|
Register
•
Donate
•
Login
Unlikely to lead to fear, anger, hate or suffering. |
| # | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| IE 1 |
|
Bothan Commando | C | 16 | 40 | 16 | 6 | 20 | Careful Shot +4, Deadeye, Intuition | 7.31 (95) | ||
| IE 2 |
|
C-3PO, Ewok Deity | VR | 5 | 30 | 16 | 0 | 0 | Unique, Droid, Speed 0, Disruptive, Draw Fire, Evade | 3.55 (142) | ||
| IE 3 |
|
General Crix Madine | R | 16 | 50 | 15 | 6 | 10 | Unique, Cunning Attack +20, Disruptive, Stealth |
|
8.37 (122) | |
| IE 4 |
|
General Rieekan | VR | 14 | 50 | 15 | 9 | 10 | Unique, Recon |
|
9.02 (285) | |
| IE 5 |
|
Leia, Bounty Hunter | VR | 26 | 70 | 17 | 9 | 20 | Double Attack, Evade, Melee Attack, Stealth, Unique, Electrostaff +20 | Force 2, Force Sense | 6.80 (108) | |
| IE 6 |
|
Luke Skywalker, Rebel Commando | VR | 27 | 70 | 18 | 8 | 20 | Unique, Melee Attack, Double Attack, Cunning Attack, Djem So Style, Greater Mobile Attack, Stealth | Force 4, Lightsaber Deflect, Levitation 1 | 8.69 (140) | |
| IE 7 |
|
Rebel Commando Pathfinder | UC | 11 | 50 | 16 | 7 | 10 | Stable Footing, Mobile Attack, Pathfinder, Stealth | 7.47 (89) | ||
| IE 8 |
|
Rebel Trooper | C | 5 | 10 | 13 | 5 | 10 | -- | |||
| IE 9 |
|
R2-D2 with Extended Sensor | R | 9 | 30 | 15 | 0 | 0 | Unique, Droid, It's a Trap!, Override, Recon | 8.24 (118) | ||
| IE 10 |
|
Veteran Rebel Commando | C | 14 | 50 | 16 | 6 | 20 | Grenades 10, Mobile Attack, Stealth | 7.70 (82) | ||
| IE 11 |
|
Arica | R | 31 | 70 | 18 | 9 | 10 | Unique, Cunning Attack, Hand of the Emperor, Sniper, Stealth, Twin Attack | Force 3, Blaster Barrage | 8.37 (110) | |
| IE 12 |
|
Darth Vader, Legacy of the Force | VR | 71 | 140 | 23 | 16 | 20 | Unique, Pilot, Melee Attack, Triple Attack, Dark Armor, Djem So Style | Force 2, Force Renewal 1, Force Grip 2, Lightsaber Reflect (all damage) |
|
8.75 (195) |
| IE 13 |
|
Emperor Palpatine on Throne | VR | 33 | 130 | 21 | 0 | 0 | Unique, Emplacement, Evade | Force 3, Force Renewal 3, Force Lightning 3, Force Push 2 |
|
8.77 (158) |
| IE 14 |
|
Imperial Dignitary | UC | 5 | 10 | 12 | 0 | 10 | Diplomat, Melee Attack, Opportunist | 8.42 (138) | ||
| IE 15 |
|
Moff Jerjerrod | R | 12 | 50 | 15 | 8 | 10 | Unique, Rapport (Death Star -1) |
|
6.35 (97) | |
| IE 16 |
|
181st Imperial Pilot | UC | 12 | 20 | 16 | 7 | 10 | Pilot, Evade, Gunner +10, Rapport (-1 with Baron Fel), Squad Assault, Twin Attack | 6.73 (70) | ||
| IE 17 |
|
Sandtrooper | C | 8 | 10 | 16 | 4 | 20 | -- | |||
| IE 18 |
|
Sandtrooper Officer | UC | 20 | 50 | 18 | 8 | 30 |
|
7.19 (75) | ||
| IE 19 |
|
Scout Trooper | C | 8 | 20 | 15 | 5 | 10 | Stealth | -- | ||
| IE 20 |
|
Shock Trooper | UC | 13 | 20 | 16 | 6 | 10 | Missiles 30, Squad Cover | 8.22 (93) | ||
| IE 21 |
|
Snowtrooper | C | 7 | 20 | 16 | 4 | 10 | -- | |||
| IE 22 |
|
Snowtrooper Commander | UC | 14 | 40 | 18 | 8 | 20 |
|
7.50 (86) | ||
| IE 23 |
|
Stormtrooper | C | 5 | 10 | 16 | 4 | 10 | -- | |||
| IE 24 |
|
Thrawn (Mitth'raw'nuruodo) | R | 32 | 70 | 18 | 11 | 10 | Unique, Master Tactician |
|
9.10 (228) | |
| IE 25 |
|
Kyp Durron | R | 26 | 90 | 17 | 10 | 20 | Unique, Melee Attack, Impulsive Force Renewal, Impulsive Savagery, Twin Attack | Force 4, Force Lightning 1, Force Push 5, Lightsaber Assault | 8.25 (136) | |
| IE 26 |
|
Bacta Tank | UC | 15 | 40 | 8 | 0 | 0 | Augment Healing, Damage Reduction 10, Emergency Life Support, Emplacement, Machinery | 7.64 (110) | ||
| IE 27 |
|
Bespin Guard | C | 5 | 10 | 12 | 3 | 10 | Advantageous Cover | -- | ||
| IE 28 |
|
Chiss Mercenary | C | 14 | 40 | 15 | 6 | 30 | Mercenary | 6.64 (83) | ||
| IE 29 |
|
Dash Rendar, Renegade Smuggler | VR | 28 | 70 | 15 | 6 | 10 | Double Attack, Evade, Opportunist, Pilot, Twin Attack, Unique, Greater Mobile Attack | 8.67 (207) | ||
