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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
UH 1 Republic Clone Trooper C 9 10 13 6 20 Order 66 --
UH 2 Republic Clone Trooper on BARC Speeder R 29 60 17 7 20 Order 66, Flight, Accelerate, Strafe Attack 5.96 (54)
UH 3 Republic Elite Clone Trooper UC 11 20 14 8 20 Order 66 6.95 (65)
UH 4 Republic Flash Speeder UC 41 80 16 7 30 Flight, Mobile Attack, Mounted Weapon, Speed 12 4.17 (59)
UH 5 Republic Obi-Wan on Boga VR 41 130 21 15 20 Unique, Double Attack, Melee Attack, Speed 8, Wall Climber Force 5, Force Heal 20, Lightsaber Deflect 7.47 (68)
UH 6 Separatists Battle Droid UC 4 10 9 0 10 Droid --
UH 7 Separatists Darth Maul on Speeder VR 57 140 21 14 20 Unique, Accelerate, Charging Assault +10, Cleave, Deadly Attack, Double Attack, Melee Attack Force 3, Lightsaber Assault, Sith Rage 7.21 (76)
UH 8 Separatists Hailfire Droid UC 36 60 13 8 30 Droid, Damage Reduction 10, Missiles 40, Mounted Weapon, Rigid, Wheeled 6.92 (75)
UH 9 Separatists Nute Gunray R 30 30 12 0 0 Unique, Separatist Reinforcements 20, Separatist Reserves 20 Has CE 4.28 (109)
UH 10 Separatists Super Battle Droid C 10 20 12 2 20 Droid, Charging Fire, Synchronized Fire (Droids) --
UH 11 Separatists Super Battle Droid Commander UC 19 40 14 4 30 Droid, Synchronized Fire (Droids) Has CE 7.08 (86)
UH 12 Fringe Abyssin Black Sun Thug C 8 20 11 4 10 Cunning Attack, Stealth 5.30 (54)
UH 13 Fringe Acklay UC 49 130 15 8 20 Savage, Cleave, Damage Reduction 10, Melee Attack, Melee Reach 2, Triple Attack 6.67 (63)
UH 14 Fringe ASP-7 UC 10 10 15 0 10 Droid, Heavy Weapon, Industrial Repair 10, Lift 5.91 (58)
UH 15 Fringe B'omarr Monk R 32 40 15 4 20 Cyborg, Dominate, Melee Attack 5.72 (54)
UH 16 Fringe Dash Rendar R 21 60 15 6 20 Unique, Opportunist 3.29 (62)
UH 17 Fringe Dr. Evazan VR 10 30 13 3 10 Unique, Homicidal Surgery, Rapport (Ponda Baba -1) 3.42 (62)
UH 18 Fringe Gonk Power Droid C 12 10 15 0 0 Droid, Power Coupling, Self-Destruct 20, Speed 2 6.68 (75)
UH 19 Fringe Guri R 25 90 20 13 10 Unique, Droid, Cunning Attack, Double Attack, Melee Attack, Mobile Attack, Stealth, Xizor's Bodyguard 7.39 (64)
UH 20 Fringe Kaminoan Ascetic C 6 20 13 6 10 Double Attack, Melee Attack 2.81 (63)
UH 21 Fringe Lando Calrissian, Hero of Taanab R 23 60 18 9 10 Unique, Double Attack, Mobile Attack, Opportunist Has CE 7.63 (71)
UH 22 Fringe Lobot R 27 20 11 0 0 Unique, Cyborg, Fringe Reinforcements 20, Override 8.43 (115)
UH 23 Fringe Nexu UC 15 50 16 7 10 Savage, Ambush, Double Attack, Melee Attack, Speed 8, Stealth 6.63 (59)
UH 24 Fringe Ponda Baba R 9 30 15 5 10 Unique, Bounty Hunter +4, Rapport (Dr. Evazan -1) 4.93 (61)
UH 25 Fringe Prince Xizor VR 40 100 22 12 10 Unique, Pheromones Has CE 7.24 (78)
UH 26 Fringe Rancor VR 33 100 18 8 20 Savage, Melee Attack, Melee Reach 2, Regeneration 10, Speed 8, Triple Attack 7.07 (69)
UH 27 Fringe Reek UC 51 200 17 12 20 Savage, Charging Assault +20, Melee Attack 7.12 (66)
UH 28 Fringe Rodian Black Sun Vigo UC 24 40 18 5 10 Double Attack, Fringe Reserves 20, Stealth Has CE 7.88 (66)
UH 29 Fringe Shistavanen Pilot UC 12 30 15 6 10 Pilot, Double Attack, Loner 5.31 (49)
UH 30 Fringe Tusken Raider on Bantha UC 22 90 18 5 20 Mighty Swing, Momentum, Sniper 6.55 (53)
UH 31 Fringe Vornskr C 27 70 18 10 10 Jedi Hunter, Melee Attack, Paralysis, Poison +10, Stealth 7.27 (64)
UH 32 Fringe X-1 Viper Droid UC 46 130 16 8 30 Droid, Double Attack, Molecular Shielding, Mounted Weapon, Rigid 8.16 (106)
UH 33 Imperial AT-ST R 54 120 14 8 40 Damage Reduction 10, Double Attack, Grenades 20, Mobile Attack, Mounted Weapon, Rigid 7.54 (72)
UH 34 Imperial Baron Fel VR 18 50 16 9 10 Unique, Deadeye Has CE 4.90 (52)
UH 35 Imperial Dark Side Marauder UC 22 90 18 10 20 Melee Attack Force 2, Sith Rage 6.09 (56)
UH 36 Imperial Dark Trooper Phase III UC 25 80 17 10 20 Droid, Missiles 20 7.00 (59)
UH 37 Imperial Darth Vader, Jedi Hunter R 75 140 23 16 20 Unique, Dark Armor, Jedi Hunter, Melee Attack, Triple Attack Force 2, Force Grip 1, Force Renewal 1, Force Whirlwind, Lightsaber Block, Lightsaber Deflect, Lightsaber Sweep 8.44 (221)
UH 38 Imperial Grand Admiral Thrawn VR 37 80 18 12 10 Unique, Master Tactician, Ysalamiri Has CE 8.83 (272)
UH 39 Imperial Nightsister Sith Witch UC 17 60 16 8 20 Empathy, Melee Attack Force 3, Force Lightning 2 7.94 (80)
