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Commander Effects

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Showing 151 - 200 of 690 Commander EffectsPrevious123456...14Next
* Commander Cost Commander Effect
Rebel Rogue One Corporal 21 Details Rogue One characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.

Rogue One allies gain Weapons Expert.
Fringe Rodian Hunt Master 22 Details Non-Unique followers within 6 squares gain Deadeye.
Fringe Rodian Black Sun Vigo 24 Details Each follower within 6 squares who has cover cannot be targeted by Accurate Shot unless it is the nearest enemy.
Imperial Roan Fel, The True Emperor 43 Details Imperial Knight allies within 6 squares get +4 Attack and +10 Damage.
Republic Ric Olie with R2-A6 26 Details Republic pilot allies within 6 squares gain Greater Mobile Attack.

You can choose to activate only 1 character in the phase that this character activates.
Rebel Rianna Saren and Z-58-O "Zeeo" 78 Details Unique characters in your squad (including this character) get +6 Defense against enemies with Suppressive Fire.
Old Republic Revanchist Jedi Corporal 23 Details Unique Jedi Crusader allies gain Coordinated Movement.
Old Republic Revan, The Prodigal Knight 56 Details Droids are subject to this effect:
Ebon Hawk allies are considered Old Republic, get +4 Attack and +4 Defense, and gain Force Renewal 1.

Allies whose names contain Bastila Shan, Jolee Bindo or Juhani gain Force Attuned, Lightsaber Throw 2 and Master of the Force 2.
Old Republic Revan, Supreme Commander 38 Details For the rest of the skirmish, allies with a Force rating gain Quick Strike.
Fringe Revan, Returned 100 Details Your squad may contain non-Unique characters with a Force rating whose names contain Jedi or Sith (of any faction).
Old Republic Revan, Redeemed 161 Details At the start of the skirmish, choose a Unique allied character. That character may use this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Revan, Redeemed's.)
Allies with a Force rating gain Jedi Mind Trick 2.
New Republic Resistance Officer 17 Details Non-Unique Resistance followers within 6 squares gain Double Attack.
New Republic Resistance Captain 19 Details Resistance pilot followers gain Evade.
Unique pilot followers gain Outmaneuver.
Republic Republic Commando Training Sergeant 30 Details Whenever one or more allies with Order 66 combine fire with another character with Order 66, the attacker gets +10 Damage. Allies with Order 66 and Grenades 10 instead gain Grenades 30.
Republic Republic Commando Niner 26 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Characters in your squad (including this character) whose names contain ARC Trooper or Republic Commando gain Squad Firepower.
Republic Mandalorians Republic Commando Cov 26 Details Commando allies gain Difficult Target +2.

