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Destiny of the Force (V1)

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
DotF 1 Old Republic Bastila Shan, Jedi Master VR 33 110 19 12 20 Unique, Melee Attack, Double Attack Force 3, Force Renewal 1, Advanced Battle Meditation, Lightsaber Assault, Lightsaber Defense 8.41 (61)
DotF 2 Old Republic Jedi Seer UC 27 80 18 10 20 Melee Attack, Double Attack, Evade, Jedi Reflexes, Quick Reactions Force 3, Surprise Move 7.24 (29)
DotF 3 Old Republic Old Republic Senator C 14 10 14 0 0 Diplomat Has CE 8.26 (34)
DotF 4 Old Republic Old Republic Tech Specialist C 13 20 14 8 10 Door Gimmick, Droid Hunter, Ion Gun +20, Reprogram 5.80 (30)
DotF 5 Old Republic The Revanchist R 42 120 20 14 20 Unique, Melee Attack, Double Attack, Mandalorian Hunter, Lightsaber Duelist, Ambush, Tactician +8 Force 2, Force Renewal 1, Lightsaber Defense, Force Push 4 Has CE 8.52 (42)
DotF 6 Old Republic Tactical Officer UC 19 50 16 6 10 It's a Trap!, Rapport (Old Republic Soldiers -1), Tactician +4 Has CE 6.96 (27)
DotF 7 Sith Dark Jedi Assassin C 22 30 15 7 20 Double Attack, Cloaked, Jedi Hunter Force 3, Surprise Move, Lightsaber Deflect, Lightsaber Riposte 6.61 (33)
DotF 8 Sith Darth Bandon R 27 110 19 11 20 Unique, Melee Attack, Double Attack Force 4, Force Grip 2, Lightsaber Riposte, Sith Rage Has CE 8.64 (39)
DotF 9 Sith Darth Revan, Sith Lord VR 62 130 22 14 20 Unique, Melee Attack, Double Attack, Cunning Attack, Master Tactician Force 2, Force Renewal 1, Master of the Force 2, Master Speed, Lightsaber Defense, Lightsaber Assault Has CE 8.89 (55)
DotF 10 Sith Exar Kun, Dark Force Spirit VR 14 -- -- -- -- Unique, Speed 4, Dark Spirit, Drain Force Force 2, Dark Aura Has CE 8.64 (36)
DotF 11 Sith Sith Acolyte C 21 70 17 6 10 Lightsaber, Bravado +10 Force 3, Force Repulse 3 6.32 (25)
DotF 12 Sith Sith Inquisitor UC 24 40 16 0 0 Master of Pain Force 1, Force Renewal 1, Force Grip 1, Force Grip 2, Force Grip 4 6.39 (28)
DotF 13 Republic Anakin Skywalker and Padmé Amidala on Reek VR 65 150 19 10 20 Unique, Speed 8, Melee Attack, Double Attack, Battering Charge +20, Blaster 20 Force 4, Lightsaber Defense 6.78 (27)
DotF 14 Republic Spaarti Clone Trooper Demolitionist C 5 10 12 3 10 Order 66, Rookie, Satchel Charge 8.54 (35)
DotF 15 Republic Ki-Adi-Mundi, Jedi Master R 34 110 19 10 20 Unique, Melee Attack, Double Attack, Opportunist Force 4, Anticipation, Lightsaber Deflect, Lightsaber Sweep Has CE 7.65 (37)
DotF 16 Separatists Battle Droid Lieutenant C 19 40 14 10 20 Droid, Close-Range Targeting Computer Has CE 6.40 (30)
DotF 17 Separatists OOM-9 R 20 40 15 5 10 Unique, Droid Has CE 7.68 (34)
DotF 18 Separatists Poggle the Lesser R 16 40 13 3 10 Unique, Geonosian, Rapport (Non-Unique living Separatists -1) Has CE 7.97 (36)
DotF 19 Separatists Series II Destroyer Droid UC 37 60 15 10 20 Droid, Double Attack, Advanced Shields 2, Wheel Form 8.92 (38)
DotF 20 Separatists Sora Bulq R 33 110 19 13 20 Unique, Melee Attack, Double Attack, Lightsaber Duelist, Soresu Style, Djem So Style, Vaapad-Style Fighting Force 3, Lightsaber Throw, Sith Rage 8.53 (53)
DotF 21 Rebel Lieutenant Page R 22 60 16 9 10 Unique, Commando, Grenades 10, Stealth, Twin Attack Has CE 7.86 (28)
DotF 22 Rebel Rebel Commando Munitions Expert C 11 30 14 5 10 Grenades 10, Satchel Charge, Stealth 6.67 (24)
DotF 23 Rebel Wedge's Snowspeeder R 39 70 18 10 20 Unique, Speed 16, Flight, Mobile Attack, Avoid Defeat, Damage Reduction 10, Expert Harpoon Gunner, Mounted Weapon, Twin Attack 7.21 (24)
DotF 24 Imperial Admiral Gilad Pellaeon VR 16 60 17 6 10 Unique, Ysalamiri Has CE 8.85 (34)
DotF 25 Imperial Elite Scout Trooper C 13 50 17 8 20 Scout Trooper, Evade, Stealth 7.31 (26)
DotF 26 Imperial Imperial Knight Master UC 28 100 19 11 20 Melee Attack, Double Attack, Cortosis Gauntlet 18, Synergy (+4 Atk, Imperial Knight), Imperial Knight Force 3, Lightsaber Assault, Lightsaber Block 7.64 (25)
DotF 27 Imperial Joruus C'Baoth VR 51 120 20 0 0 Unique Force 2, Force Renewal 2, Force Lightning 3, Force Lightning 4, Force Detonate, Force Dominate Has CE 7.90 (31)