| IE 30 |
|
Duros Scout | C | 7 | 10 | 15 | 4 | 10 | Accurate Shot | 6.11 (72) | ||
| IE 31 |
|
Ewok Scout | C | 6 | 10 | 16 | 4 | 10 | Melee Attack, Cunning Attack, Stealth, Swarm +1 (Ewok) | 6.97 (77) | ||
| IE 32 |
|
Jawa Scavenger | C | 13 | 10 | 15 | 4 | 10 | Accurate Shot, Cunning Attack +20, Ion Gun +20, Stealth | 8.16 (96) | ||
| IE 33 |
|
Lobot, Computer Liaison Officer | R | 15 | 30 | 12 | 0 | 0 | Cyborg, Override, Recon, Unique, Fringe Reserves 30 | 8.64 (159) | ||
| IE 34 |
|
Logray, Ewok Shaman | R | 12 | 30 | 15 | 5 | 10 | Unique, Melee Attack, Opportunist | Force 2, Force Corruption 1 | 7.17 (82) | |
| IE 35 |
|
Mercenary Commander | UC | 24 | 50 | 16 | 7 | 20 | Deadeye, Furious Assault, Mercenary |
|
7.21 (71) | |
| IE 36 |
|
Mouse Droid | UC | 3 | 10 | 20 | 0 | 0 | Droid, Relay Orders | 9.24 (301) | ||
| IE 37 |
|
Twi'lek Black Sun Vigo | UC | 18 | 40 | 18 | 9 | 10 | Evade, Greater Mobile Attack, Jolt, Opportunist +20, Twi'lek |
|
8.70 (192) | |
| IE 38 |
|
Ugnaught Droid Destroyer | UC | 7 | 20 | 16 | 8 | 10 | Ion Gun +20, Jolt | 7.03 (66) | ||
| IE 39 |
|
Whiphid Tracker | UC | 15 | 40 | 16 | 7 | 10 | Cunning Attack +20, Mighty Swing, Sniper, Stealth | 7.75 (91) | ||
| IE 40 |
|
Xizor | VR | 30 | 90 | 21 | 11 | 10 | Fringe Reserves 20, Melee Attack, Pheromones, Unique |
|
7.65 (112) | |
| IE 41 |
|
Elite AT-AT Driver | UC | 12 | 50 | 16 | 7 | 10 | Double Attack, Crack Gunner +10 | 7.49 (47) |
| Name | Text | Chars | Set |
|---|---|---|---|
| Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 2 | RS |
| Advantageous Cover | +8 Defense from cover instead of +4 | 1 | RS |
| Augment Healing | Adjacent allies that use Heal or Force Heal double the amount of damage removed | 1 | IE |
| Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 1 | RS |
| Crack Gunner +10 | Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected | 1 | IE |
| Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 3 | RS |
| Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 3 | LotF |
| Cyborg | Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects | 1 | CS |
| Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | UH |
| Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 1 | UH |
| Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 2 | CS |
| Diplomat | If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent | 1 | TFU |
| Disruptive | Suppresses enemy commander effects within 6 squares | 2 | BH |
| Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 2 | KotOR |
| Double Attack | On its turn, this character can make 1 extra attack instead of moving | 4 | RS |
| Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
| Droid | Immune to critical hits; not subject to commander effects | 3 | RS |
| Electrostaff +20 | +20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. | 1 | RS |
| Emergency Life Support | Adjacent living allies gain Avoid Defeat | 1 | RotS |
| Emplacement | Cannot move or be moved. Set up anywhere on your half of the battle map. | 2 | TFU |
| Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 6 | CS |
| Fringe Reserves 20 | If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round | 1 | UH |
| Fringe Reserves 30 | If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round | 1 | RS |
| Furious Assault | Replaces turn: Can move up to double speed, then attack each legal target once | 1 | AE |
| Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 3 | LotF |
| Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 1 | RS |
| Gunner +10 | Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage | 1 | TFU |
| Hand of the Emperor | This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn | 1 | RS |
| Impulsive Force Renewal | If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 | 1 | RS |
