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Warning: May cause whining, latent Force abilities, and general "Luke"-ness.

The Force Unleashed

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
TFU 1 Sith Darth Revan VR 88 140 21 16 20 Unique, Melee Attack, Triple Attack, Dark Armor, Lightsaber Duelist, Master Tactician Force 2, Force Renewal 1, Force Corruption 2, Force Storm 2, Lightsaber Block Has CE 8.36 (271)
TFU 2 Republic Rebel Kazdan Paratus R 55 110 18 12 20 Unique, Melee Attack, Double Attack, Affinity (Rebel), Droid Mark, Immediate Droid Reserves 30 Force 3, Lightsaber Block, Lightsaber Deflect, Surprise Move 8.25 (115)
TFU 3 Republic Rebel Shaak Ti, Jedi Master VR 47 130 20 13 20 Unique, Melee Attack, Double Attack, Affinity (Rebel), Crowd Fighting, Cunning Attack, Lightsaber Duelist, Stealth Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Block, Lightsaber Riposte 8.69 (160)
TFU 4 Rebel Chewbacca of Hoth VR 22 100 17 8 20 Unique, Wookiee, Deadeye, Gunner +10, Industrial Repair 20 6.43 (56)
TFU 5 Rebel Elite Hoth Trooper C 12 30 16 6 20 --
TFU 6 Rebel Golan Arms DF.9 Anti-Infantry Battery UC 26 120 12 10 20 Damage Reduction 10, Emplacement, Mounted Weapon, Splash 10 7.10 (69)
TFU 7 Rebel Han Solo in Carbonite VR X -- -- -- -- Unique, Frozen in Carbonite 5.15 (62)
TFU 8 Rebel Han Solo of Hoth VR 33 80 18 8 20 Unique, Cunning Attack, Double Attack, Evade 5.77 (66)
TFU 9 Rebel Hoth Trooper Officer UC 17 40 17 7 10 Deadeye Has CE 5.48 (56)
TFU 10 Rebel Hoth Trooper with Repeating Blaster Cannon UC 21 60 14 8 20 Heavy Weapon, Mounted Weapon, Speed 1, Triple Attack 6.05 (58)
TFU 11 Rebel Juno Eclipse R 8 40 13 5 10 Unique, Accurate Shot, Disruptive 7.33 (89)
TFU 12 Rebel K-3PO R 20 60 17 0 0 Unique, Droid, Droid Coordinator Has CE 7.30 (64)
TFU 13 Rebel Luke Skywalker, Hoth Pilot Unleashed R 28 80 19 11 20 Unique, Pilot, Demolition Charge Force 2, Force Renewal 1, Force Push 4, Lightsaber Deflect 8.27 (142)
TFU 14 Rebel Luke Skywalker and Yoda VR 70 150 20 13 20 Unique, Melee Attack, Twin Attack Force 3, Force Renewal 3, Master of the Force 3, Force Alter, Force Defense, Force Push 3, Force Stun, Lightsaber Reflect (10 damage) 8.32 (179)
TFU 15 Rebel Luke's Snowspeeder VR 45 90 20 12 20 Unique, Flight, Damage Reduction 10, Harpoon Gun, Mobile Attack, Speed 16, Mounted Weapon, Twin Attack Force 4 8.43 (110)
TFU 16 Rebel Republic Master Kota R 55 130 23 12 20 Unique, Melee Attack, Double Attack, Affinity (Republic -Order 66) Force 2, Force Renewal 1, Force Repulse 5 Has CE 8.08 (143)
TFU 17 Rebel Mon Calamari Medic C 8 10 12 0 10 Heal 10, Melee Attack 6.08 (52)
TFU 18 Rebel Obi-Wan Kenobi, Unleashed R 44 110 20 15 20 Unique, Melee Attack, Double Attack Force 2, Force Renewal 1, Force Heal 20, Force Push 2, Force Repulse 3, Force Spirit 8 7.84 (105)
TFU 19 Rebel Princess Leia of Cloud City R 14 60 16 8 20 Unique Force 2, Force Sense 6.94 (71)
TFU 20 Rebel Rebel Marksman UC 15 10 12 6 20 Accurate Shot, Deadeye 4.28 (61)
TFU 21 Rebel Rebel Troop Cart UC 15 50 18 0 0 Speed 8, Troop Cart 6.33 (54)
TFU 22 Rebel Rebel Trooper on Tauntaun R 13 40 13 6 10 Mobile Attack, Recon, Speed 8, Spotter +20 7.11 (65)
TFU 23 Rebel Rebel Vanguard UC 11 10 12 4 10 Missiles 30 7.40 (77)
TFU 24 Rebel 2-1B R 17 30 15 2 10 Unique, Droid, Emergency Life Support, Heal 30, Melee Attack 7.47 (75)
TFU 25 Rebel Vader's Apprentice, Redeemed R 48 130 22 11 20 Unique, Melee Attack, Double Attack Force 2, Force Renewal 1, Force Push 4, Force Push 5 8.33 (139)
TFU 26 Rebel Verpine Tech C 12 20 15 3 10 Jolt, Droid Defender, Rig Blaster 5.92 (52)
TFU 27 Rebel Wedge Antilles, Red Two R 13 50 17 8 10 Unique, Pilot, Avoid Defeat, Evade, Grenades 10, Mobile Attack 6.07 (68)
TFU 28 Rebel Wookiee Warrior C 13 40 13 6 20 Grenades 20 4.91 (53)
TFU 29 Imperial Admiral Ozzel R 11 40 14 4 10 Unique, Imperial Reserves 20 Has CE 7.76 (82)
TFU 30 Imperial AT-AT Driver UC 11 40 15 4 20 Gunner 4.75 (55)
