RegisterDonate Login

You could use a good kiss.

Commander Effects

Filter
or Clear
Showing 251 - 300 of 690 Commander EffectsPrevious1...45678...14Next
* Commander Cost Commander Effect
Imperial Daric LaRone 28 Details Allies with Independent Outfit get +10 Damage while a wounded ally with a Damage value of 0 is within 6 squares.
Imperial Count Denetrius Vidian 49 Details Allies' commander effects with a range listed have unlimited range.
Imperial Imperial Officer 14 Details At the end of this character's turn, 1 non-Unique follower within 6 squares can make an immediate attack.
Imperial Stormtrooper Commander 15 Details At the end of this character's turn, choose 1 adjacent non-Unique follower. That follower gets +10 Damage until the end of this character's next turn, or until this character is defeated.
Imperial General Veers, Hologram 17 Details At the end of this character's turn, choose 1 non-Unique trooper follower within 2 squares. Until the end of the round, that follower gains Fire Support Mission.
Imperial Joruus C'Baoth 51 Details At the end of this character's turn, one follower within line of sight may take an immediate turn. At the end of that turn, that character is defeated.
Imperial Flim 15 Details At the end of this character's turn, 1 non-Unique ally can make an immediate attack or use a special ability that replaces attacks.
Imperial Director Orson Krennic 27 Details At the end of this character's turn, 1 Death Trooper ally may move up to double speed so long as it ends adjacent to this character and closer to an enemy than it started.

Imperial allies whose names contain Death gain Stormtrooper (Counts as a character named Stormtrooper).

Attacks with lightsabers ignore this effect:
If an Imperial ally would take exactly 20 damage from Unit Bodyguard, it takes 10 damage instead; If it would take more than 20 damage from Unit Bodyguard, it takes 20 damage instead.
Imperial Wilhuff Tarkin 27 Details At the end of this character's turn, 1 non-Fringe ally within 6 squares can immediately move up to its Speed.

Allies whose names contain Imperial Navy, Death, or Darth Vader gain Rolling Evade and Cunning Attack.
Imperial Darth Vader, The Dark Lord 100 Details At the end of this character's turn, you may place up to 2 trooper allies within 6 squares adjacent to this character, if possible.
Imperial Admiral Gilad Pellaeon 16 Details At the start of the skirmish, after set-up, you may replace one allied Imperial commander on your squad with an Imperial character of equal or lesser cost.
Imperial Dedra Meero, ISB Supervisor 21 Details At the start of this character's turn, this character and allies whose names contain Stormtrooper within 3 squares may move up to 6 squares.

Imperial trooper allies without a Force rating gain Rebel Hunter while within 6 squares of an ISB ally.
Imperial New Republic Head of State Jagged Fel 25 Details Chiss followers gain Careful Shot +4 and Deadeye.
Imperial Moff Gideon 47 Details Droids are subject to these effects:

Non-Unique allies lose Twin Attack.

Imperial allies who cost 10 or more gain Ambush, Double Attack, Careful Shot and Deadeye.

At the end of this character's turn, 1 trooper ally may move up to double speed so long as it ends adjacent to this character and closer to an enemy than it started.
Imperial Seventh Sister 33 Details Droids are subject to this effect: Allies named DRK-1 Dark Eye Probe Droid gain Jedi Hunter.
Imperial First Order Officer 15 Details Droids are subject to this effect:
Non-Unique First Order allies within line of sight gain Shields 1.
Imperial 0-0-0 and BT-1 24 Details Droids are subject to this effect:
Whenever a non-Unique Imperial Droid ally that costs less than this character would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points.
Imperial Morgan Elsbeth, Imperial Magistrate 34 Details Droids are subject to this effect:


Droid allies whose names contain Assassin and Medium Imperial allies whose names contain Scout gain Jedi Hatred +10.
Imperial Darth Vader, The Emperor's Fist 35 Details During setup, choose an ability on an allied Inquisitor. Allied Inquisitors and this character gain the chosen ability for the rest of the skirmish.

Bounty Hunter, Jedi Hunter, and Rebel Hunter allies gain Coordinated Movement.
Imperial Agent Kallus 31 Details Each ally whose name contains Stormtrooper within 6 squares who attacks on its turn can move 2 extra squares at the end of that turn.
Imperial Imperial Governor 23 Details Each follower within 6 squares may reroll each successful save once.
Imperial Supreme Leader Snoke, Hologram 21 Details First Order allies within 6 squares gain Force Renewal 1.
Imperial General Hux 23 Details First Order trooper followers get +10 Damage while within 6 squares of an ally whose name contains Kylo Ren.

