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Imperial Entanglements

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41 Characters
Showing 1 - 41 of 41 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
IE 1 Rebel Bothan Commando C 16 40 16 6 20 Careful Shot +4, Deadeye, Intuition 7.33 (92)
IE 2 Rebel C-3PO, Ewok Deity VR 5 30 16 0 0 Unique, Droid, Speed 0, Disruptive, Draw Fire, Evade 3.52 (140)
IE 3 Rebel General Crix Madine R 16 50 15 6 10 Unique, Cunning Attack +20, Disruptive, Stealth Has CE 8.35 (120)
IE 4 Rebel General Rieekan VR 14 50 15 9 10 Unique, Recon Has CE 9.03 (277)
IE 5 Rebel Leia, Bounty Hunter VR 26 70 17 9 20 Double Attack, Evade, Melee Attack, Stealth, Unique, Electrostaff +20 Force 2, Force Sense 6.80 (106)
IE 6 Rebel Luke Skywalker, Rebel Commando VR 27 70 18 8 20 Unique, Melee Attack, Double Attack, Cunning Attack, Djem So Style, Greater Mobile Attack, Stealth Force 4, Lightsaber Deflect, Levitation 1 8.74 (137)
IE 7 Rebel Rebel Commando Pathfinder UC 11 50 16 7 10 Stable Footing, Mobile Attack, Pathfinder, Stealth 7.48 (87)
IE 8 Rebel Rebel Trooper C 5 10 13 5 10 --
IE 9 Rebel R2-D2 with Extended Sensor R 9 30 15 0 0 Unique, Droid, It's a Trap!, Override, Recon 8.21 (116)
IE 10 Rebel Veteran Rebel Commando C 14 50 16 6 20 Grenades 10, Mobile Attack, Stealth 7.77 (81)
IE 11 Imperial Arica R 31 70 18 9 10 Unique, Cunning Attack, Hand of the Emperor, Sniper, Stealth, Twin Attack Force 3, Blaster Barrage 8.37 (108)
IE 12 Imperial Darth Vader, Legacy of the Force VR 71 140 23 16 20 Unique, Pilot, Melee Attack, Triple Attack, Dark Armor, Djem So Style Force 2, Force Renewal 1, Force Grip 2, Lightsaber Reflect (all damage) Has CE 8.80 (192)
IE 13 Imperial Emperor Palpatine on Throne VR 33 130 21 0 0 Unique, Emplacement, Evade Force 3, Force Renewal 3, Force Lightning 3, Force Push 2 Has CE 8.76 (156)
IE 14 Imperial Imperial Dignitary UC 5 10 12 0 10 Diplomat, Melee Attack, Opportunist 8.42 (136)
IE 15 Imperial Moff Jerjerrod R 12 50 15 8 10 Unique, Rapport (Death Star -1) Has CE 6.43 (95)
IE 16 Imperial 181st Imperial Pilot UC 12 20 16 7 10 Pilot, Evade, Gunner +10, Rapport (-1 with Baron Fel), Squad Assault, Twin Attack 6.69 (67)
IE 17 Imperial Sandtrooper C 8 10 16 4 20 --
IE 18 Imperial Sandtrooper Officer UC 20 50 18 8 30 Has CE 7.19 (73)
IE 19 Imperial Scout Trooper C 8 20 15 5 10 Stealth --
IE 20 Imperial Shock Trooper UC 13 20 16 6 10 Missiles 30, Squad Cover 8.27 (91)
IE 21 Imperial Snowtrooper C 7 20 16 4 10 --
IE 22 Imperial Snowtrooper Commander UC 14 40 18 8 20 Has CE 7.44 (84)
IE 23 Imperial Stormtrooper C 5 10 16 4 10 --
IE 24 Imperial Thrawn (Mitth'raw'nuruodo) R 32 70 18 11 10 Unique, Master Tactician Has CE 9.07 (220)
IE 25 New Republic Kyp Durron R 26 90 17 10 20 Unique, Melee Attack, Impulsive Force Renewal, Impulsive Savagery, Twin Attack Force 4, Force Lightning 1, Force Push 5, Lightsaber Assault 8.23 (133)
IE 26 Fringe Bacta Tank UC 15 40 8 0 0 Augment Healing, Damage Reduction 10, Emergency Life Support, Emplacement, Machinery 7.63 (109)
IE 27 Fringe Bespin Guard C 5 10 12 3 10 Advantageous Cover --
IE 28 Fringe Chiss Mercenary C 14 40 15 6 30 Mercenary 6.68 (81)
IE 29 Fringe Dash Rendar, Renegade Smuggler VR 28 70 15 6 10 Double Attack, Evade, Opportunist, Pilot, Twin Attack, Unique, Greater Mobile Attack 8.66 (203)
IE 30 Fringe Duros Scout C 7 10 15 4 10 Accurate Shot 6.17 (71)
IE 31 Fringe Ewok Scout C 6 10 16 4 10 Melee Attack, Cunning Attack, Stealth, Swarm +1 (Ewok) 7.00 (76)
IE 32 Fringe Jawa Scavenger C 13 10 15 4 10 Accurate Shot, Cunning Attack +20, Ion Gun +20, Stealth 8.20 (95)
IE 33 Fringe Lobot, Computer Liaison Officer R 15 30 12 0 0 Cyborg, Override, Recon, Unique, Fringe Reserves 30 8.63 (156)
IE 34 Fringe Logray, Ewok Shaman R 12 30 15 5 10 Unique, Melee Attack, Opportunist Force 2, Force Corruption 1 7.14 (80)
IE 35 Fringe Mercenary Commander UC 24 50 16 7 20 Deadeye, Furious Assault, Mercenary Has CE 7.23 (70)
IE 36 Fringe Mouse Droid UC 3 10 20 0 0 Droid, Relay Orders 9.23 (293)
IE 37 Fringe Twi'lek Black Sun Vigo UC 18 40 18 9 10 Evade, Greater Mobile Attack, Jolt, Opportunist +20 Has CE 8.70 (189)
IE 38 Fringe Ugnaught Droid Destroyer UC 7 20 16 8 10 Ion Gun +20, Jolt 7.03 (65)
IE 39 Fringe Whiphid Tracker UC 15 40 16 7 10 Cunning Attack +20, Mighty Swing, Sniper, Stealth 7.74 (89)
IE 40 Fringe Xizor VR 30 90 21 11 10 Fringe Reserves 20, Melee Attack, Pheromones, Unique Has CE 7.64 (111)
IE 41 Imperial Elite AT-AT Driver UC 12 50 16 7 10 Double Attack, Crack Gunner +10 7.44 (45)
Showing 1 - 41 of 41 Characters
61 Special Abilities (7 New)
