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The Dark Times

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40 Characters
Showing 1 - 40 of 40 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
DT 1 Old Republic Jedi Watchman C 24 70 17 9 20 Melee Attack, Double Attack, Cloaked, Lightsaber Duelist Force 2, Lightsaber Block 7.80 (69)
DT 2 Sith Elite Sith Assassin C 23 80 18 9 20 Melee Attack, Cunning Attack, Stealth, Steal Force Force 1, Sith Rage 7.30 (61)
DT 3 Republic ARF Trooper UC 11 10 15 8 20 Order 66, Recon, Squad Cover, Stealth 6.87 (31)
DT 4 Republic A'Sharad Hett VR 32 80 18 11 20 Unique, Melee Attack, Niman Style, Twin Attack Force 2, Force Renewal 1, Force Repulse 2, Lightsaber Deflect Has CE 7.35 (72)
DT 5 Republic 501st Legion Clone Commander UC 15 50 16 10 10 Order 66, Trooper (501st Clone Trooper), Twin Attack Has CE 7.71 (55)
DT 6 Republic 501st Legion Clone Trooper C 8 10 14 5 20 Order 66, Trooper (501st Clone Trooper), Squad Assault 7.29 (52)
DT 7 Republic K'Kruhk, Jedi Master VR 33 100 18 10 20 Unique, Melee Attack, Double Attack, Impulsive Advance Force 2, Force Renewal 1, Force Leap, Indiscriminate Rage, Lightsaber Deflect 6.79 (63)
DT 8 Republic Merumeru R 38 140 18 8 20 Unique, Wookiee, Double Attack, Close-Quarters Fighting, Demolish, Mighty Swing Has CE 8.31 (75)
DT 9 Separatists EG-05 Jedi Hunter Droid UC 27 80 19 10 20 Droid, Melee Attack, Jedi Hunter, Lightsaber Resistance, Twin Attack 8.21 (63)
DT 10 Rebel Chewbacca, Fearless Scout VR 23 110 17 9 20 Unique, Wookiee, Artillerist, Breath Mask, Stable Footing, Stealth 7.93 (68)
DT 11 Rebel Republic Dass Jennir VR 32 80 18 9 10 Unique, Double Attack, Affinity (Republic), Lightsaber Force 2, Force Renewal 1, Dispassionate Killer, Force Leap, Jedi Mind Trick 7.79 (71)
DT 12 Rebel Republic Ferus Olin VR 27 100 19 11 20 Unique, Melee Attack, Double Attack, Affinity (Republic), Jedi Bodyguard Force 2, Force Renewal 1, Lightsaber Block, Dark Temptation, Lightsaber Precision 8.62 (85)
DT 13 Rebel Republic Jax Pavan VR 16 70 17 10 10 Unique, Affinity (Republic), Lightsaber, Mettle Force 2, Lightsaber Deflect 8.07 (73)
DT 14 Rebel Republic Kota's Elite Militia UC 14 40 17 9 20 Affinity (Republic -Order 66), Grenades 10, Independent Outfit, Rapport (-1 with Master Kota) 6.92 (48)
DT 15 Rebel Republic Kota's Militia C 9 20 14 6 10 Affinity (Republic -Order 66), Grenades 10, Independent Outfit, Rapport (-1 with Master Kota) 6.39 (46)
DT 16 Imperial Emperor's Hand UC 20 80 20 9 20 Melee Attack, Hand of the Emperor, Jedi Hunter Force 1, Lightsaber Block 6.55 (49)
DT 17 Imperial 501st Legion Stormtrooper C 11 20 16 8 20 Rapport (-1 with Vader), Squad Assault, Squad Firepower 7.96 (57)
DT 18 Imperial Imperial Engineer C 9 10 14 3 10 Blast Cannon, Satchel Charge, Splash 10 6.93 (44)
DT 19 Imperial Imperial Inquisitor UC 22 70 17 0 0 Turn to the Dark Side Force 3, Force Push 1 Has CE 8.29 (48)
DT 20 Imperial Imperial Sovereign Protector UC 25 100 20 12 20 Melee Attack, Double Attack, Palpatine's Bodyguard Force 1, Force Sense 8.45 (60)
DT 21 Imperial Kir Kanos VR 34 110 21 13 20 Unique, Melee Attack, Palpatine's Bodyguard, Loner, Twin Attack Force 2, Force Sense 8.26 (80)
DT 22 Imperial Major Maxmilian Veers R 12 50 15 5 10 Unique, Crack Gunner +10 Has CE 7.48 (52)
DT 23 Fringe Bomo Greenbark VR 18 50 17 6 10 Unique, Impulsive Reprisal, Stealth, Twin Attack 7.58 (60)
DT 24 Fringe Bossk, Trandoshan Hunter R 29 110 18 10 20 Unique, Bounty Hunter +4, Double Claw Attack, Regeneration 10, Rend +20, Stun Mortar 8.64 (78)
DT 25 Fringe Boushh, Ubese Hunter R 26 80 18 10 20 Unique, Bounty Hunter +4, Grenades 40 7.04 (56)
DT 26 Fringe Dengar, Hired Killer R 31 90 19 12 20 Unique, Bounty Hunter +4, Final Shot 7.79 (66)
