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Order 66
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3
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CS
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Unique
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24
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RS
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Wookiee
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1
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RS
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Lightsaber
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+10 Damage against adjacent enemies
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2
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RotS
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Poison +10
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+10 Damage to living enemy; save 11
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1
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UH
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Micro-Vision
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+4 Attack against targets within 6 squares
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1
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UH
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Bounty Hunter +4
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+4 Attack against Unique enemies
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1
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RS
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Jedi Hunter
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+4 Attack and +10 Damage against enemies with Force ratings
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2
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CS
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Opportunist
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+4 Attack and +10 Damage against an enemy who has activated this round
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2
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UH
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Cunning Attack
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+4 Attack and +10 Damage against an enemy who has not activated this round
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5
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RS
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Loner
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+4 Attack if no allies are within 6 squares
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3
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CS
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Advantageous Cover
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+8 Defense from cover instead of +4
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1
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RS
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Empathy
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Allies with Savage within 6 squares lose Savage
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1
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UH
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Synchronized Fire
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Droid characters who combine fire with this character grant +6 Attack instead of +4
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2
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CS
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Force Immunity
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Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
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4
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UH
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It's a Trap!
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Enemies with Stealth within 6 squares lose Stealth
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1
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UH
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Grenades 10
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Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11
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1
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RS
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Thud Bug
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Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
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2
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UH
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Grenades 20
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Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11
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1
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UH
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Razorbug
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Replaces attacks: sight; 10 damage; save 11
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1
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UH
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Missiles 20
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Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11
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1
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UH
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Missiles 40
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Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11
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1
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UH
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Industrial Repair 10
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Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon
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2
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RotS
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Repair 10
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Replaces attacks: touch; remove 10 damage from 1 Droid character
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1
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RS
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Dominate
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Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.
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1
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RotS
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Plaeryin Bol
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Replaces turn: 40 damage to 1 adjacent living enemy; save 11
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1
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UH
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Wheeled
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Replaces turn: Can move up to 18 squares, then attack
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1
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RotS
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Charging Fire
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Replaces turn: Can move up to double speed, then attack
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1
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CS
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Charging Assault +10
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Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
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1
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UH
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Charging Assault +20
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Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy
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1
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UH
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Paralysis
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A living enemy hit by this character's attack is considered activated this round; save 11
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1
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UH
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Strafe Attack
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As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.
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1
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RS
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Power Coupling
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At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack until the end of this character's next turn, or until this character is no longer adjacent.
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1
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UH
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Override
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At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
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1
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RS
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Ooglith Masquer
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At the start of the skirmish, choose a non-Unique allied character. That ally gains Stealth.
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1
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UH
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Accurate Shot
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Can attack an enemy with cover even if it's not the nearest enemy
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2
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RS
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Melee Attack
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Can attack only adjacent enemies
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19
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RS
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Speed 2
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Can move only 2 squares and attack, or 4 squares without attacking
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1
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RS
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Speed 12
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Can move up to 12 squares and attack, or 24 squares without attacking
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1
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UH
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Speed 8
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Can move up to 8 squares and attack, or 16 squares without attacking
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4
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RotS
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Gunner
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Can combine fire with adjacent allies who have Mounted Weapon
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1
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RotS
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Mobile Attack
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Can move both before and after attacking
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5
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RS
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Heavy Weapon
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Can't attack and move in the same turn
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1
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RS
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Rigid
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Can't squeeze
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3
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RotS
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Pheromones
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Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11
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1
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UH
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Ysalamiri
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Characters within 6 squares cannot spend Force points. This character and characters within 6 squares gain Force Immunity.
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1
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UH
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Cyborg
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Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects
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2
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CS
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Rapport
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Dr. Evazan costs 1 less when in the same squad as this character
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1
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UH
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Fringe Reinforcements 20
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During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad
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1
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UH
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Separatist Reinforcements 20
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During setup, after seeing your opponent's squad, you can add up to 20 points of Separatist characters to your squad
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1
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UH
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Bodyguard
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If an adjacent ally would take damage from an attack, this character can take the damage instead
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1
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RS
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Thrawn's Bodyguard
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If Grand Admiral Thrawn is an adjacent ally and would take damage from an attack, this character can take the damage instead
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1
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UH
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Xizor's Bodyguard
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If Prince Xizor is an adjacent ally and would take damage from an attack, this character can take the damage instead
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1
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UH
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Stealth
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If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
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9
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RS
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Momentum
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If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
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3
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RS
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Regeneration 10
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If this character doesn't move on its turn, remove 10 damage from it at the end of that turn
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1
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CS
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Separatist Reserves 20
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If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round
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1
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RotS
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Fringe Reserves 20
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If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round
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1
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UH
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Demolish
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Ignores Damage Reduction of adjacent targets
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1
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UH
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Flight
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Ignores difficult terrain, enemy characters, low objects, and pits when moving
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2
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RS
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Droid
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Immune to critical hits; not subject to commander effects
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9
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RS
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Double Attack
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On its turn, this character can make 1 extra attack instead of moving
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12
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RS
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Mighty Swing
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On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies
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2
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RS
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Triple Attack
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On its turn, this character can make 2 extra attacks instead of moving
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5
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RS
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Careful Shot +4
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On this character's turn, if it doesn't move, it gets +4 Attack
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1
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RS
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Deadeye
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On this character's turn, if it doesn't move, it gets +10 Damage
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3
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CS
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Cleave
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Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy
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4
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RS
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Mounted Weapon
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Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
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4
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RotS
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Sniper
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Other characters do not provide cover against this character's attack
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1
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CS
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Rapport
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Ponda Baba costs 1 less when in the same squad as this character
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1
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UH
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Lift
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Replaces attacks: touch; move 1 adjacent Small or Medium ally to any space adjacent to this character. This move does not provoke attacks of opportunity.
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1
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UH
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Homicidal Surgery
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Replaces turn: touch; deal 10 damage to a living character. An allied character can instead remove 10 damage from itself with a save of 11.
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1
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UH
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Recon
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Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
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1
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RS
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Deadly Attack
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Scores a critical hit on an attack roll of natural 19 or 20
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1
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CS
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Ambush
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This character can move and then make all its attacks against 1 enemy who has not activated this round
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1
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UH
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Accelerate
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This character can move up to 24 squares if it does not attack
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2
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RS
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Wall Climber
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This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
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1
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UH
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Savage
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This character must end its move next to an enemy if it can and does not benefit from commander effects
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4
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RS
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Melee Reach 2
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When attacking, this character treats enemies up to 2 squares away as adjacent
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2
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UH
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Evade
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When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
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1
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CS
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Molecular Shielding
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When hit by an attack from a nonadjacent enemy, this character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11
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1
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UH
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Vonduun Crab Armor 11
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When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
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1
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UH
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Vonduun Crab Armor 16
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When this character takes damage, it can reduce the damage dealt by 10 with a save of 16
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1
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UH
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Vonduun Crab Armor 6
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When this character takes damage, it can reduce the damage dealt by 10 with a save of 6
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1
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UH
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Self-Destruct 20
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When this character is defeated, each adjacent character takes 20 damage
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1
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UH
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Dark Armor
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Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.
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1
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UH
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Damage Reduction 10
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Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
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3
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UH
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Avoid Defeat
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Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
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1
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UH
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Master Tactician
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You automatically choose who goes first except on a roll of 1
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1
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UH
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