Showing 1 - 61 of 61 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 2 RS
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Augment Healing Adjacent allies that use Heal or Force Heal double the amount of damage removed 1 IE
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Crack Gunner +10 Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected 1 IE
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 3 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 3 LotF
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 2 CS
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disruptive Suppresses enemy commander effects within 6 squares 2 BH
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 2 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 4 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 RS
Droid Immune to critical hits; not subject to commander effects 3 RS
Electrostaff +20 +20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 RS
Emergency Life Support Adjacent living allies gain Avoid Defeat 1 RotS
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 2 TFU
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 6 CS
Fringe Reserves 20 If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round 1 UH
Fringe Reserves 30 If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round 1 RS
Furious Assault Replaces turn: Can move up to double speed, then attack each legal target once 1 AE
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 3 LotF
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Gunner +10 Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage 1 TFU
Hand of the Emperor This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn 1 RS
Impulsive Force Renewal If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 1 RS
Impulsive Savagery If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage 1 CS
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Ion Gun +20 +20 Damage against nonliving enemies 2 RS
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 2 TFU
Machinery Industrial Repair removes damage from this character 1 CotF
Master Tactician You automatically choose who goes first except on a roll of 1 1 UH
Melee Attack Can attack only adjacent enemies 8 RS
Mercenary This character can move only if it cannot make an attack from its starting space 2 CS
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 1 RS
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Mobile Attack Can move both before and after attacking 2 RS
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 3 UH
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 2 RS
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 1 IE
Pheromones Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 1 UH
Pilot 3 AE
Rapport A character whose name contains Death Star costs 1 less when in the same squad as this character. 1 RS
Rapport Costs 1 less when in the same squad as a character named Baron Fel 1 IE
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 3 RS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Sniper Other characters do not provide cover against this character's attack 2 CS
Speed 0 1 IE
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Cover +4 Defense while 3 allies with the same name as this character are within 6 squares 1 IE
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 10 RS
Swarm +1 +1 Attack against a target for each allied Ewok adjacent to that target 1 RS
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 4 BH
Unique 16 RS
Showing 1 - 61 of 61 Special Abilities
17 Force Powers (5 New)
Showing 1 - 17 of 17 Force Powers
Name Text Chars Set
Blaster Barrage Force 1, replaces attacks: Can attack every legal target once 1 RS
Force 2 3 RS
Force 3 2 RS
Force 4 2 RS
Force Corruption 1 Force 1, replaces attacks: range 6, non-Droids only: 10 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer corrupted. 1 IE
Force Grip 2 Force 2, replaces attacks: sight; 20 damage 1 IE
Force Lightning 1 Force 1, replaces attacks: range 6; 20 damage 1 LotF
Force Lightning 3 Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. 1 IE
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Push 5 Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Force Renewal 3 This character gets 3 Force points each time it activates 1 TFU
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Levitation 1 Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. 1 IE
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Reflect Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11 1 IE
Showing 1 - 17 of 17 Force Powers


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