Once per round, after initiative is determined, 1 Clan Skirata ally can immediately move up to 4 squares.
Republic Republic Commando - Boss 19 Details At the end of this character's turn, 1 follower within 6 squares whose name contains Republic Commando can make an immediate attack.
Separatists Red Hand Syndicate Boss 31 Details Followers with Independent Outfit gain Political Operative and Assassin.
Rebel Rebel Targeting Computer Technician 14 Details Large and larger Rebel allies gain Stay on Target.
Rebel Rebel Officer with Atgar P-Tower 16 Details Non-Unique trooper and non-Unique Rebel allies within 6 squares gain Long-Range Vision.
Rebel Rebel Officer 13 Details Non-Unique followers within 6 squares get +2 Attack.
Rebel Rebel Leader 18 Details Followers within 6 squares who combine fire grant +6 Attack instead of +4. Rebel allies gain Spotter +20.
Rebel Rebel Commando Strike Leader 18 Details Commandos in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Commando followers with Grenades 10 instead gain Grenades 20.
Rebel Rebel Commander 19 Details Rebel trooper followers gain Squad Firepower and Survival Expert +2.
Rebel Rebel Captain 21 Details Rebel trooper followers within 6 squares gain Twin Attack.
Fringe Raynar Thul (Unuthul) 38 Details Allied Killiks gain Recon and Relay Orders.
Old Republic Raskta Lsu 60 Details Unique Old Republic allies with a lightsaber gain Greater Mobile Attack.
Fringe Raskta Fenni, Echani Duelist 27 Details Followers whose names contain Echani within 6 squares gain Melee Duelist.
Mandalorians Rally Master 20 Details Mandalorian allies within 6 squares gain Rally +2.
Republic Qui-Gon Jinn, Jedi Trainer 24 Details Allied characters with a Force rating and with a printed Attack rating of 10 or less get +4 Attack.
Republic Qui-Gon Jinn, Force Spirit 16 Details Whenever a Unique follower with a Force rating is defeated by an enemy, a Unique follower with a Force rating within 6 squares get the defeated character's remaining Force points.
Republic Qui-Gon Jinn, Follower of the Living Force 56 Details Followers with a Force rating and a lightsaber gain Force Renewal 1 and Lightsaber Defense.
Republic Queen Padmé Amidala 20 Details Non-Unique Republic followers whose names contain Handmaiden or Naboo gain Wall Climber.
New Republic Queen Mother Tenel Ka 33 Details Non-Unique followers within 6 squares gain Deadeye.
Republic Queen Amidala 16 Details Non-Unique Republic followers gain Mobile Attack.
Sith Queen Amanoa 20 Details At the end of this character's turn, you may select any 1 unactivated enemy. This round, after all characters in your squad are activated, at the end of that turn that enemy is considered activated; save 16. (This includes Droid and Savage characters.)
New Republic Queen Allana Solo 27 Details Immediately before the first initiative roll of the skirmish, you may add a character that costs 5 or less to your squad for each character that was added to your opponent's squad, or that replaced a character in your opponent's squad.
Fringe Prowl 18 Details An ally named Finn Galfridian gains Deadeye.

At the end of this character’s turn, an ally whose name contains Finn Galfridian within line of sight may move up to 6 squares.
Sith Imperial Separatists Prophet of the Dark Side 24 Details Non-Fringe non-Unique Medium allies with a Force rating gain Charging Assault +10.
Rebel Princess Leia, Senator 13 Details Each follower that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
Rebel Princess Leia, Rebel Hero 14 Details Whenever a follower within 6 squares defeats an enemy, it may immediately move 2 squares. This move does not provoke attacks of opportunity and does not prevent the use of extra attacks.
Rebel Princess Leia, Rebel Commando 19 Details Unique Rebel allies within 6 squares get +10 Damage while this character is wounded.
Rebel Princess Leia, Hoth Commander 19 Details Whenever a non-Unique ally would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points.
Rebel Princess Leia, Hero of Endor 14 Details At the end of this character's turn, two Hero of Endor allies may move up to their speed.
Rebel Princess Leia 20 Details At the end of this character's turn, 1 Rebel follower within 6 squares can make 1 immediate attack at +4 Attack and +10 Damage.
Fringe Prince Xizor 40 Details Allies with Stealth gain Accurate Shot. Allies with Grenades 10 instead gain Grenades 20.
New Republic Prince Isolder 30 Details At the end of this character's turn, you may immediately move up to 3 Hapan allies up to 2 squares each.

Adjacent Hapan allies gain Advanced Shields 1.
Yuuzhan Vong Prefect Da'Gara 37 Details Yuuzhan Vong allies whose names contain Scout gain Firejelly.
Mandalorians Pre Vizsla 29 Details Death Watch followers gain Self Destruct 20.

Once per turn, each follower within 6 squares may reroll 1 attack. If the result of the rerolled attack is a miss, the attacking character is defeated.
Republic Pong Krell 61 Details Whenever an ally with Order 66 would be defeated, it returns to its squad's setup area with full Hit Points instead; save 16. On a failure, that ally is defeated and all other allies with Order 66 get +1 Attack. (This bonus is cumulative.)
Showing 151 - 200 of 690 Commander EffectsPrevious123456...14Next


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