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Masters of the Force

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40 Characters
Showing 1 - 40 of 40 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
MotF 1 Old Republic Cay Qel-Droma VR 28 90 18 10 20 Unique, Melee Attack, Double Attack, Ataru Style, Cay's Legacy, Repair 20 Force 1, Force Renewal 1, Lightsaber Assault, Lightsaber Precision 8.59 (93)
MotF 2 Old Republic Jedi Healer UC 18 40 17 9 20 Melee Attack Force 2, Force Renewal 1, Force Heal 30 7.24 (66)
MotF 3 Old Republic Republic Jedi Instructor UC 22 50 17 8 20 Melee Attack, Affinity (Republic), Mobile Attack, Soresu Style Force 3, Lightsaber Assault, Master Speed Has CE 8.30 (82)
MotF 4 Old Republic Jedi Sith Hunter UC 15 60 17 8 20 Melee Attack, Sith Hunter, Stealth Force 3, Force Alter 5.84 (62)
MotF 5 Old Republic Lord Hoth VR 44 130 19 10 20 Unique, Melee Attack, Double Attack, Impulsive Twin Attack, Army of Light Force 2, Force Renewal 1, Lightsaber Block, Master Speed Has CE 7.32 (74)
MotF 6 Sith Freedon Nadd VR 55 150 22 14 20 Unique, Melee Attack, Double Attack Force 2, Force Renewal 1, Dark Force Spirit 1, Sith Rage, Sith Sorcery Has CE 7.73 (83)
MotF 7 Republic Kit Fisto, Jedi Master R 42 130 20 13 20 Unique, Melee Attack, Double Attack, Intuition, Shii-Cho Style Force 4, Lightsaber Block, Lightsaber Sweep 8.04 (83)
MotF 8 Republic Master Windu R 65 150 22 16 20 Unique, Melee Attack, Triple Attack, Vaapad-Style Fighting Force 2, Force Renewal 2, Force Repulse 3, Lightsaber Riposte, Shatterpoint 7.86 (86)
MotF 9 Republic Plo Koon, Jedi Master R 40 130 20 14 20 Unique, Pilot, Melee Attack, Double Attack, Opportunist Force 4, Force Alter, Lightsaber Block, Lightsaber Precision Has CE 8.63 (88)
MotF 10 Republic Rodian Diplomat UC 5 20 13 0 0 Diplomat, It's a Trap! 8.79 (80)
MotF 11 Republic Saesee Tiin, Jedi Master R 46 130 20 14 20 Unique, Pilot, Melee Attack, Double Attack, Armored Spacesuit, Djem So Style Mastery, Mettle Force 3, Lightsaber Block, Surprise Move 8.44 (84)
MotF 12 Republic Voolvif Monn VR 34 100 21 10 20 Unique, Melee Attack, Double Attack, Loner Force 4, Anticipation, Force Push 3 7.79 (68)
MotF 13 Separatists Battle Droid Officer C 9 20 13 0 10 Droid, Fire Control --
MotF 14 Rebel Anakin Skywalker, Force Spirit R 12 -- -- -- -- Unique, Speed 4, Light Spirit Has CE 8.24 (74)
MotF 15 Rebel General Solo R 49 80 18 9 20 Unique, Double Attack, Accurate Shot, Evade, Long Shot 20, Never Tell Me the Odds Has CE 5.74 (65)
MotF 16 Rebel Lando Calrissian, Rebel Leader R 34 70 17 8 20 Unique, Double Attack, Evade, Opportunist Has CE 6.09 (68)
MotF 17 Rebel Rebel Soldier C 13 30 14 6 20 Grenades 30, Squad Assault, Squad Cover 6.71 (52)
MotF 18 Rebel Red Hand Trooper UC 15 50 16 9 10 Merciless 20, Squad Firepower 6.95 (60)
MotF 19 Rebel New Republic Yoda, Force Spirit VR 20 -- -- -- -- Unique, Speed 4, Affinity (New Republic), Light Spirit Force 1, Force Renewal 1 Has CE 8.54 (82)
MotF 20 Imperial Arden Lyn VR 18 70 17 10 10 Unique, Melee Attack, Hand of the Emperor, Teräs Käsi Style, Twin Attack Force 1 7.59 (78)
MotF 21 Imperial Darth Vader, Sith Apprentice R 46 130 19 12 20 Unique, Melee Attack, Double Attack, Affinity (501st), Djem So Style Force 2, Force Renewal 1, Force Grip 1, Lightsaber Riposte, Sith Rage Has CE 8.57 (97)
MotF 22 New Republic Ganner Rhysode VR 29 100 19 9 20 Unique, Melee Attack, Double Attack, Loner, Quick Reactions, Stealth Force 2, Force Renewal 1, Force Push 2, Levitation 1, Lightsaber Sweep 9.04 (142)
MotF 23 Fringe Blood Carver Assassin C 11 40 15 8 10 Melee Attack, Double Attack, Death Strike 5.86 (58)
MotF 24 Fringe Chiss Trooper UC 16 30 16 7 20 Squad Assault, Opportunist 7.17 (54)
MotF 25 Fringe Ewok Warrior C 5 10 12 2 10 Swarm +1 (Ewok) --
MotF 26 Fringe Gamorrean Bodyguard C 13 50 13 4 20 Melee Attack, Mighty Swing, Bodyguard 7.42 (64)