UH 40 Imperial Noghri UC 16 40 16 7 10 Cunning Attack, Melee Attack, Mighty Swing, Stealth, Thrawn's Bodyguard, Noghri 4.92 (50)
UH 41 Imperial Stormtrooper C 5 10 16 4 10 --
UH 42 Imperial Stormtrooper Commander UC 15 40 18 8 10 Double Attack Has CE 7.32 (59)
UH 43 Rebel Admiral Ackbar VR 21 70 14 4 10 Unique, It's a Trap!, Recon Has CE 7.28 (61)
UH 44 Rebel Bith Rebel C 5 10 13 3 10 Micro-Vision 5.18 (51)
UH 45 Rebel Chewbacca, Rebel Hero R 30 120 17 9 20 Unique, Wookiee, Bodyguard, Cleave, Demolish, Gunner, Industrial Repair 10, Momentum, Repair 10 7.88 (89)
UH 46 Rebel Dressellian Commando C 14 50 15 5 10 Deadeye, Loner, Stealth 5.93 (57)
UH 47 Rebel Han Solo, Rebel Hero R 35 90 19 11 20 Unique, Accurate Shot, Cunning Attack, Mobile Attack Force 1 Has CE 7.97 (107)
UH 48 Rebel Luke Skywalker on Tauntaun R 16 60 17 8 10 Unique, Lightsaber, Speed 8 Force 3, Use the Force 6.03 (58)
UH 49 Rebel Nien Nunb R 17 50 15 8 20 Unique 3.18 (74)
UH 50 Rebel Princess Leia, Rebel Hero VR 14 60 15 8 10 Unique Force 2 Has CE 6.36 (58)
UH 51 Rebel Wedge Antilles R 22 70 18 9 10 Unique, Avoid Defeat, Evade, Grenades 10 Has CE 6.79 (63)
UH 52 New Republic Kyle Katarn VR 31 120 18 12 10 Unique, Accurate Shot, Lightsaber, Stealth Force 2 6.70 (86)
UH 53 New Republic Luke Skywalker, Jedi Master VR 74 130 22 16 20 Unique, Melee Attack, Triple Attack Force 2, Force Leap, Force Renewal 1, Lightsaber Block, Lightsaber Deflect, Lightsaber Sweep, Lightsaber Throw, Master Speed Has CE 7.78 (108)
UH 54 New Republic New Republic Commander UC 19 40 15 10 20 Careful Shot +4, Deadeye Has CE 7.03 (69)
UH 55 New Republic New Republic Trooper C 10 10 13 7 20 Advantageous Cover 6.78 (77)
UH 56 New Republic Young Jedi Knight C 21 60 18 11 20 Melee Attack Force 2, Knight Speed 5.29 (75)
UH 57 Yuuzhan Vong Nom Anor R 34 80 18 12 10 Unique, Cunning Attack, Force Immunity, Loner, Ooglith Masquer, Plaeryin Bol, Stealth Has CE 8.56 (149)
UH 58 Yuuzhan Vong Warmaster Tsavong Lah VR 63 200 18 15 10 Unique, Cleave, Force Immunity, Melee Attack, Momentum, Triple Attack, Vonduun Crab Armor 6 Has CE 8.63 (143)
UH 59 Yuuzhan Vong Yuuzhan Vong Subaltern UC 17 40 14 5 10 Double Attack, Force Immunity, Melee Attack, Razorbug, Thud Bug, Vonduun Crab Armor 11 Has CE 5.24 (63)
UH 60 Yuuzhan Vong Yuuzhan Vong Warrior C 8 30 13 3 10 Force Immunity, Melee Attack, Thud Bug, Vonduun Crab Armor 16 5.53 (74)
Showing 1 - 60 of 60 Characters
91 Special Abilities (42 New)
Showing 1 - 91 of 91 Special Abilities
Name Text Chars Set
Accelerate This character can move up to 24 squares if it does not attack 2 RS
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 2 RS
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Charging Assault +20 Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy 1 UH
Charging Fire Replaces turn: Can move up to double speed, then attack 1 CS
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 4 RS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 5 RS
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 2 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 3 UH
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 3 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Demolish Ignores Damage Reduction of adjacent targets 1 UH
Dominate Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn. 1 RotS
Double Attack On its turn, this character can make 1 extra attack instead of moving 12 RS
Droid Immune to critical hits; not subject to commander effects 9 RS
Empathy Allies with Savage within 6 squares lose Savage 1 UH
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 4 UH
Fringe Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad 1 UH
Fringe Reserves 20 If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round 1 UH
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Gunner Can combine fire with adjacent allies who have Mounted Weapon 1 RotS
Heavy Weapon Can't attack and move in the same turn 1 RS
Homicidal Surgery Replaces turn: touch; deal 10 damage to a living character. An allied character can instead remove 10 damage from itself with a save of 11. 1 UH
Industrial Repair 10 Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon 2 RotS
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Lift Replaces attacks: touch; move 1 adjacent Small or Medium ally to any space adjacent to this character. This move does not provoke attacks of opportunity. 1 UH
