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Commander Effects

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Showing 201 - 250 of 690 Commander EffectsPrevious1...34567...14Next
* Commander Cost Commander Effect
Fringe Ewok Chieftain 19 Details Non-Unique Ewok allies who end their move within 6 squares of this character gain Momentum.
Rebel Lieutenant Page 22 Details Non-Unique Commandos in your squad within 6 squares gain Squad Cover and Twin Attack.
New Republic Corellian Security Officer 22 Details Non-Unique allies within 6 squares gain It's a Trap! and Deceptive.
Separatists Sith Imperial The Phantom Menace 144 Details Non-Unique allies within 6 squares gain Extra Attack. At the end of this character's turn, one non-Unique ally may take an immediate turn. At the end of that turn, that character is defeated.
Imperial Desann 39 Details Non-Unique allies with a Force rating start the skirmish with +1 Force (+2 Force if their name contains Reborn).
Fringe Booster Terrik, Smuggler Chief 31 Details Non-Unique allies whose names contain Smuggler or Scoundrel gain Pirate.

Non-Unique Pirate allies get +4 Attack and gain Tenacious.

Once per turn, after an enemy changes position outside of its turn via its allies' abilities or commander effects, an ally with Tenacious within 6 squares may make an immediate attack ignoring cover against that enemy.
Imperial Darth Vader, Sith Apprentice 46 Details Non-Unique 501st allies within 6 squares gain Cunning Attack.
Imperial Turr Phennir 27 Details Non-Unique 181st followers within 6 squares gain Wingman.

Pilot allies within 6 squares gain Opportunist and Squad Movement.
Sith Imperial Separatists Prophet of the Dark Side 24 Details Non-Fringe non-Unique Medium allies with a Force rating gain Charging Assault +10.
Imperial Sith Lumiya, Dark Lady of the Sith 33 Details Non-Fringe Medium allies whose names contain Trooper or Guard gain Double Attack and Opportunist.

Allies whose names contain Shadow gain Targeting Blaster.
Fringe Noghri Dynast 23 Details Noghri allies gain Independent Outfit.
Fringe Mother Talzin 31 Details Nightsister allies with line of sight to a Nightsister ally are immune to abilities whose names contain Lightning and gain Cloaked.

At the end of this character's turn, 1 Nightsister ally within 6 squares can make an immediate attack at +4 Attack and +10 Damage or use an ability that replaces attacks.
Fringe Talia, Nightsister Hunter 21 Details Nightsister allies gain Opportunist.
New Republic Mara Jade Skywalker, Jedi Master 58 Details New Republic Unique followers with a Force rating within 6 squares gain Avoid Defeat.
New Republic Kenth Hamner 34 Details New Republic trooper followers within 6 squares gain Cunning Attack.
New Republic Mirith Sinn 34 Details New Republic trooper and scout characters in your squad who have cover cannot be targeted by non-adjacent enemies and do not count as the nearest enemy.
New Republic New Republic Defense Force Lieutenant 20 Details New Republic trooper and scout allies get +2 Attack and gain Dive to Cover.

Unique trooper and scout allies gain Relay Orders.
New Republic General Hera Syndulla 35 Details New Republic pilot followers without a Force rating gain Valiant.

At the end of this character's turn, 1 New Republic pilot follower without a Force rating within 6 squares can make an immediate attack.
New Republic Jedi Wing Commander 26 Details New Republic pilot followers with a lightsaber gain Force Dash.
New Republic New Republic Tactician 19 Details New Republic non-Unique followers within 6 squares gain Advantageous Attack.
Mandalorians Neo-Crusader Sergeant 20 Details Neo-Crusader allies gain Defensive Plates.
Old Republic Malak, Jedi General 26 Details Medium or smaller allies with a Force rating lose Soresu and Shien styles (including Mastery) and Evade, then gain Rolling Evade.
Republic Ima Gun-Di 20 Details Medium or smaller allies with a Force rating and without Mettle gain Resolute.
Rebel Merrin, Nightsister of Dathomir 25 Details Mantis Crew and Nightsister allies gain Cunning Attack.
Mandalorians Neo-Crusader Officer 28 Details Mandalorian followers within 6 squares who don't move on their turn get +3 Defense until the start of their next turn (or until this character is defeated).

