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Revenge of the Sith

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
RotS 1 Republic Agen Kolar, Jedi Master R 32 120 19 13 20 Unique, Melee Attack Force 4, Force Burst, Force Thrust, Recovery 20 5.18 (49)
RotS 2 Republic Alderaan Trooper UC 6 10 13 5 10 Synchronized Fire (Alderaan Troopers) 4.23 (43)
RotS 3 Republic Anakin Skywalker, Jedi Knight R 29 100 18 12 20 Unique, Double Attack, Impulsive Sweep, Melee Attack Force 4, Lightsaber Riposte 6.33 (52)
RotS 4 Republic AT-RT VR 35 60 18 10 40 Order 66, Rigid, Speed 8, Mounted Weapon 6.92 (59)
RotS 5 Republic Bail Organa VR 29 70 17 6 10 Unique, Alderaan Senator, Synchronized Fire (Alderaan Troopers) Has CE 3.48 (44)
RotS 6 Republic Captain Antilles R 20 60 15 6 10 Unique Has CE 6.50 (50)
RotS 7 Republic Chewbacca of Kashyyyk VR 25 80 16 6 20 Unique, Wookiee, Double Attack, Momentum 4.59 (49)
RotS 8 Republic Clone Trooper C 9 10 13 6 20 Order 66 --
RotS 9 Republic Clone Trooper C 9 10 13 6 20 Order 66 --
RotS 10 Republic Clone Trooper Commander UC 13 30 14 10 10 Order 66 Has CE --
RotS 11 Republic Clone Trooper Gunner C 8 10 15 6 10 Order 66, Gunner 4.65 (46)
RotS 12 Republic Jedi Knight UC 13 50 17 5 20 Melee Attack Force 2 4.11 (46)
RotS 13 Republic Mace Windu, Jedi Master VR 65 150 22 16 20 Unique, Melee Attack, Triple Attack Force 5, Lightsaber Block, Shockwave, Whirlwind Attack 6.74 (70)
RotS 14 Republic Mon Mothma VR 23 30 11 0 0 Unique, Republic Reserves 20 Has CE 7.09 (58)
RotS 15 Republic Obi-Wan Kenobi, Jedi Master R 42 120 21 15 20 Unique, Double Attack, Melee Attack Force 5, Force Heal 20, Lightsaber Assault, Lightsaber Deflect Has CE 7.30 (56)
RotS 16 Republic Polis Massa Medic C 9 10 11 0 0 Heal 10 5.20 (45)
RotS 17 Republic R2-D2, Astromech Droid VR 9 30 17 8 0 Unique, Droid, Flight, Electric Shock +10, Override, Tow Cable 9.04 (289)
RotS 18 Republic Senate Guard UC 13 20 16 6 30 Bodyguard, Heavy Weapon 4.60 (42)
RotS 19 Republic Shaak Ti R 24 70 19 12 20 Unique, Melee Attack, Crowd Fighting, Stealth Force 3, Lightsaber Sweep, Force Leap 6.00 (53)
RotS 20 Republic Stass Allie R 22 60 18 8 20 Unique, Melee Attack Force 4, Force Heal 30 6.16 (51)
RotS 21 Republic Tarfful R 26 90 16 7 20 Unique, Wookiee, Momentum Has CE 6.74 (53)
RotS 22 Republic Wookiee Berserker C 12 40 10 6 20 Melee Attack, Momentum 4.63 (41)
RotS 23 Republic Wookiee Scout UC 10 30 13 5 10 Momentum, Stealth 5.26 (35)
RotS 24 Republic Yoda, Jedi Master R 64 140 21 14 20 Unique, Melee Attack, Triple Attack Force 6, Force Defense, Force Valor, Lightsaber Deflect Has CE 6.45 (62)
RotS 25 Separatists Battle Droid C 4 10 9 0 10 Droid --
RotS 26 Separatists Battle Droid C 4 10 9 0 10 Droid --
RotS 27 Separatists Bodyguard Droid UC 20 60 18 8 20 Droid, Bodyguard, Lightsaber Resistance, Melee Attack 7.09 (56)
RotS 28 Separatists Bodyguard Droid UC 20 60 18 8 20 Droid, Bodyguard, Lightsaber Resistance, Melee Attack --
RotS 29 Separatists Darth Tyranus R 48 120 20 15 20 Unique, Dark Inspiration, Double Attack, Lightsaber Duelist, Melee Attack Force 5, Lightsaber Block, Sith Lightning 30 7.13 (56)
RotS 30 Separatists Destroyer Droid R 30 40 16 8 20 Droid, Double Attack, Shields 2, Wheel Form --
RotS 31 Separatists General Grievous, Jedi Hunter VR 42 100 19 10 20 Unique, Cyborg, Melee Attack, Quadruple Attack Force 1 4.67 (52)
RotS 32 Separatists General Grievous, Supreme Commander R 43 100 20 12 20 Unique, Cyborg, Double Attack, Melee Attack Force 1 Has CE 6.86 (76)
RotS 33 Separatists Grievous's Wheel Bike VR 58 120 20 10 30 Unique, Cyborg, Wheeled, Double Attack, Mounted Weapon Force 1 6.25 (48)
RotS 34 Separatists Muun Guard UC 5 10 12 6 10 3.97 (38)
RotS 35 Separatists Neimoidian Soldier UC 10 10 13 7 10 Accurate Shot 5.19 (42)
RotS 36 Separatists Neimoidian Soldier UC 10 10 13 7 10 Accurate Shot --