Lightsaber +10 Damage against adjacent enemies 2 RotS
Loner +4 Attack if no allies are within 6 squares 3 CS
Master Tactician You automatically choose who goes first except on a roll of 1 1 UH
Melee Attack Can attack only adjacent enemies 19 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 2 UH
Micro-Vision +4 Attack against targets within 6 squares 1 UH
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 2 RS
Missiles 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Missiles 40 Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11 1 UH
Mobile Attack Can move both before and after attacking 5 RS
Molecular Shielding When hit by an attack from a nonadjacent enemy, this character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11 1 UH
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 3 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 4 RotS
Noghri 1 GF
Ooglith Masquer At the start of the skirmish, choose a non-Unique allied character. That ally gains Stealth. 1 UH
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Order 66 3 CS
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Paralysis A living enemy hit by this character's attack is considered activated this round; save 11 1 UH
Pheromones Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 1 UH
Pilot 1 AE
Plaeryin Bol Replaces turn: 40 damage to 1 adjacent living enemy; save 11 1 UH
Poison +10 +10 Damage to living enemy; save 11 1 UH
Power Coupling At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack until the end of this character's next turn, or until this character is no longer adjacent. 1 UH
Rapport Dr. Evazan costs 1 less when in the same squad as this character 1 UH
Rapport Ponda Baba costs 1 less when in the same squad as this character 1 UH
Razorbug Replaces attacks: sight; 10 damage; save 11 1 UH
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Repair 10 Replaces attacks: touch; remove 10 damage from 1 Droid character 1 RS
Rigid Can't squeeze 3 RotS
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 4 RS
Self-Destruct 20 When this character is defeated, each adjacent character takes 20 damage 1 UH
Separatist Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Separatist characters to your squad 1 UH
Separatist Reserves 20 If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round 1 RotS
Sniper Other characters do not provide cover against this character's attack 1 CS
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Speed 2 Can move only 2 squares and attack, or 4 squares without attacking 1 RS
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 4 RotS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 9 RS
Strafe Attack As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 RS
Synchronized Fire Droid characters who combine fire with this character grant +6 Attack instead of +4 2 CS
Thrawn's Bodyguard If Grand Admiral Thrawn is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 UH
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 2 UH
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 5 RS
Unique 24 RS
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Vonduun Crab Armor 16 When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 1 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Wheeled Replaces turn: Can move up to 18 squares, then attack 1 RotS
Wookiee 1 RS
Xizor's Bodyguard If Prince Xizor is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 UH
Ysalamiri Characters within 6 squares cannot spend Force points. This character and characters within 6 squares gain Force Immunity. 1 UH
Showing 1 - 91 of 91 Special Abilities
19 Force Powers (4 New)
Showing 1 - 19 of 19 Force Powers
Name Text Chars Set
Force 1 1 RS
Force 2 6 RS
Force 3 3 RS
Force 5 1 RS
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Whirlwind Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11 1 UH
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 3 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 2 RS
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 1 UH
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Sith Rage Force 1: +10 Damage on all attacks this turn 2 CS
Use the Force Force 3: This character's next attack roll counts as a natural 20 1 UH
Showing 1 - 19 of 19 Force Powers


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