DotF 28 Imperial New Republic Noghri Warrior C 20 50 16 9 10 Melee Attack, Double Attack, Affinity (New Republic), Leia's Bodyguard, Mighty Swing +20, Stealth, Thrawn's Bodyguard, Noghri 6.52 (21)
DotF 29 Imperial Rukh R 18 70 18 10 20 Unique, Melee Attack, Charging Assault +10, Cloaked, Cleave, Internal Strife, Thrawn's Bodyguard, Vicious Attack, Noghri 7.30 (23)
DotF 30 Imperial Scout Trooper Officer C 14 40 18 8 10 Grenades 10, Stealth Has CE 6.38 (24)
DotF 31 New Republic Ben Skywalker VR 22 70 17 6 20 Unique, Melee Attack, Double Attack, Cunning Attack, Stealth, Twin Blaster 10 Force 3, Force Withdrawal 7.86 (37)
DotF 32 New Republic Cilghal R 25 70 18 9 20 Unique, Melee Attack, Double Attack Force 4, Force Heal 30, Jedi Mind Trick 6.13 (30)
DotF 33 New Republic Jacen Solo, Jedi Knight R 33 90 19 11 20 Unique, Melee Attack, Double Attack, Embrace of Pain, Parry, Vongsense Force 4, Force Lightning 2 7.91 (33)
DotF 34 New Republic Mandalorians Jaina Solo, Sword of the Jedi VR 56 110 20 15 20 Unique, Melee Attack, Triple Attack, Affinity (Mandalorians), Greater Mobile Attack, Parry Force 4, Lightsaber Deflect, Master Speed 8.65 (57)
DotF 35 New Republic Jedi Demolitionist UC 29 80 18 9 20 Melee Attack, Double Attack, Grenades 20, Mobile Attack, Satchel Charge, Stealth Force 3, Force Bubble, Knight Speed 7.16 (32)
DotF 36 New Republic New Republic Veteran Trooper C 17 40 16 9 20 Advantageous Cover, Evade 5.31 (26)
DotF 37 Fringe Atris R 41 100 20 13 20 Unique, Melee Attack, Double Attack, Rapport (Echani Handmaidens -1) Force 5, Force Meditation, Lightsaber Deflect, Lightsaber Riposte Has CE 8.73 (40)
DotF 38 Fringe Han Solo, Gambler R 21 60 16 8 20 Unique, Accurate Shot, Evade, Gambler's Luck, Long Shot 10 7.24 (25)
DotF 39 Fringe Jawa Chief UC 13 50 14 7 10 Ion Gun +20, Scramble, Reprogram Has CE 6.30 (23)
DotF 40 Fringe Jodo Kast VR 38 80 18 8 10 Unique, Double Attack, Bounty Hunter +2, Cunning Attack, Evade, Flight, Virulent Poison Dart 6.04 (27)
DotF 41 Fringe Nautolan Black Sun Vigo UC 23 40 18 7 10 Black Sun, Cunning Attack, Mobile Attack, Stealth, Twin Attack Has CE 7.86 (29)
DotF 42 Fringe Nikto Pirate C 8 10 14 6 10 Black Sun, Gregarious, Rapport (-1 with Hondo Ohnaka) 6.10 (21)
DotF 43 Fringe Niles Ferrier R 20 50 18 10 10 Unique, Pilot, Deceptive, Rapport (Defels -1) Has CE 6.21 (24)
DotF 44 Fringe Salacious Crumb VR 5 10 14 2 10 Unique, Melee Attack, Distraction, Rapport (-1 with Jabba), Wall Climber 7.85 (34)
DotF 45 Fringe Tusken Raider Chieftain UC 15 40 15 8 20 Melee Attack, Double Attack, Mighty Swing Has CE 7.29 (21)
DotF 46 Fringe YVH 1 (Yuuzhan Vong Hunter Droid) C 20 60 15 9 10 Droid, Twin Attack, Laminanium Armor, Missiles 30, Vong Hunter 7.81 (27)
DotF 47 Mandalorians Jaster Mereel R 54 80 17 11 20 Unique, Double Attack, Mandalorian Reinforcements 30, Synergy (Jango Fett, +4 Atk, +4 Def) Has CE 8.10 (31)
DotF 48 Mandalorians Mandalore the Preserver VR 55 120 19 12 20 Unique, Double Attack, Twin Attack, Beskar'gam, Rout Has CE 8.29 (34)
DotF 49 Mandalorians Mandalorian Blaster-for-Hire C 8 20 14 4 10 Trooper (Mandalorian Trooper), Double Attack 6.86 (21)
DotF 50 Mandalorians Mandalorian Bounty Hunter UC 22 70 16 8 20 Double Attack, Bounty Hunter +2, Flamethrower 20, Stealth 7.46 (26)
DotF 51 Mandalorians Mandalorian Counter-Intelligence Officer UC 12 40 17 6 10 Cloaked, Black Ops 8.30 (33)
DotF 52 Mandalorians Mandalorian Gunsmith UC 16 40 16 8 10 Cunning Attack +20, Ion Gun +20, Mobile Attack, Override 8.13 (24)
DotF 53 Mandalorians Mandalorian Tactician UC 24 40 18 9 20 Cloaked, Mobile Attack, Tactician +4, Twin Attack Has CE 8.31 (35)
DotF 54 Yuuzhan Vong Nen Yim R 27 70 16 8 20 Unique, Melee Attack, Force Immunity, Master Shaper, Shaper +10, Thud Bug 8.17 (35)
DotF 55 Yuuzhan Vong Shedao Shai R 30 70 19 10 10 Unique, Melee Attack, Embrace of Pain, Force Immunity, Indiscriminate, Jedi Hunter, Melee Reach 2, Twin Attack, Vonduun Crab Armor 6 7.74 (34)
DotF 56 Yuuzhan Vong Supreme Overlord Shimrra VR 72 130 23 15 20 Unique, Melee Attack, Triple Attack, Force Immunity, Master Tactician, Vonduun Crab Armor 6 Has CE 7.32 (28)