DT 27 Fringe 4-LOM, Droid Mercenary R 35 110 20 10 30 Unique, Droid, Bounty Hunter +4, Careful Shot +4, Rapport (Zuckuss -1), Stun Gas 7.25 (53)
DT 28 Fringe Gungan Bounty Hunter UC 9 40 16 6 10 Bounty Hunter +4 6.35 (46)
DT 29 Fringe Human Engineer C 13 10 14 2 10 Industrial Repair 20, Repair 10, Satchel Charge 5.71 (52)
DT 30 Fringe IG-88, Assassin Droid R 43 120 20 9 20 Unique, Droid, Double Attack, Bounty Hunter +6, Opportunist, Pulse Cannon 40 8.78 (85)
DT 31 Fringe Rodian Brute C 3 10 14 4 10 Melee Attack, Stable Footing 8.01 (81)
DT 32 Fringe Rodian Raider C 10 20 14 5 10 Triple Attack, Stable Footing 7.12 (51)
DT 33 Fringe Talz Chieftain UC 16 60 17 9 10 Melee Attack, Double Attack, Advantageous Attack Has CE 7.61 (49)
DT 34 Fringe Talz Warrior C 7 20 14 6 10 Melee Attack, Double Attack, Advantageous Attack 6.10 (42)
DT 35 Fringe Togorian Soldier UC 12 30 15 5 10 Bravado 6.82 (45)
DT 36 Fringe Trandoshan Elite Mercenary UC 17 50 17 7 20 Double Claw Attack, Mercenary, Mighty Swing, Regeneration 10, Rend +10 7.16 (38)
DT 37 Fringe Trianii Scout UC 14 40 16 6 20 Evade, Flurry Attack, Quick Reactions 7.11 (46)
DT 38 Fringe T'Surr C 8 20 14 2 30 Melee Attack 3.10 (48)
DT 39 Fringe Zuckuss, Bounty Hunter R 35 90 20 9 20 Unique, Accurate Shot, Bounty Hunter +4, Intuition, Rapport (4-LOM -1), Snare Rifle Force 2, Anticipation, Force Sense 8.83 (101)
DT 40 Mandalorians Mandalorian Jedi Hunter C 24 60 17 8 20 Melee Attack, Jedi Hunter, Parry, Stealth, Twin Attack 7.71 (58)
Showing 1 - 40 of 40 Characters
73 Special Abilities (19 New)
Showing 1 - 73 of 73 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Advantageous Attack +10 Damage against an enemy who has not activated this round 2 CS
Affinity May be in a Republic squad 3 DT
Affinity May be in a Republic squad that does not contain any characters with Order 66 2 TFU
Artillerist +4 Attack against enemies with Flight 1 DT
Blast Cannon +10 Damage against targets within 6 squares 1 DT
Bounty Hunter +4 +4 Attack against Unique enemies 6 RS
Bounty Hunter +6 +6 Attack against Unique enemies 1 BH
Bravado +4 Attack and +20 Damage against an adjacent enemy with a higher point cost 1 DT
Breath Mask Not affected by abilities or Force powers whose name contains Poison 1 DT
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Crack Gunner +10 Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected 1 IE
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Demolish Ignores Damage Reduction of adjacent targets 1 UH
Double Attack On its turn, this character can make 1 extra attack instead of moving 9 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 2 RS
Droid Immune to critical hits; not subject to commander effects 3 RS
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Final Shot On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining 1 DT
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 1 CS
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 2 RS
Grenades 40 Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 1 BH
Hand of the Emperor This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn 1 RS
Impulsive Advance Whenever a Unique allied character is defeated, this character can immediately move 3 squares 1 DT
Impulsive Reprisal If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage 1 DT
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 2 DT
Industrial Repair 20 Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon 1 TFU
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Jedi Bodyguard If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead 1 DT
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 3 CS
Lightsaber +10 Damage against adjacent enemies 2 RotS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 1 RotS
Loner +4 Attack if no allies are within 6 squares 1 CS