At the end of this character's turn, 1 Neo-Crusader follower without Twin Attack within 6 squares may immediately make all of its attacks.
Mandalorians Mandalorian Quartermaster 26 Details Mandalorian followers within 6 squares get +4 Attack.
Mandalorians Mandalorian Strike Force Leader 14 Details Mandalorian followers within 6 squares get +2 Attack.
Mandalorians Boba Fett, Mercenary Commander 57 Details Mandalorian followers within 6 squares gain Accurate Shot.
Mandalorians Mandalorian Captain 23 Details Mandalorian followers within 6 squares gain Twin Attack.
Mandalorians Sith Mandalore the Lesser 37 Details Mandalorian followers may be in this character’s squad regardless of faction.

At the end of this character’s turn, designate 1 large or smaller Mandalorian ally within 6 squares. That ally gains Snare Rifle (A character hit by this character's attacks cannot move until the end of the round) until this character’s next activation.
Mandalorians Mandalore the Vindicated 58 Details Mandalorian allies within 6 squares gain Deadly Attack and Ruthless.
At the end of this character's turn, 1 Mandalorian ally within 6 squares can immediately move up to its Speed.
Mandalorians Mandalorian Combat Engineer 14 Details Mandalorian allies within 6 squares gain Stable Footing.
Mandalorians Rally Master 20 Details Mandalorian allies within 6 squares gain Rally +2.
Mandalorians Mandalore the Resurrector 38 Details Mandalorian allies with Accurate Shot gain Advantageous Attack.

Allies named Mandalorian Protector gain Twin Attack.
Mandalorians Mandalore the Preserver 55 Details Mandalorian allies gain Beskar'gam.
Mandalorians Mandalore the First 143 Details Mandalorian allies gain Beskar'gam and Cortosis Weave 20.
Mandalorians Mandalore the Ultimate 75 Details Mandalorian allies gain Charging Fire.
Mandalorians Mandalore the Indomitable 68 Details Mandalorian allies gain Momentum.
Mandalorians Mandalorian Commander 28 Details Mandalorian allies gain Mobile Attack.
Sith Lost Tribe Isolationist 30 Details Lost Tribe allies get +4 Attack and gain Stealth.

Keshiri allies gain Satchel Charge.
Rebel Rebel Targeting Computer Technician 14 Details Large and larger Rebel allies gain Stay on Target.
Sith Welk, Night Herald 34 Details Killik followers within 6 squares get +2 Attack and +2 Defense.
Fringe Wittin 32 Details Jawa characters in your squad (including this character) are treated as having the same name as each other, only for the purposes of Scatter.

Jawa allies gain Scatter.
Imperial Second Sister (Trilla Suduri) 45 Details Inquisitor characters in your squad (including this character) get +2 Attack and +2 Defense while within 6 squares of an allied Inquisitor.
Rebel Han Solo, Captain of the Millennium Falcon 48 Details Initiative cannot be modified with Special Abilities or Force Powers.

If your squad contains only Unique Rebel characters, you may roll twice for initiative.

An ally whose name contains Chewbacca within 6 squares gets +4 Attack and gains Double Attack.
Imperial Scout Trooper Officer 14 Details Imperial troopers in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Imperial allies named Scout Trooper gain Grenades 10.
Imperial Admiral Daala 27 Details Imperial trooper allies gain Charging Fire.
Imperial Imperial Knight Strike Team Leader 27 Details Imperial Knight followers within 6 squares gain Evade.
Imperial Roan Fel, The True Emperor 43 Details Imperial Knight allies within 6 squares get +4 Attack and +10 Damage.
Imperial Imperial Knight Armorer 25 Details Imperial Knight allies gain Dark Armor 2.
Imperials Knight followers gain Ambush.
Showing 201 - 250 of 690 Commander EffectsPrevious1...34567...14Next


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