RotS 37 Separatists San Hill R 10 30 12 3 10 Unique, Melee Attack, Separatist Reserves 20 Has CE 7.88 (83)
RotS 38 Separatists Separatist Commando C 10 20 15 5 20 Stealth 6.42 (50)
RotS 39 Separatists Super Battle Droid C 10 20 12 2 20 Droid, Charging Fire, Synchronized Fire (Droids) --
RotS 40 Separatists Super Battle Droid C 10 20 12 2 20 Droid, Charging Fire, Synchronized Fire (Droids) --
RotS 41 Separatists Wat Tambor R 35 30 15 6 10 Unique, Droid Mark, Droid Reinforcements 20, Repair 20 6.47 (51)
RotS 42 Fringe Boba Fett, Young Mercenary R 17 40 15 8 10 Unique, Accurate Shot, Bounty Hunter +4, Double Attack 6.04 (47)
RotS 43 Fringe Chagrian Mercenary Commander UC 13 40 16 8 10 Has CE 6.66 (50)
RotS 44 Fringe Devaronian Soldier C 9 10 15 4 20 3.36 (42)
RotS 45 Fringe Gotal Fringer UC 9 10 13 6 10 Disintegration, Heavy Weapon 5.48 (42)
RotS 46 Fringe Human Mercenary UC 11 30 14 6 20 Mercenary 4.21 (38)
RotS 47 Fringe Iktotchi Tech Specialist UC 14 20 12 4 20 Door Gimmick, Repair 10, Industrial Repair 10 5.69 (39)
RotS 48 Fringe Medical Droid R 12 30 11 0 0 Droid, Emergency Life Support, Heal 10 7.00 (48)
RotS 49 Fringe Nautolan Soldier C 8 10 12 4 10 Double Attack 3.59 (41)
RotS 50 Fringe Sly Moore R 28 40 13 0 0 Unique, Dominate 5.77 (43)
RotS 51 Fringe Tion Medon VR 22 60 14 4 10 Unique, Melee Attack Has CE 4.50 (44)
RotS 52 Fringe Utapaun Soldier C 10 20 16 5 20 4.86 (37)
RotS 53 Fringe Utapaun Soldier C 10 20 16 5 20 --
RotS 54 Fringe Yuzzem C 18 40 14 6 20 Double Claw Attack, Rend +20 4.33 (42)
RotS 55 Fringe Zabrak Fringer C 11 10 12 0 0 Flamethrower 10 4.78 (40)
RotS 56 Imperial Anakin Skywalker, Sith Apprentice VR 39 120 19 13 20 Unique, Double Attack, Loner, Melee Attack Force 4, Force Grip 1, Lightsaber Riposte, Sith Rage 7.60 (73)
RotS 57 Imperial Dark Side Adept UC 16 60 17 7 10 Lightsaber Force 2 6.14 (44)
RotS 58 Imperial Darth Vader VR 47 140 21 14 20 Unique, Double Attack, Melee Attack Force 4, Force Burst, Sith Grip, Sith Rage 6.48 (58)
RotS 59 Imperial Emperor Palpatine, Sith Lord VR 62 130 20 15 20 Unique, Betrayal, Execute Order 66, Melee Attack, Triple Attack Force 6, Lightsaber Assault, Sith Lightning 30 Has CE 8.29 (99)
RotS 60 Imperial Royal Guard UC 11 30 17 8 20 Emperor's Bodyguard, Melee Attack --
Showing 1 - 60 of 60 Characters
56 Special Abilities (29 New)
Showing 1 - 56 of 56 Special Abilities
Name Text Chars Set
Order 66 5 CS
Unique 25 RS
Wookiee 2 RS
Electric Shock +10 +10 Damage against adjacent Droid enemies 1 RotS
Lightsaber +10 Damage against adjacent enemies 1 RotS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 2 RotS
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Loner +4 Attack if no allies are within 6 squares 1 CS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Emergency Life Support Adjacent living allies gain Avoid Defeat 1 RotS
Synchronized Fire Alderaan Troopers who combine fire with this character grant +6 Attack instead of +4 2 RotS
Synchronized Fire Droid characters who combine fire with this character grant +6 Attack instead of +4 2 CS
Flamethrower 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target 1 RotS
Industrial Repair 10 Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon 1 RotS
Repair 10 Replaces attacks: touch; remove 10 damage from 1 Droid character 1 RS
Heal 10 Replaces attacks: touch; remove 10 damage from a living character 2 RotS
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Dominate Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn. 1 RotS
Wheeled Replaces turn: Can move up to 18 squares, then attack 1 RotS
Charging Fire Replaces turn: Can move up to double speed, then attack 2 CS
Tow Cable Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character. 1 RotS
Door Gimmick At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated 1 RotS
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Dark Inspiration At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Lightsaber Duelist. 1 RotS
