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Commander Effects

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Showing 251 - 300 of 690 Commander EffectsPrevious1...45678...14Next
* Commander Cost Commander Effect
Imperial Moff Morlish Veed 11 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Imperial Moff Jerjerrod 12 Details Followers within 6 squares who combine fire grant an additional +4 Attack.
Imperial Moff Gideon 47 Details Droids are subject to these effects:

Non-Unique allies lose Twin Attack.

Imperial allies who cost 10 or more gain Ambush, Double Attack, Careful Shot and Deadeye.

At the end of this character's turn, 1 trooper ally may move up to double speed so long as it ends adjacent to this character and closer to an enemy than it started.
Imperial Moff Disra 25 Details If this character has line of sight to an enemy at the start of a phase, Imperial commanders in your squad (including this character) may not have their commander effects suppressed this phase.
New Republic Mirith Sinn 34 Details New Republic trooper and scout characters in your squad who have cover cannot be targeted by non-adjacent enemies and do not count as the nearest enemy.
Republic Merumeru 38 Details Your squad may include Wookiee characters of any faction. Allied Wookiee characters gain Close-Quarters Fighting, Demolish, and Mighty Swing.
Rebel Merrin, Nightsister of Dathomir 25 Details Mantis Crew and Nightsister allies gain Cunning Attack.
Fringe Mercenary Commander 24 Details Followers with Mercenary within 6 squares gain Deadeye and Furious Assault.
Old Republic Meetra Surik, Republic General 44 Details Once per turn, at the start or end of this character's turn, you may place 1 ally within this character's line of sight in a square adjacent to this character.
Republic Meebur Gascon in M5-BZ 19 Details Droids are subject to these effects:
Unique Droid followers within 6 squares get +4 Attack and +10 Damage.

During setup, choose up to 3 Droid allies. For the rest of the skirmish, each chosen ally gains one of the following abilities; each ally must gain a different ability: Flight; Satchel Charge; or Defuse Bomb.
Fringe Maz Kanata 21 Details At the start of the skirmish, choose a Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. When the chosen ally is defeated, you may choose another Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish.

Non-Unique allies whose names contain Bounty Hunter, Pirate, or Smuggler get +4 Defense.
Fringe Maul, Hologram 14 Details At the end of this character's turn, up to three Crimson Dawn allies within 6 squares can move up to their Speed.

An ally named Qi'ra gains 1 Force point.
Sith Mandalorians Maul and Savage, Master and Apprentice 100 Details Shadow Collective allies get +4 Attack and +10 Damage.

Whenever a Shadow Collective ally ends its move within 6 squares, this character may immediately move up to 2 squares.
Rebel Republic Master Yoda 44 Details At the end of its turn, if an ally with a Force rating made only one attack this turn, it may make one additional attack against the same enemy if it can.
Allies with a lightsaber gain Lightsaber Defense.
Rebel Republic Master Kota 55 Details Fringe followers within 6 squares get +3 Attack and +3 Defense.
Old Republic Master Kavar 65 Details Followers within 6 squares get +3 Attack and +3 Defense.
Sith Marka Ragnos 76 Details At the end of this character's turn, you may activate 1 ally within 6 squares who has not yet activated this round. This does not count toward the number of activations this phase.
Imperial Mara Jade, Hand of Judgment 30 Details Imperial allies with Independent Outfit gain Agile and Imperial Hunter.
New Republic Mara Jade Skywalker, Jedi Master 58 Details New Republic Unique followers with a Force rating within 6 squares gain Avoid Defeat.
New Republic Mara Jade Skywalker, Galactic Hero 126 Details An ally whose name contains Luke Skywalker gains Synergy and Master of the Force 2. Followers within 6 squares gain Stealth.
Mandalorians Mandalorian Training Sergeant 34 Details At the start of the skirmish, choose 1 Mandalorian ally and either Evade or Parry. That ally gains the chosen ability while within 6 squares of this character.
Mandalorians Mandalorian Tactician 24 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate 2 or 3 characters in that phase. (This includes Droid and Savage characters.)
Mandalorians Mandalorian Strike Force Leader 14 Details Mandalorian followers within 6 squares get +2 Attack.
Mandalorians Mandalorian Squadron Leader 30 Details At the end of this character's turn, 1 Mandalorian pilot follower within 6 squares may make an immediate attack.