Melee Attack Can attack only adjacent enemies 14 RS
Mercenary This character can move only if it cannot make an attack from its starting space 1 CS
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 2 RS
Niman Style +2 Attack and +2 Defense while this character has more than half Hit Points remaining 1 GaW
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 3 CS
Palpatine's Bodyguard If a character whose name contains Emperor Palpatine is an adjacent ally and would take damage from an attack, this character can take the damage instead 2 DT
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Pulse Cannon 40 Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; on a save of 11, reduce the damage to 10 1 DT
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Rapport A character whose name contains 4-LOM costs 1 less when in the same squad as this character 1 BH
Rapport A character whose name contains Zuckuss costs 1 less when in the same squad as this character 1 BH
Rapport Costs 1 less when in the same squad as a character named Master Kota 2 DT
Rapport This character costs 1 less when in the same squad as a character whose name contains Vader 1 CotF
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 2 CS
Rend +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage 1 RS
Rend +20 If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage 1 RotS
Repair 10 Replaces attacks: touch; remove 10 damage from 1 Droid character 1 RS
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 2 CotF
Snare Rifle A character hit by this character's attack cannot move until the end of this round 1 DT
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 1 CotF
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 2 KotOR
Squad Cover +4 Defense while 3 allies with the same name as this character are within 6 squares 1 IE
Squad Firepower +10 Damage while 3 allies with the same name as this character are within 6 squares 1 CW
Stable Footing Not slowed by difficult terrain or low objects 3 LotF
Steal Force Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point 1 DT
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 5 RS
Stun Gas Replaces attacks: Adjacent living targets are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates. Huge or larger characters ignore this effect. 1 DT
Stun Mortar Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 DT
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Trooper Counts as a character named 501st Clone Trooper 2 DT
Turn to the Dark Side Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. 1 DT
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 6 BH
Unique 16 RS
Wookiee 2 RS
Showing 1 - 73 of 73 Special Abilities
17 Force Powers (3 New)
Showing 1 - 17 of 17 Force Powers
Name Text Chars Set
Anticipation Force 1: Reroll initiative once per round 1 CS
Dark Temptation Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. 1 DT
Dispassionate Killer Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated. 1 DT
Force 1 3 RS
Force 2 8 RS
Force 3 1 RS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 2 RS
Force Push 1 Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller 1 JA
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Repulse 2 Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character 1 TFU
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 3 CotF
Indiscriminate Rage Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage. 1 DT
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 3 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 3 CS
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 1 CS
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 17 of 17 Force Powers


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