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Have you seen this missing Jedi? If so, call 1-800-ORDER-66.

Bounty Hunter's Challenge

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
BHC 1 Imperial Darth Sidious, Sith Mastermind 100 150 22 17 20 Unique, Melee Attack, Triple Attack, Evade, Jedi Hunter, Parry, Rapport (Darth Vader, -10), Synergy +4 (Vader, +4 Attack) Force 3, Force Renewal 3, Master of the Force 2, Force Lightning 4, Lightsaber Assault, Sith Rage Has CE 8.19 (16)
BHC 2 New Republic Luke Skywalker, Master of the Order 100 150 22 17 20 Unique, Melee Attack, Double Attack, Twin Attack, Cunning Attack, Djem So Style Mastery Force 3, Force Renewal 2, Master of the Force 2, Force Defense, Lightsaber Defense, Lightsaber Throw 2, Master Speed Has CE 8.09 (23)
BHC 3 Republic Yoda, Hero of Geonosis 100 140 22 15 20 Unique, Melee Attack, Triple Attack, Ataru Style Mastery, Immediate Order 66 Reserves 20, Momentum Force 3, Force Renewal 3, Master of the Force 2, Force Defense, Leaping Assault, Lightsaber Defense, Lightsaber Riposte Has CE 8.00 (7)
BHC 4 Separatists Dooku 100 140 22 15 20 Unique, Melee Attack, Double Attack, Twin Attack, Lightsaber Duelist, Jedi Reflexes, Lightsaber Trainer, Makashi Style Mastery Force 3, Force Renewal 2, Master of the Force 2, Chain Lightning 4, Lightsaber Deflect, Lightsaber Riposte 2, Sith Grip (2) Has CE 8.22 (9)
BHC 5 Imperial Darth Vader, The Dark Lord 100 150 23 16 20 Unique, Melee Attack, Triple Attack, Dark Armor 2, Djem So Style Mastery, Jedi Hunter, Resilient Force 2, Force Renewal 2, Master of the Force 2, Force Blast 3, Leaping Assault, Lightsaber Defense Has CE 8.18 (11)
BHC 6 Rebel Old Ben Kenobi 100 130 22 15 20 Unique, Melee Attack, Triple Attack, Force Ascetic, Master Slicer, Protective +20 (Luke, Leia), Soresu Style Mastery Force 3, Force Renewal 2, Master of the Force 2, Force Alter, Force Heal 40, Force Push 3, Force Spirit 12, Jedi Mind Trick 3 Has CE 7.13 (8)
Showing 1 - 6 of 6 Characters
25 Special Abilities (3 New)
Showing 1 - 25 of 25 Special Abilities
Name Text Chars Set
Ataru Style Mastery +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares 1 JA
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Dark Armor 2 Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 BHC
Djem So Style Mastery Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage. 2 JA
Double Attack On its turn, this character can make 1 extra attack instead of moving 2 RS
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Force Ascetic Cannot spend Force points to reroll or move faster 1 CotF
Immediate Order 66 Reserves 20 If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round 1 BHC
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Jedi Reflexes This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability. 1 DotF
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Lightsaber Trainer At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability. 1 CotG
Makashi Style Mastery When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. 1 CWSS
Master Slicer Replaces attacks: This turn, this character can ignore doors while moving 1 Epic
Melee Attack Can attack only adjacent enemies 6 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Protective +20 +20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares 1 BHC
Rapport A character whose name contains Darth Vader costs 10 less when in the same squad as this character 1 GH
Resilient Immune to critical hits 1 CW
Soresu Style Mastery When hit by an attack, this character takes no damage with a save of 11 1 CWSS
Synergy +4 An ally whose name contains Darth Vader gets +4 Attack while within 6 squares of this character 1 GH
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 4 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 2 BH
Unique 6 RS
Showing 1 - 25 of 25 Special Abilities
24 Force Powers (3 New)
Showing 1 - 24 of 24 Force Powers
Name Text Chars Set
Chain Lightning 4 Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target 1 BHC
Force 2 1 RS
Force 3 5 RS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Blast 3 Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20 1 Ven
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 2 CS
Force Heal 40 Force 2, replaces attacks: touch; remove 40 damage from a living character 1 LotF
Force Lightning 4 Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Push 3 Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller 1 TFU
Force Renewal 2 This character gets 2 Force points each time it activates 4 CotF
Force Renewal 3 This character gets 3 Force points each time it activates 2 TFU
Force Spirit 12 If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish 1 BHC
Jedi Mind Trick 3 Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16 1 Epic
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 2 TOR
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 3 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Lightsaber Riposte 2 Force 2: When hit by a melee attack, this character can make an immediate attack at +10 Damage against that attacker 1 BHC
Lightsaber Throw 2 Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. 1 KotOR
Master of the Force 2 May spend Force points up to 2 times in a single turn 6 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Sith Grip Force 2, replaces attacks: sight; 20 damage 1 RotS
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 24 of 24 Force Powers


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