TFU 31 Imperial Dark Trooper UC 14 20 16 8 20 Flight, Heavy Weapon, Splash 20 7.15 (55)
TFU 32 Imperial Darth Vader, Unleashed VR 50 140 23 15 20 Unique, Dark Armor, Melee Attack, Double Attack Force 2, Force Renewal 1, Force Grip 4, Force Sense, Lightsaber Throw 5 8.76 (203)
TFU 33 Imperial Emperor's Shadow Guard UC 23 90 19 8 20 Cunning Attack, Deadly Attack, Melee Attack, Stealth Force 1, Lightsaber Block 7.37 (75)
TFU 34 Imperial Evo Trooper UC 13 30 16 7 20 Deceptive 7.69 (75)
TFU 35 Imperial Felucian Stormtrooper Officer UC 16 30 18 8 10 Double Attack Has CE 7.92 (72)
TFU 36 Imperial Gotal Imperial Assassin C 21 40 14 7 10 Accurate Shot, Careful Shot +6, Deadeye, Deadly Attack 5.97 (60)
TFU 37 Imperial Imperial Navy Trooper C 6 10 13 6 10 Synchronized Fire (Imperial Navy Troopers) 4.11 (53)
TFU 38 Imperial Raxus Prime Trooper C 5 10 15 5 10 Wall Climber 7.44 (79)
TFU 39 Imperial Snowtrooper C 7 20 16 4 10 --
TFU 40 Imperial Star Destroyer Officer UC 12 30 13 4 10 Has CE 4.09 (56)
TFU 41 Imperial Stormtrooper UC 5 10 16 4 10 --
TFU 42 Imperial TIE Crawler UC 42 80 16 10 20 Damage Reduction 10, Mounted Weapon, Penetration 10, Rigid, Twin Attack 5.00 (58)
TFU 43 Imperial Vader's Apprentice, Unleashed VR 48 130 20 13 20 Unique, Melee Attack, Double Attack Force 2, Force Renewal 1, Force Lightning 4, Force Lightning 5 8.28 (149)
TFU 44 Imperial Wookiee Hunter AT-ST R 58 120 14 8 40 Damage Reduction 10, Double Attack, Mobile Attack, Mounted Weapon, Net Gun 16, Rigid 7.56 (68)
TFU 45 New Republic Rebel Garm Bel Iblis R 45 70 16 9 10 Unique, Affinity (Rebel), New Republic/Rebel Reinforcements 30 Has CE 7.75 (101)
TFU 46 Fringe Amanin Scout UC 13 40 15 7 20 Melee Attack, Melee Reach 2, Stealth, Wall Climber, Wheel Form 7.13 (64)
TFU 47 Fringe Boba Fett, Mercenary VR 58 110 19 10 20 Unique, Flight, Accurate Shot, Bounty Hunter +4, Cunning Attack, Double Attack, Intuition 8.49 (217)
TFU 48 Fringe Caamasi Noble C 5 10 12 0 0 Diplomat 7.63 (81)
TFU 49 Fringe Cloud Car Pilot C 8 10 13 5 20 Pilot 5.81 (53)
TFU 50 Fringe Felucian Warrior on Rancor VR 52 140 20 11 20 Melee Attack, Triple Attack, Melee Reach 2, Parry, Penetration 10, Regeneration 10, Speed 8 Force 2 8.21 (135)
TFU 51 Fringe Junk Golem UC 23 80 14 8 20 Droid, Ambush, Melee Attack, Double Attack, Rapport (-1 with Kazdan Paratus), Shields 1, Speed 8, Splash 10 6.03 (61)
TFU 52 Fringe Knobby White Spider UC 38 110 18 8 20 Savage, Melee Attack, Melee Reach 2, Quadruple Attack, Speed 8 6.87 (67)
TFU 53 Fringe Maris Brood VR 49 110 19 9 20 Unique, Melee Attack, Double Attack, Twin Attack Force 2, Force Renewal 1, Force Push 2, Force Repulse 2, Lightsaber Assault 8.01 (98)
TFU 54 Fringe Muun Tactics Broker C 8 10 11 3 10 Tactics Broker 6.53 (80)
TFU 55 Fringe Mynock UC 5 10 13 0 10 Flight, Absorb Minerals, Demolish, Melee Attack, Swarm +1 (Mynock) 6.00 (58)
TFU 56 Fringe PROXY R 41 120 12 1 10 Unique, Droid, Melee Attack, Double Attack, Mimetic Combat Processor Force 1, Lightsaber Block 7.55 (83)
TFU 57 Fringe Telosian Tank Droid UC 38 90 15 9 20 Droid, Damage Reduction 10, Mounted Weapon, Rigid, Splash 10, Twin Attack 7.19 (54)
TFU 58 Fringe Uggernaught R 34 100 16 6 20 Ugnaught, Furious Assault, Mounted Weapon, Rigid, Twin Attack 7.07 (74)
TFU 59 Fringe Ugnaught Boss UC 15 30 14 2 10 Droid Mark, Melee Attack Has CE 6.18 (57)
TFU 60 Fringe Ugnaught Tech C 7 10 12 0 10 Industrial Repair 10, Melee Attack, Repair 10 6.19 (54)
Showing 1 - 60 of 60 Characters
84 Special Abilities (30 New)
Showing 1 - 84 of 84 Special Abilities
Name Text Chars Set
Absorb Minerals +10 Damage against Droid enemies and enemies with Mounted Weapon 1 TFU
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 4 RS
Affinity May be in a Rebel squad 3 TFU
Affinity May be in a Republic squad that does not contain any characters with Order 66 1 TFU