DotF 57 Yuuzhan Vong Voxyn UC 40 100 19 11 20 Speed 8, Melee Attack, Double Attack, Jedi Hunter, Poison +10, Regeneration 10, Stunning Screech, Vonduun Crab Armor 11 7.04 (25)
DotF 58 Yuuzhan Vong Yuuzhan Vong High-bred Warrior C 11 40 15 6 10 Melee Attack, Force Immunity, Razorbug, Twin Attack, Vonduun Crab Armor 11, Yuuzhan Vong Warrior 6.17 (23)
DotF 59 Yuuzhan Vong Yuuzhan Vong Worker C 4 10 11 2 10 Melee Attack, Swarm +1 (Yuuzhan Vong Worker), Stealth, Force Immunity 7.38 (24)
DotF 60 Yuuzhan Vong Yammosk War Coordinator R 15 70 16 -- -- Force Immunity, Damage Reduction 10, Emplacement, Yuuzhan Vong War Coordinator, Telepathic Insight 8.82 (49)
Showing 1 - 60 of 60 Characters
124 Special Abilities (44 New)
Showing 1 - 124 of 124 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Advanced Shields 2 When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10 1 DotF
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Affinity May be in a New Republic squad 1 LotF
Affinity This character may be in a Mandalorian squad 1 DotF
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Battering Charge +20 Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity. 1 DotF
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 DotF
Black Ops Suppress enemy commander effects that alter the number of activations per phase 1 DotF
Black Sun If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 2 BH
Blaster 20 Replaces attacks: sight; +12 Attack for 20 Damage 1 CW
Bounty Hunter +2 +2 Attack against Unique enemies 2 BH
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 4 KotOR
Close-Range Targeting Computer This character gets +10 Damage against adjacent enemies. This bonus applies only to characters that have a Damage value greater than 0. 1 DotF
Commando 1 RS
Cortosis Gauntlet 18 Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish 1 LotF
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 4 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 2 UH
Dark Spirit Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. 1 DotF
Deceptive +10 Damage against an enemy who has activated this round 1 TFU
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Distraction Suppresses adjacent enemy commander effects 1 DotF
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Door Gimmick At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated 1 RotS
Double Attack On its turn, this character can make 1 extra attack instead of moving 24 RS
Drain Force Replaces attacks: range 2; target enemy character with a Force rating loses 1 Force point and this character gains 1 Force point 1 DotF
Droid Immune to critical hits; not subject to commander effects 4 RS
Droid Hunter +4 Attack and +10 Damage against Droid enemies 1 DotF
Embrace of Pain +1 Attack and +1 Defense for every 10 points of damage currently on this character 2 DotF
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 5 CS
Expert Harpoon Gunner Replaces attacks: range 6; target enemy with Mounted Weapon cannot move this round; save 16. If the save is less than 11, the target enemy also has -4 Defense and automatically fails saves the rest of the round. 1 DotF
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 1 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 6 UH
Gambler's Luck Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage. 1 DotF
Geonosian 1 DotF
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Gregarious +4 Attack if an ally is within 6 squares 1 AE
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 3 RS
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Imperial Knight 1 LotF
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 1 DotF
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 1 JA
Ion Gun +20 +20 Damage against nonliving enemies 3 RS
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 3 CS
Jedi Reflexes This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability. 1 DotF
Laminanium Armor Each time this character activates, remove 10 damage from it. 1 DotF
Leia's Bodyguard If a character whose name contains Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 DotF