MotF 27 Fringe Ghhhk UC 17 60 18 8 20 Dejarik, Melee Attack, Enraging Screech, Painful Screech 7.37 (51)
MotF 28 Fringe Grievous, Kaleesh Warlord VR 22 70 17 9 20 Unique, Double Attack, Impulsive Shot, Sniper Has CE 6.28 (80)
MotF 29 Fringe Houjix C 21 90 15 11 20 Dejarik, Melee Attack, Bodyguard 8.00 (55)
MotF 30 Fringe K'lor'slug UC 20 70 16 8 20 Dejarik, Savage, Speed 8, Melee Attack, Defensive Plates, Poison +20 7.10 (51)
MotF 31 Fringe Kaminoan Medic UC 12 10 12 0 10 Melee Attack, Heal 20 6.82 (49)
MotF 32 Fringe Kintan Strider C 19 80 13 6 30 Dejarik, Savage, Melee Reach 2, Melee Attack, Regeneration 10, Charging Assault +10 7.00 (52)
MotF 33 Fringe Mantellian Savrip C 17 80 16 5 20 Dejarik, Melee Attack, Double Attack, Melee Reach 2, Immobilizing Rend 6.54 (50)
MotF 34 Fringe Molator UC 22 80 16 8 20 Dejarik, Melee Attack, Melee Reach 2, Cunning Attack, Protective Aura 6.38 (47)
MotF 35 Fringe Monnok UC 19 80 19 10 20 Dejarik, Melee Attack, Melee Reach 2, Smuggler's Luck 7.17 (48)
MotF 36 Fringe Ng'ok UC 18 90 14 9 10 Dejarik, Melee Attack, Double Attack, Clamp 7.51 (49)
MotF 37 Fringe Sullustan Scout C 10 20 14 5 10 Cunning Attack, Spotter +10, Stealth 6.08 (48)
MotF 38 Fringe Toydarian Soldier C 5 10 15 3 10 Flight, Strong Willed 5.55 (47)
MotF 39 Yuuzhan Vong Far-Outsider C 11 30 14 5 10 Yuuzhan Vong Warrior, Melee Attack, Cunning Attack, Force Immunity, Vonduun Crab Armor 16 2.95 (62)
MotF 40 Mandalorians Taung Warrior C 8 40 14 6 20 Melee Attack, Cleave 6.81 (63)
Showing 1 - 40 of 40 Characters
74 Special Abilities (20 New)
Showing 1 - 74 of 74 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Affinity Characters whose names contain 501st may be in your squad regardless of faction 1 MotF
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a Republic squad 1 DT
Armored Spacesuit Immune to critical hits 1 MotF
Army of Light 1 AaO
Ataru Style +4 Attack if exactly 1 enemy is within 6 squares 1 KotOR
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 2 RS
Cay's Legacy If this character is defeated by a Unique enemy, that enemy must make a save of 11; if the save fails, the enemy joins this character's squad for the rest of the skirmish 1 MotF
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Clamp An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates 1 MotF
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 3 RS
Death Strike +10 Damage against an enemy that is adjacent to an allied character 1 MotF
Defensive Plates If this character does not move, until the end of its next turn, it gains Damage Reduction 10 1 MotF
Dejarik 8 MotF
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Djem So Style Mastery Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage. 1 JA
Double Attack On its turn, this character can make 1 extra attack instead of moving 15 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Enraging Screech Dejarik allies within 6 squares get +4 Attack 1 MotF
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
Fire Control Non-Unique Droid allies get +4 Attack 1 CS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Grenades 30 Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11 1 LotF
Hand of the Emperor This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn 1 RS
Heal 20 Replaces attacks: touch; remove 20 damage from a living character 1 MotF
Immobilizing Rend If both of this character's attacks hit the same enemy, that enemy cannot move this round 1 MotF
Impulsive Shot If a Unique allied character is defeated, this character can make 1 immediate attack 1 RS
Impulsive Twin Attack If a Unique allied character is defeated, for the remainder of the skirmish this character has Twin Attack 1 MotF
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Light Spirit Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. 2 AE