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Careful Shot +6 On this character's turn, if it doesn't move, it gets +6 Attack 1 TFU
Crowd Fighting This character gets +2 Attack for every adjacent character other than its target 1 RotS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 4 RS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 5 UH
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 2 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 4 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 2 CS
Deceptive +10 Damage against an enemy who has activated this round 1 TFU
Demolish Ignores Damage Reduction of adjacent targets 1 UH
Demolition Charge Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6 1 TFU
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disruptive Suppresses enemy commander effects within 6 squares 1 BH
Double Attack On its turn, this character can make 1 extra attack instead of moving 14 RS
Droid Immune to critical hits; not subject to commander effects 5 RS
Droid Coordinator Non-Unique Droid allies gain Speed 8 1 TFU
Droid Defender If an enemy targets an allied Droid within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 TFU
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire 2 RotS
Emergency Life Support Adjacent living allies gain Avoid Defeat 1 RotS
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 4 RS
Frozen in Carbonite During setup, choose another character whose name contains Han Solo. This character's point cost X is 1/2 the printed cost of the chosen character. An opponent sets up this character along with his or her squad. This character cannot be activated, cannot move, and does not count as a legal target. Its space cannot be entered, but it provides cover. If an ally ends its turn adjacent to this character, you may immediately remove this character from play and place the chosen character in its space. The newly placed character cannot activate this round. 1 TFU
Furious Assault Replaces turn: Can move up to double speed, then attack each legal target once 1 AE
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Gunner Can combine fire with adjacent allies who have Mounted Weapon 1 RotS
Gunner +10 Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage 1 TFU
Harpoon Gun Replaces attacks: range 6; target enemy with Mounted Weapon cannot move this round; save 11 1 BH
Heal 10 Replaces attacks: touch; remove 10 damage from a living character 1 RotS
Heal 30 Replaces attacks: touch; remove 30 damage from a living character 1 TFU
Heavy Weapon Can't attack and move in the same turn 2 RS
Immediate Droid Reserves 30 If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round 1 TFU
Imperial Reserves 20 If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round 1 TFU
Industrial Repair 10 Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon 1 RotS
Industrial Repair 20 Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon 1 TFU
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 TFU
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 2 CS
Master Tactician You automatically choose who goes first except on a roll of 1 1 UH
Melee Attack Can attack only adjacent enemies 21 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 3 UH
Mimetic Combat Processor This character uses the Defense, Attack, and Damage ratings of itself or any 1 Medium character with Melee Attack within 6 squares, whichever are higher 1 TFU
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Mobile Attack Can move both before and after attacking 4 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 7 RotS
Net Gun 16 Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect. 1 TFU
New Republic/Rebel Reinforcements 30 During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad 1 TFU
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Penetration 10 Enemies' Damage Reduction is reduced by 10 against this character's attacks 2 BH
Pilot 3 AE