Lightsaber +10 Damage against adjacent enemies 1 RotS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 2 CS
Long Shot 10 +4 Attack and +10 Damage when this character is at half Hit Points or less 1 MotF
Mandalorian Hunter +4 Attack and +10 Damage against Mandalorian enemies 1 KotOR
Mandalorian Reinforcements 30 During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique Mandalorians whose name does not contain Death Watch 1 DotF
Master of Pain Whenever this character deals damage to a living enemy, the character joins your squad for the rest of the round. The character can avoid this effect with a save of 11. On a roll of a natural 1, the character joins your squad for the rest of the skirmish instead. 1 DotF
Master Shaper Choose one Yuuzhan Vong ally, that character gets +4 Attack and +10 Damage and gains Demolish for the rest of the skirmish 1 DotF
Master Tactician You automatically choose who goes first except on a roll of 1 2 UH
Melee Attack Can attack only adjacent enemies 25 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 1 RS
Mighty Swing +20 On its turn, if this character does not move, it gets +20 Damage against adjacent enemies 1 DotF
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Mobile Attack Can move both before and after attacking 5 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 1 RotS
Noghri 2 GF
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 1 CS
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Parry When hit by a melee attack, this character takes no damage with a save of 11 2 BH
Pilot 1 AE
Poison +10 +10 Damage to living enemy; save 11 1 UH
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Rapport Characters named Echani Handmaiden cost 1 less when on a squad with this character 1 DotF
Rapport Characters named Old Republic Soldier cost 1 less when in the same squad as this character 1 DotF
Rapport Costs 1 less when in a squad with a character whose name contains Jabba 1 DotF
Rapport Costs 1 less when in the same squad as a character whose name contains Hondo Ohnaka 1 DotF
Rapport A character whose name contains Defel costs 1 less when in the same squad as this character 1 DotF
Rapport Non-Unique living Separatists cost 1 less when in the same squad as this character 1 DotF
Razorbug Replaces attacks: sight; 10 damage; save 11 1 UH
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Reprogram Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed. 2 DotF
Rookie This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander 1 DotF
Rout Whenever a character in your squad defeats an enemy commander, move each other enemy within 6 squares of that commander up to its Speed away from the commander's square. This movement does not trigger attacks of opportunity. 1 DotF
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 3 CotF
Scout Trooper Counts as a character named Scout Trooper 1 DotF
Scramble A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 AE
Shaper +10 Yuuzhan Vong allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits. 1 LotF
Soresu Style When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CCI
Speed 16 Can move up to 16 squares and attack, or 32 squares without attacking 1 BH
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 2 RotS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 10 RS
Stunning Screech Replaces attacks: All living enemies within 2 squares are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates. Huge or larger characters ignore this effect. 1 DotF
Swarm +1 +1 Attack against a target for each allied Yuuzhan Vong Worker adjacent to that target 1 DotF
Synergy +4 Attack while an allied Imperial Knight is within 6 squares 1 LotF
Synergy A character whose name contains Jango Fett counts as Mandalorian when in the same squad as this character. A character whose name contains Jango Fett gets +4 Attack and +4 Defense while within 6 squares of this character. 1 DotF
Tactician +4 Add +4 to the initiative roll except on a roll of 1 2 DotF
Tactician +8 Add +8 to the initiative roll except on a roll of 1 1 DotF