Loner +4 Attack if no allies are within 6 squares 2 CS
Long Shot 20 +4 Attack and +20 Damage when this character is at half Hit Points or less 1 MotF
Melee Attack Can attack only adjacent enemies 27 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 4 UH
Merciless 20 +20 Damage against enemies at half Hit Points or less 1 MotF
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 1 RS
Mobile Attack Can move both before and after attacking 1 RS
Never Tell Me the Odds Suppresses enemy special abilities that modify initiative 1 AE
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 3 UH
Painful Screech Replaces attacks: 10 damage to each character within 3 squares 1 MotF
Pilot 2 AE
Poison +20 +20 Damage to living enemy; save 11 1 BH
Protective Aura Adjacent Dejarik allies gain Avoid Defeat 1 MotF
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 2 RS
Shii-Cho Style +4 Attack and +4 Defense when 3 or more enemies are within 6 squares 1 GaW
Sith Hunter +4 Attack and +10 Damage against Sith enemies 1 MotF
Smuggler's Luck If this character is adjacent to a Dejarik ally at the start of a round, roll twice for initiative 1 MotF
Sniper Other characters do not provide cover against this character's attack 1 CS
Soresu Style When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CCI
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 2 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Spotter +10 If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target 1 CS
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 2 KotOR
Squad Cover +4 Defense while 3 allies with the same name as this character are within 6 squares 1 IE
Squad Firepower +10 Damage while 3 allies with the same name as this character are within 6 squares 1 CW
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 3 RS
Strong Willed Cannot be affected by Jedi Mind Trick 1 MotF
Swarm +1 +1 Attack against a target for each allied Ewok adjacent to that target 1 RS
Teräs Käsi Style Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 1 MotF
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Unique 16 RS
Vaapad-Style Fighting Scores a critical hit on an attack roll of natural 18, 19, or 20 1 CS
Vonduun Crab Armor 16 When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 1 UH
Yuuzhan Vong Warrior Counts as a character named Yuuzhan Vong Warrior 1 MotF
Showing 1 - 74 of 74 Special Abilities
25 Force Powers
Showing 1 - 25 of 25 Force Powers
Name Text Chars Set
Anticipation Force 1: Reroll initiative once per round 1 CS
Dark Force Spirit 1 If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish 1 CotF
Force 1 3 RS
Force 2 6 RS
Force 3 3 RS
Force 4 3 RS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 2 CotF
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Heal 30 Force 2, replaces attacks: touch; remove 30 damage from a living character 1 RotS
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Push 3 Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 7 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Repulse 3 Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. 1 TFU
Levitation 1 Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. 1 IE
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 2 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 4 CS
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 2 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 2 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 2 RS
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 2 CS
Shatterpoint Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20. 1 CotF
Sith Rage Force 1: +10 Damage on all attacks this turn 2 CS
Sith Sorcery Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 1 CotF
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Showing 1 - 25 of 25 Force Powers


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