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Almost untouched by CGI. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
Bo-Katan Kryze, Death Watch Lieutenant | 38 | Death Watch followers gain Agile. | |
Death Watch Armorer | 11 |
Death Watch allies without a Force Rating gain Beskar'gam. |
|
Tor Vizsla, Death Watch Founder | 38 | Death Watch allies gain Close-Quarters Fighting and Merciless 10. | |
Dred Priest | 17 | Death Watch allies gain Mobile Attack. | |
Lucien Draay, Jedi Master | 57 | Covenant followers gain Speed 8. At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack. | |
Krynda Draay | 20 | Covenant allies in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Rebel Commando Strike Leader | 18 | Commandos in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Commando followers with Grenades 10 instead gain Grenades 20. | |
General Crix Madine | 16 | Commandos in your squad gain Cunning Attack +20. | |
Gar Saxon | 40 |
Commando allies within 6 squares gain Mobile Attack, and ignore Stealth and Cloaked when targeting an enemy with a special ability that replaces attacks. Allies named Imperial Super Commando gain Missiles 20. |
|
Republic Commando Cov | 26 |
Commando allies gain Difficult Target +2. Once per round, after initiative is determined, 1 Clan Skirata ally can immediately move up to 4 squares. |
|
Head of State Jagged Fel | 25 | Chiss followers gain Careful Shot +4 and Deadeye. | |
Formbi, Chiss Aristocra | 24 | Chiss allies within 6 squares gain Double Attack. | |
Tionne | 34 | Characters with Light Spirit or Dark Force Spirit are subject to this effect: Allies with Light Spirit or Dark Force Spirit get +2 Speed. | |
Luke Skywalker, Rebel Hero | 43 |
Characters with Light Spirit are subject to these effects: At the start of the skirmish, after setup, you may add a character named Obi-Wan Kenobi, Jedi Spirit to your squad. Any "at the start of the skirmish" instances are immediately resolved. Once per round, after initiative is determined, you may place 1 ally with Light Spirit within line of sight in a square adjacent to this character. |
|
Vongerella, Dark Jedi | 17 |
Characters with Dark Spirit or Eternal Sith Spirit are subject to this effect: At the end of this character’s turn, 1 ally within 6 squares whose name contains Spirit or Shaper may be placed in a square adjacent to any Unique living ally within its line of sight. |
|
Thrackan Sal-Solo | 14 | Characters whose names contain Peace Brigade within 6 squares get +2 Attack and +2 Defense. | |
Kam Solusar | 47 |
Characters whose names contain Padawan may be in your squad regardless of faction. Adjacent allies whose names contain Padawan gain Trainee. |
|
Star Destroyer Officer | 12 | Characters named Imperial Navy Trooper within 6 squares gain Double Attack. | |
Yoda, Force Spirit | 20 | Characters in your squad within 6 squares with a Force rating can spend Yoda, Force Spirit's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's. | |
Exar Kun, Dark Force Spirit | 14 | Characters in your squad within 6 squares with a Force rating can spend this character's Force points. | |
Nom Anor | 34 | Characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Characters in your squad with Stealth gain Self-Destruct 20. | |
Arfan Ramos | 30 | Characters in your squad with Stealth (including Arfan Ramos) and who have cover cannot be targeted by nonadjacent enemies. | |
Clone Commander Cody | 20 | Characters in your squad with Order 66 gain Wall Climber. Characters in your squad with Order 66 and Sniper gain Accurate Shot. | |
Darth Sidious, Dark Lord of the Sith | 61 | Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Yoda of Dagobah | 36 | Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Mace Windu, Master of the Order | 140 | Characters in your squad with a Force rating (including this character) do not provoke attacks of opportunity. | |
General Weir | 28 | Characters in your squad named Storm Commando gain Shields 2 and Twin Attack. Characters in your squad whose name contains Speeder gain Twin Attack. | |
Atris | 41 | Characters in your squad named Echani Handmaiden get +4 Attack and +10 Damage. | |
Emperor Palpatine | 40 | Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Emperor Palpatine on Throne | 33 | Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Moff Nyna Calixte | 18 | Characters in your squad (including this character) get +10 Damage against enemies with Stealth. Characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. | |
Viqi Shesh | 29 |
Characters added to your squad via this character's Reinforcements ability gain Yuuzhan Vong Collaborator. Allies with Yuuzhan Vong Collaborator get +2 Attack. |
|
Githany, Sith Lord | 27 | Brotherhood of Darkness allies gain Stable Footing. | |
Jabba the Hutt | 50 | Bounty Hunter followers get +2 Attack. | |
Togorian Black Sun Vigo | 24 |
Black Sun commanders with Grenades 10 gain Grenades 30 and Grenade Launcher. Black Sun allies get +4 to save rolls against abilities whose names contain Grenades or Missiles. |
|
Ziro the Hutt | 27 | Black Sun commanders (including this character) and characters whose names contain Xizor also count as followers for purposes of commander effects from Black Sun allies. | |
Dug Black Sun Vigo | 20 | Black Sun characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. | |
Black Sun Pirate Captain | 25 | Black Sun and Pirate allies within 6 squares gain Improved Spotter +10. | |
Xizor, Head of Black Sun | 55 |
Black Sun allies within 6 squares gain Extra Attack. Black Sun followers gain Accurate Shot. |
|
Yuuzhan Vong Paratrooper | 16 | Before setup, choose one Unique Yuuzhan Vong ally. During setup, place that ally adjacent to this character. | |
Depa Billaba, Jedi Master | 53 |
Bad Batch and Order 66 allies gain Synergy +4. If an ally named Caleb Dume, Jedi Padawan is in your squad with this character they do not violate the requirements of Allegiance or Call for Support from Bad Batch allies. |
|
Hunter | 35 | Bad Batch allies get +10 Damage and gain Evade. | |
Dedra Meero, ISB Supervisor | 21 |
At the start of this character's turn, this character and allies whose names contain Stormtrooper within 3 squares may move up to 6 squares. Imperial trooper allies without a Force rating gain Rebel Hunter while within 6 squares of an ISB ally. |
|
Senator Padmé Amidala | 24 | At the start of this character's turn, she can switch positions with an ally within 6 squares named Royal Handmaiden. | |
Darth Bane in Orbalisk Armor | 142 | At the start of the skirmish, if your squad contains only one other character with a Force rating, that ally gains Sith Rage 2 and can spend Force points from Darth Bane in Orbalisk Armor. (That character still can't spend Force points more than once per turn and can't combine it's own Force points with those from Darth Bane.) | |
Admiral Ackbar, Supreme Commander | 25 | At the start of the skirmish, choose an enemy character. Non-Unique allies within 6 squares gain Accurate Shot against the chosen enemy. When the chosen enemy is defeated, you may choose a new enemy for this effect. | |
San Hill, Chairman | 14 |
At the start of the skirmish, choose an ally who counts as Grievous. The chosen ally gains Presumed Dead. If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity. |
|
Apostle of the Undying Flame | 30 | At the start of the skirmish, choose a Yuuzhan Vong follower. The chosen follower gains Lover Gods' Bond and Defensive Stance +4 for the rest of the skirmish. | |
Maz Kanata | 21 |
At the start of the skirmish, choose a Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. When the chosen ally is defeated, you may choose another Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. Non-Unique allies whose names contain Bounty Hunter, Pirate, or Smuggler get +4 Defense. |
|
Revan, Redeemed | 161 |
At the start of the skirmish, choose a Unique allied character. That character may use this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Revan, Redeemed's.) Allies with a Force rating gain Jedi Mind Trick 2. |