Telepathic Insight During setup, after seeing your opponent's squad, you may choose one commander effect. This character gains this commander effect and any faction specific effects become Yuuzhan Vong specific effects. 1 DotF
Thrawn's Bodyguard If Grand Admiral Thrawn is an adjacent ally and would take damage from an attack, this character can take the damage instead 2 UH
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 UH
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Trooper Counts as a character named Mandalorian Trooper 1 DotF
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 8 BH
Twin Blaster 10 Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks. 1 DotF
Unique 29 RS
Vaapad-Style Fighting Scores a critical hit on an attack roll of natural 18, 19, or 20 1 CS
Vicious Attack Triple damage instead of double on a critical hit 1 CS
Virulent Poison Dart Replaces turn: range 6; 40 damage to target living enemy; save 16 1 LotF
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 2 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 2 UH
Vong Hunter +4 Attack and +10 Damage against Yuuzhan Vong characters 1 DotF
Vongsense Ignores Force Immunity of Yuuzhan Vong enemies 1 DotF
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Wheel Form This character can move up to 18 squares if it does not attack 1 CS
Ysalamiri Characters within 6 squares cannot spend Force points. This character and characters within 6 squares gain Force Immunity. 1 UH
Yuuzhan Vong War Coordinator Special abilities that grant bonuses to Yuuzhan Vong within 6 squares or commander effects normally limited to 6 squares of characters in your squad (including this character) have unlimited range. You may not have more than one character with Yuuzhan Vong War Coordinator in your squad. 1 DotF
Yuuzhan Vong Warrior Counts as a character named Yuuzhan Vong Warrior 1 MotF
Showing 1 - 124 of 124 Special Abilities
37 Force Powers (6 New)
Showing 1 - 37 of 37 Force Powers
Name Text Chars Set
Advanced Battle Meditation Force 3, replaces turn: Until the start of this character's next turn, this character gains the following Force ability: Allies get +10 Damage and enemy commander effects are suppressed. (This damage bonus applies only to characters that have a Damage value greater than 0.) 1 DotF
Anticipation Force 1: Reroll initiative once per round 1 CS
Dark Aura Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves 1 DotF
Force 1 1 RS
Force 2 4 RS
Force 3 8 RS
Force 4 6 RS
Force 5 1 RS
Force Bubble Force 1: When this character takes damage, reduce the damage dealt by 20 1 LotF
Force Detonate When this character is defeated, each character within 4 squares takes 40 damage, save 11 to reduce the damage to 20 1 DotF
Force Dominate Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn. 1 DotF
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Grip 2 Force 2, replaces attacks: sight; 20 damage 2 IE
Force Grip 4 Force 4, replaces attacks: sight; 40 damage 1 TFU
Force Heal 30 Force 2, replaces attacks: touch; remove 30 damage from a living character 1 RotS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Lightning 3 Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. 1 IE
Force Lightning 4 Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Meditation Force 1, replaces turn: For the rest of the round, this character gains the following Force ability: Allied characters get +4 Attack and enemy characters get -4 Attack 1 DotF
Force Push 4 Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Repulse 3 Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. 1 TFU
Force Withdrawal Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity 1 DotF
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 3 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 4 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 4 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 3 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 1 UH
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 2 CS
Sith Rage Force 1: +10 Damage on all attacks this turn 2 CS
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 2 CS
Showing 1 - 37 of 37 Force Powers


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