First Order allies are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Non-Unique First Order followers within 6 squares gain Squad Assault.
Imperial New Republic Iden Versio, Inferno Squad Commando 37 Details Followers whose names contain Commando within 6 squares gain Overload.
Droid are subject to this effect:
At the end of this character's turn, choose one ally whose name contains Seeker Droid. Until the start of this character's next turn, that ally gains Electric Taser.
Imperial Eli Vanto 27 Details If a character named Thrawn, Chiss Emissary is in your squad, for the rest of the skirmish this character gains the following commander effect:
Chiss allies gain Clear Strategy.
Imperial Moff Disra 25 Details If this character has line of sight to an enemy at the start of a phase, Imperial commanders in your squad (including this character) may not have their commander effects suppressed this phase.
Imperial Grand Moff Tarkin 11 Details If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.)
Imperial Moff Morlish Veed 11 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Imperial Sentinel Messenger Droid 16 Details If your squad contains only Imperial characters, Imperial followers without Diplomat gain Self-Destruct Sequence 10.
Imperial Ysanne Isard 26 Details Imperial allies gain Merciless 10.
Imperial Emperor Palpatine, Reborn 83 Details Imperial allies whose names contain Sentinel or Guard get +4 Attack and gain Double Attack.
Imperial Imperial Field Commander 17 Details Imperial allies with Heavy Weapon gain Splash 10.

Imperial allies with Mounted Weapon gain Speed 8 and Splash 20.

At the end of this character's turn, 1 Imperial ally within line of sight with Heavy Weapon or Mounted Weapon may move up to its speed.
Imperial Mara Jade, Hand of Judgment 30 Details Imperial allies with Independent Outfit gain Agile and Imperial Hunter.
Imperial Imperial Knight Armorer 25 Details Imperial Knight allies gain Dark Armor 2.
Imperials Knight followers gain Ambush.
Imperial Roan Fel, The True Emperor 43 Details Imperial Knight allies within 6 squares get +4 Attack and +10 Damage.
Imperial Imperial Knight Strike Team Leader 27 Details Imperial Knight followers within 6 squares gain Evade.
Imperial Admiral Daala 27 Details Imperial trooper allies gain Charging Fire.
Imperial Second Sister (Trilla Suduri) 45 Details Inquisitor characters in your squad (including this character) get +2 Attack and +2 Defense while within 6 squares of an allied Inquisitor.
Imperial General Veers 21 Details Non-Unique followers within 6 squares gain Accurate Shot.
Imperial Grand Admiral Thrawn 37 Details Non-Unique followers within 6 squares get +3 Attack and +3 Defense. At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
Imperial Darth Vader, Sith Apprentice 46 Details Non-Unique 501st allies within 6 squares gain Cunning Attack.
Imperial Sith Lumiya, Dark Lady of the Sith 33 Details Non-Fringe Medium allies whose names contain Trooper or Guard gain Double Attack and Opportunist.

Allies whose names contain Shadow gain Targeting Blaster.
Imperial Turr Phennir 27 Details Non-Unique 181st followers within 6 squares gain Wingman.

Pilot allies within 6 squares gain Opportunist and Squad Movement.
Imperial Desann 39 Details Non-Unique allies with a Force rating start the skirmish with +1 Force (+2 Force if their name contains Reborn).
Imperial Grodin Tierce's Clone 26 Details Non-Unique followers get + 2 Attack and +2 Defense.
Imperial Captain Sarkli 26 Details Non-Unique Imperial allies with Stealth gain Recon
Imperial Governor Arihnda Pryce 27 Details Non-Unique Imperial Pilot and Trooper allies gain Rebel Hunter.
Imperial Darth Vader, Legend of the Dark Side 152 Details Once per round, after initiative is determined, you may remove one Unique allied commander to grant all other non-Unique allies +10 Damage for the rest of the round.
Imperial Darth Vader, Champion of the Sith 50 Details Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.
Imperial Captain Needa 11 Details Once per turn, each non-Unique Imperial follower may reroll a missed attack at +4 Attack. If the result is still a miss, this character is defeated.
Showing 251 - 300 of 690 Commander EffectsPrevious1...45678...14Next


Please Wait...