can move only if it cannot make an attack from its starting space 1 CS
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 3 RS
Mines 20 An enemy that moves adjacent to this character takes 20 damage; save 11 1 CW
Mobile Attack Can move both before and after attacking 1 RS
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 10 CS
Penetration 10 Enemies' Damage Reduction is reduced by 10 against this character's attacks 1 BH
Penetration 20 Enemies' Damage Reduction is reduced by 20 against this character's attacks 1 BH
Pilot 2 AE
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Rapport Non-Unique Droids cost 1 less when in a squad with this character 1 CW
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 2 CS
Regeneration 20 If this character doesn't move on its turn, remove 20 damage from it at the end of that turn 1 CW
Repair 10 Replaces attacks: touch; remove 10 damage from 1 Droid character 1 RS
Resilient Immune to critical hits 1 CW
Sniper Other characters do not provide cover against this character's attack 2 CS
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Firepower +10 Damage while 3 allies with the same name as this character are within 6 squares 1 CW
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Strafe Attack As this character moves, it can attack each enemy whose space it enters; this character can use Twin Attack when making a Strafe Attack, but it cannot make a Strafe Attack against any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 CW
Synchronized Fire Droid characters who combine fire with this character grant +6 Attack instead of +4 3 CS
Synergy +4 Attack and +4 Defense while an allied character whose name contains Luminara Unduli is within 6 squares 1 CW
Synergy +4 Attack while an allied character whose name contains Anakin is within 6 squares 1 CW
Trandoshan 1 CW
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 4 BH
Unique 14 RS
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Showing 1 - 59 of 59 Special Abilities
11 Force Powers
Showing 1 - 11 of 11 Force Powers
Name Text Chars Set
Force 2 2 RS
Force 3 1 RS
Force 4 2 RS
Force 5 1 RS
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 4 CS
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Showing 1 - 11 of 11 Force Powers


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