Quadruple Attack On its turn, this character can make 3 extra attacks instead of moving 1 RotS
Rapport Costs 1 less when in the same squad as a character named Kazdan Paratus 1 TFU
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Repair 10 Replaces attacks: touch; remove 10 damage from 1 Droid character 1 RS
Rig Blaster Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt 1 TFU
Rigid Can't squeeze 4 RotS
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 1 RS
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Speed 1 Can move only 1 square and attack, or 2 squares without attacking 1 TFU
Speed 16 Can move up to 16 squares and attack, or 32 squares without attacking 1 BH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 5 RotS
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 3 CotF
Splash 20 If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11. 1 TFU
Spotter +20 If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target 1 CS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 3 RS
Swarm +1 +1 Attack against a target for each other ally named Mynock adjacent to that target 1 TFU
Synchronized Fire Characters named Imperial Navy Trooper who combine fire with this character grant +6 Attack instead of +4 1 TFU
Tactics Broker Once per round, before initiative is determined, choose 1 other character in your squad. Remove that character from play; that character is defeated. An opponent's initiative check result automatically becomes 1. 1 TFU
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Troop Cart This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6. 1 TFU
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 6 BH
Ugnaught 1 TFU
Unique 24 RS
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 2 UH
Wheel Form This character can move up to 18 squares if it does not attack 1 CS
Wookiee 1 RS
Showing 1 - 84 of 84 Special Abilities
33 Force Powers (13 New)
Showing 1 - 33 of 33 Force Powers
Name Text Chars Set
Force 1 2 RS
Force 2 11 RS
Force 3 2 RS
Force 4 1 RS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Corruption 2 Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted. 1 TFU
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 1 CS
Force Grip 4 Force 4, replaces attacks: sight; 40 damage 1 TFU
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Lightning 4 Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Lightning 5 Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 2 TFU
Force Push 3 Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller 1 TFU
Force Push 4 Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller 2 TFU
Force Push 5 Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 9 RS
Force Renewal 3 This character gets 3 Force points each time it activates 1 TFU
Force Repulse 2 Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character 1 TFU
Force Repulse 3 Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. 1 TFU
Force Repulse 5 Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16. 1 TFU
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 2 CotF
Force Spirit 8 If this character is defeated, immediately add 8 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish 1 RS
Force Storm 2 Force 2, replaces attacks: 20 damage to all adjacent characters 1 RS
Force Stun Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 1 CotF
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 5 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Reflect Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11 1 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Lightsaber Throw 5 Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy. 1 TFU
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Master of the Force 3 May spend Force points up to 3 times in a single turn 1 CS
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Showing 1 - 33 of 33 Force Powers


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