Mandalorian pilot followers gain Accurate Shot and Gregarious.
Mandalorians Mandalorian Sergeant 14 Details Trooper followers gain Synergy +4 (+4 Attack while an allied trooper is within 6 squares).
Mandalorians Mandalorian Quartermaster 26 Details Mandalorian followers within 6 squares get +4 Attack.
Mandalorians Mandalorian Commander 28 Details Mandalorian allies gain Mobile Attack.
Mandalorians Mandalorian Combat Engineer 14 Details Mandalorian allies within 6 squares gain Stable Footing.
Mandalorians Mandalorian Captain 23 Details Mandalorian followers within 6 squares gain Twin Attack.
Mandalorians Mandalore the Vindicated 58 Details Mandalorian allies within 6 squares gain Deadly Attack and Ruthless.
At the end of this character's turn, 1 Mandalorian ally within 6 squares can immediately move up to its Speed.
Mandalorians Mandalore the Ultimate 75 Details Mandalorian allies gain Charging Fire.
Mandalorians Mandalore the Resurrector 38 Details Mandalorian allies with Accurate Shot gain Advantageous Attack.

Allies named Mandalorian Protector gain Twin Attack.
Mandalorians Mandalore the Preserver 55 Details Mandalorian allies gain Beskar'gam.
Mandalorians Sith Mandalore the Lesser 37 Details Mandalorian followers may be in this character’s squad regardless of faction.

At the end of this character’s turn, designate 1 large or smaller Mandalorian ally within 6 squares. That ally gains Snare Rifle (A character hit by this character's attacks cannot move until the end of the round) until this character’s next activation.
Mandalorians Mandalore the Indomitable 68 Details Mandalorian allies gain Momentum.
Mandalorians Mandalore the First 143 Details Mandalorian allies gain Beskar'gam and Cortosis Weave 20.
Mandalorians Mandalore on Basilisk War Droid 49 Details Allies named Basilisk War Droid get +4 Attack and +10 Damage against adjacent enemies.
Fringe Malakili, Rancor Keeper 20 Details Savage characters are subject to this effect: Followers with Savage gain Indiscriminate and Overwhelming Power.
Old Republic Malak, Jedi General 26 Details Medium or smaller allies with a Force rating lose Soresu and Shien styles (including Mastery) and Evade, then gain Rolling Evade.
Imperial Major Maxmilian Veers 12 Details Whenever a non-Unique follower within 6 squares is missed by an attack, it can immediately move 2 squares.
Imperial Major General Veers 21 Details Whenever an allied trooper combines fire against a target within 6 squares of it, the attack cannot be prevented or redirected.
Rebel Major Bren Derlin 18 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.


Non-Unique allies whose names contain SpecForce, Hoth, or Commando gain Squad Assault and Squad Cover.
Separatists MagnaGuard Officer 27 Details Droids are subject to this effect: Droid allies whose names contain MagnaGuard or Bodyguard Droid gain Parry and Avoid Defeat.
Republic Mace Windu, Master of the Order 140 Details Characters in your squad with a Force rating (including this character) do not provoke attacks of opportunity.
Republic Mace Windu, Lightning Squad Leader 50 Details Allied ARF Troopers and AT-RTs gain Charging Fire and Mobile Attack.
Fringe Mace Towani 16 Details When a character in your squad whose name contains Towani (including this character) takes damage from an enemy, an Ewok follower may immediately move up to 6 squares.
Separatists Rebel Lux Bonteri 22 Details At the end of this character's turn, 1 non-Fringe non-Unique ally can make an immediate attack or use a special ability that replaces attacks.
Rebel Luthen Rael, Rebel Spy 22 Details Rebel allies whose names contain Spy or Operative gain Coordinated Movement.
Imperial Sith Lumiya, Dark Lady of the Sith 33 Details Non-Fringe Medium allies whose names contain Trooper or Guard gain Double Attack and Opportunist.

Allies whose names contain Shadow gain Targeting Blaster.
New Republic Luke Skywalker, Rescuer 45 Details At the end of this character's turn, an ally whose name contains Grogu can move up to his Speed toward this character.
Showing 251 - 300 of 690 Commander EffectsPrevious1...45678...14Next


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