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Before the dark times...before the Empire.

Rise of Skywalker (v20 sub)

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
RoS 1 New Republic Ben Solo, Redeemed R 30 100 20 11 20 Unique, Resistance, Pilot, Melee Attack, Double Attack, Force Bond (Rey > Telekinsis), Han's Echo Force 3, Force Renewal 1, Essence of Life, Force Heal 30, Lightsaber Assault, Telekinesis 7.17 (6)
RoS 2 New Republic Luke Skywalker, Jedi Spirit R 14 0 0 -1 -1 Unique, Resistance, Speed 4, Allegiance (Resistance > Levitation), Light Spirit Force 1, Force Renewal 1 Has CE 5.80 (5)
RoS 3 New Republic Rey Skywalker R 46 130 20 13 20 Unique, Resistance, Melee Attack, Double Attack, Cunning Attack, Parry, Acrobatic, Force Dyad (c/a Ben Solo) Force 2, Force Renewal 1, Burst Lightning, Force Reflect, Lightsaber Blitz, Lightsaber Deflect 5.80 (5)
RoS 4 Sith Sith Eternal Emperor R 39 130 20 0 0 Unique, Sith Eternal, Speed 1, Affinity (First Order), Central Placement, Siphon Power Force 4, Force Renewal 2, Master of the Force 2, Drain Life 5, Force Storm 4, Sith Battle Manipulation Has CE 7.40 (5)
RoS 5 Imperial General Pryde R 40 80 16 0 10 Unique, First Order, Assassin, Borrowed Weapon (trooper ally), Prideful (First Order/Sith trooper allies), Rapport (-8, c/a Palpatine), Rival (kitchen sink - just read it ;), Steadfast Has CE 8.25 (4)
RoS 6 Imperial Supreme Leader Kylo Ren R 38 110 20 14 20 Unique, First Order, Melee Attack, Double Attack, Greater Mobile Attack, Camaraderie (n/c Knight of Ren > GMA), Dark Armor 2, Lightsaber Duelist Force 3, Force Renewal 1, Master of the Force 2, Force Pull 2, Sith Rage, Telekinesis Has CE 7.57 (7)
Showing 1 - 6 of 6 Characters
30 Special Abilities (11 New)
Showing 1 - 30 of 30 Special Abilities
Name Text Chars Set
Acrobatic Ignores enemy characters when moving 1 SnV
Affinity First Order characters may be in your squad regardless of faction 1 RoS
Allegiance If your squad contained only Resistance characters immediately before the first activation of the skirmish, this character gains Levitation 1 RoS
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Borrowed Weapon While adjacent to a trooper ally, this character used the printed Attack and Damage ratings of itself or that ally, whichever are higher 1 RoS
Camaraderie Allies whose names contain Knight of Ren gain Greater Mobile Attack 1 RoS
Central Placement Set up on your half of the battle map within four squares of the center 1 NST
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Dark Armor 2 Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 BHC
Double Attack On its turn, this character can make 1 extra attack instead of moving 3 RS
First Order 2 TFA
Force Bond An ally whose name contains Rey gains Telekinesis 1 RoS
Force Dyad During setup, choose an ally or enemy who counts as Ben Solo. Once per turn, this character and the chosen character may use of Force power from the other as if it was their own. 1 RoS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Han's Echo At the end of General Leia Organa's turn, if this character and an ally become adjacent one of them may immediately use Force Heal or activate if unactivated, without counting toward the number of activations this phase 1 RoS
Light Spirit Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. 1 AE
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Melee Attack Can attack only adjacent enemies 3 RS
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Pilot 1 AE
Prideful While this character has a higher printed cost than any other character in your squad, this character, First Order allies and Sith trooper allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated 1 RoS
Rapport Costs 8 less when in the same squad as a character who counts as Palpatine 1 RoS
Resistance 3 TFA
Rival Cannot be in a squad with any character with Blaster Upgrade or any non-Sith commander unless it counts as First Order or Palpatine 1 RoS
Siphon Power When this character defeats an enemy by using Drain Life 5, you may replace him with a character of equal or lower cost who counts as Palpatine, regardless of faction. Any "at the start of the skirmish" instances are immediately resolved. The chosen replacement gains this character's commander effect and Force Storm 4. 1 RoS
Sith Eternal 1 ATTA
Speed 1 Can move only 1 square and attack, or 2 squares without attacking 1 TFU
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Steadfast Enemies ignore cover when targeting the nearest trooper. An enemy cannot target a character in your squad (including this character) if the line of sight passes through a square occupied by an allied First Order trooper or Sith trooper. 1 ATTA
Unique 6 RS
Showing 1 - 30 of 30 Special Abilities
20 Force Powers (3 New)
Showing 1 - 20 of 20 Force Powers
Name Text Chars Set
Burst Lightning Force 1, usable only on this character's turn: range 6; 10 damage 1 Ven
Drain Life 5 Force 5, replaces attacks: range 6; 50 damage to target living enemy and to each living enemy adjacent to target; save 16. Remove damage from this character equal to the damage dealt. 1 JvS
Essence of Life Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. 1 JA
Force 1 1 RS
Force 2 1 RS
Force 3 2 RS
Force 4 1 RS
Force Heal 30 Force 2, replaces attacks: touch; remove 30 damage from a living character 1 RotS
Force Pull 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. 1 Ven
Force Reflect Force 2: If this character would take damage from an enemy's Force power, with a save of 11 this character takes no damage, ignores all effects of the Force power, and instead the enemy takes damage equal to the prevented damage 1 RoS
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Storm 4 Force 4, replaces attacks: 40 damage to all characters within 3 squares 1 RoS
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Blitz Spend up to 2 Force points, usable once per turn on this character's turn; instead of moving, this character can make 1 cumulative extra attack per Force point spent. This character can only attack adjacent enemies this turn. 1 RoS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Sith Battle Manipulation Force 3, usable on this character’s turn: Choose 1 target character within line of sight. Move target and all characters within 6 squares of that target up to 3 squares. This movement does not provoke attacks of opportunity. This character cannot be moved by this Force power. 1 GH
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Telekinesis Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11 2 TFA
Showing 1 - 20 of 20 Force Powers


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