| Impulsive Savagery | If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage | 1 | CS |
| Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
| Ion Gun +20 | +20 Damage against nonliving enemies | 2 | RS |
| It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 1 | UH |
| Jolt | An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 2 | TFU |
| Machinery | Industrial Repair removes damage from this character | 1 | CotF |
| Master Tactician | You automatically choose who goes first except on a roll of 1 | 1 | UH |
| Melee Attack | Can attack only adjacent enemies | 8 | RS |
| Mercenary | This character can move only if it cannot make an attack from its starting space | 2 | CS |
| Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 1 | RS |
| Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
| Mobile Attack | Can move both before and after attacking | 2 | RS |
| Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 3 | UH |
| Opportunist +20 | +4 Attack and +20 Damage against an enemy who has activated this round | 1 | LotF |
| Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 2 | RS |
| Pathfinder | Allies are not slowed by difficult terrain within 6 squares of this character | 1 | IE |
| Pheromones | Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 | 1 | UH |
| Pilot | 3 | AE | |
| Rapport | A character whose name contains Death Star costs 1 less when in the same squad as this character. | 1 | RS |
| Rapport | Costs 1 less when in the same squad as a character named Baron Fel | 1 | IE |
| Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 3 | RS |
| Relay Orders | Each allied commander can count distance from this character as well as from itself for the purpose of commander effects | 1 | IE |
| Sniper | Other characters do not provide cover against this character's attack | 2 | CS |
| Speed 0 | 1 | IE | |
| Squad Assault | +4 Attack while 3 allies with the same name as this character are within 6 squares | 1 | KotOR |
| Squad Cover | +4 Defense while 3 allies with the same name as this character are within 6 squares | 1 | IE |
| Stable Footing | Not slowed by difficult terrain or low objects | 1 | LotF |
| Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 10 | RS |
| Swarm +1 | +1 Attack against a target for each allied Ewok adjacent to that target | 1 | RS |
| Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 1 | RS |
| Twi'lek | 1 | OtOR | |
| Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 4 | BH |
| Unique | 16 | RS |
| Name | Text | Chars | Set |
|---|---|---|---|
| Blaster Barrage | Force 1, replaces attacks: Can attack every legal target once | 1 | RS |
| Force 2 | 3 | RS | |
| Force 3 | 2 | RS | |
| Force 4 | 2 | RS | |
| Force Corruption 1 | Force 1, replaces attacks: range 6, non-Droids only: 10 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer corrupted. | 1 | IE |
| Force Grip 2 | Force 2, replaces attacks: sight; 20 damage | 1 | IE |
| Force Lightning 1 | Force 1, replaces attacks: range 6; 20 damage | 1 | LotF |
| Force Lightning 3 | Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. | 1 | IE |
| Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
| Force Push 5 | Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
| Force Renewal 1 | This character gets 1 Force point each time it activates | 1 | RS |
| Force Renewal 3 | This character gets 3 Force points each time it activates | 1 | TFU |
| Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 1 | CotF |
| Levitation 1 | Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. | 1 | IE |
| Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
| Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
| Lightsaber Reflect | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11 | 1 | IE |