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 3 RS
Melee Attack Can attack only adjacent enemies 20 RS
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Gunner Can combine fire with adjacent allies who have Mounted Weapon 1 RotS
Heavy Weapon Can't attack and move in the same turn 2 RS
Rigid Can't squeeze 1 RotS
Execute Order 66 Cannot be targeted by characters with Order 66 1 RotS
Alderaan Senator Counts as a character named Alderaan Trooper 1 RotS
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 3 CS
Droid Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of non-Unique Droid characters to your squad 1 RotS
Impulsive Sweep If a Unique allied character is defeated, this character can immediately attack each adjacent enemy once 1 CS
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 3 RS
Rend +20 If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage 1 RotS
Emperor's Bodyguard If Emperor is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 RS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 3 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 4 RS
Disintegration If this character rolls a natural 20 on an attack, the target is defeated 1 RotS
Republic Reserves 20 If you roll 20 for initiative, you can add up to 20 points of Republic characters to your squad immediately before your first activation of the round 1 RotS
Separatist Reserves 20 If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round 1 RotS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Droid Immune to critical hits; not subject to commander effects 9 RS
Double Attack On its turn, this character can make 1 extra attack instead of moving 11 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Quadruple Attack On its turn, this character can make 3 extra attacks instead of moving 1 RotS
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Betrayal On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish 1 RotS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 2 RotS
Crowd Fighting This character gets +2 Attack for every adjacent character other than its target 1 RotS
Mercenary This character can move only if it cannot make an attack from its starting space 1 CS
Wheel Form This character can move up to 18 squares if it does not attack 1 CS
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire 1 RotS
Shields 2 When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 1 CS
Showing 1 - 56 of 56 Special Abilities
25 Special Abilities (9 New)
Showing 1 - 25 of 25 Force Powers
Name Text Chars Set
Force 1 3 RS
Force 2 2 RS
Force 3 1 RS
Force 4 5 RS
Force 5 3 RS
Force 6 2 RotS
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Thrust Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage 1 RotS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 2 RotS
Whirlwind Attack Force 1, replaces turn: Attack each adjacent enemy twice 1 RotS
Recovery 20 Force 1, replaces turn: Remove 20 damage from this character 1 CS
Sith Rage Force 1: +10 Damage on all attacks this turn 2 CS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 2 CS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 2 CS
Sith Lightning 30 Force 2, replaces attacks: range 6; 30 damage 2 CS
Sith Grip Force 2, replaces attacks: sight; 20 damage 1 RotS
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Heal 30 Force 2, replaces attacks: touch; remove 30 damage from a living character 1 RotS
Shockwave Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11 1 RotS
Force Valor Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense 1 RotS
Force Burst Force 2, replaces turn: 10 damage to all other characters within 6 squares 2 RotS
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 1 CS
Showing 1 - 25 of 25 Force Powers


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