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Diplomacy (V9 sub)

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7 Characters
Showing 1 - 7 of 7 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
DIP 1 Republic Supreme Chancellor Valorum 30 40 16 0 0 Unique, Diplomat, Negotiation (Speed 2), Vote of No Confidence Has CE 7.50 (6)
DIP 2 Separatists Passel Argente 13 30 13 3 10 Unique Has CE 8.25 (8)
DIP 3 Rebel Bail Organa, Father of the Rebellion 20 50 18 6 10 Unique, Aggressive Negotiations, Negotiation (-6 Attack), Synergy +2 (Unique Rebels, +2 Atk) Has CE 8.33 (3)
DIP 4 Imperial Imperial Governor 23 10 15 0 10 Aggressive Negotiations, Dominate, Instill Fear Has CE 6.33 (12)
DIP 5 New Republic Leia Organa Solo, Chief of State 16 40 17 0 0 Unique, Affinity (Noghri / Rukh), Diplomat, Negotiation (can't target/attack/damage) Force 3, Force Sense 7.25 (4)
DIP 6 Mandalorians Duchess Satine Kryze 22 70 17 7 10 Unique, Aggressive Negotiations, Cunning Attack, Negotiation (no CE benefits), Pacifism, Rival (Death Watch) Has CE 7.17 (6)
DIP 7 Yuuzhan Vong Dooje Brolo 9 10 12 2 0 Unique, Melee Attack, Amphistaff, Diplomat, Distraction, Force Immunity Has CE 7.80 (5)
Showing 1 - 7 of 7 Characters
18 Special Abilities (9 New)
Showing 1 - 18 of 18 Special Abilities
Name Text Chars Set
Affinity Characters whose names contain Noghri or Rukh may be in your squad regardless of faction 1 DIP
Aggressive Negotiations This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character. 3 RaR
Amphistaff When an adjacent enemy would be defeated by this character's attack, that enemy cannot use its special abilities to make or grant attacks, deal damage, or prevent its defeat 1 DIP
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 3 TFU
Distraction Suppresses adjacent enemy commander effects 1 DotF
Dominate Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn. 1 RotS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Instill Fear Enemy and allied followers within 6 squares get -2 to save rolls 1 DIP
Melee Attack Can attack only adjacent enemies 1 RS
Negotiation Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters cannot benefit from commander effects until the end of the round. 1 DIP
Negotiation Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters gain Speed 2 until the end of the round. 1 DIP
Negotiation Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters get -6 Attack until the end of the round. 1 DIP
Negotiation Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Until the end of the round, neither chosen character can target a character, make attacks, or deal damage. 1 DIP
Pacifism Replaces attacks: range 6; target enemy cannot attack this round; save 11 1 DIP
Synergy +2 Unique Rebel allies get +2 Attack while within 6 squares of this character 1 DIP
Unique 6 RS
Vote of No Confidence Each time an ally is defeated, this character must attempt a save of 6. On a failure, he loses Negotiation. 1 WaS
Showing 1 - 18 of 18 Special Abilities
2 Force Powers
Showing 1 - 2 of 2 Force Powers
Name Text Chars Set
Force 3 1 RS
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Showing 1 - 2 of 2 Force Powers


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