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Soothes you when your Rancor gets crushed.

The Last Jedi (v16 sub)


6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
TLJ 1 New Republic Luke Skywalker of Ahch-To 28 90 18 11 20 Unique, Pilot, Resistance, Melee Attack, Double Attack, Greater Mobile Attack, Allegiance (Resistance: n/c Rey > GMA) Force 2, Force Renewal 1, Force Projection 5, Force Spirit 6, Force Withdrawal 4.20 (10)
TLJ 2 New Republic Imperial Rey and Kylo, Force Bonded Allies 63 140 22 12 20 Unique, Resistance, First Order, Melee Attack, Double Attack, Greater Mobile Attack, Acrobatic, Affinity (Imperial), Anarchist, Cunning Attack, Parry, Spinning Blade Attack, Teamwork Force 3, Force Renewal 1, Master of the Force 2, Force Repulse 2 3.06 (17)
TLJ 3 New Republic Rose Tico 12 40 16 5 10 Unique, Resistance, Electric Taser, Finn's Bodyguard, Twin Attack 5.63 (16)
TLJ 4 New Republic Vice Admiral Amilyn Holdo 18 50 16 6 10 Unique, Resistance, Cunning Attack, Jolt, Ultimate Sacrifice, Leia's Decoy 5.92 (13)
TLJ 5 Imperial Supreme Leader Snoke 42 120 20 0 0 Unique, Melee Attack, First Order, Dark Master, The Phantom Menace Force 3, Force Renewal 2, Master of the Force 2, Chain Lightning 2, Dark Link, Force Bubble 3, Force Stun, Sith Lightning 30 Has CE 7.50 (10)
TLJ 6 Fringe DJ 22 60 16 6 10 Unique, Double Attack, Advanced Door Gimmick, Double Agent, Don't Join, Master Hacker, Master Slicer 7.00 (8)
Showing 1 - 6 of 6 Characters
28 Special Abilities (4 New)
Showing 1 - 28 of 28 Special Abilities
Name Text Chars Set
Acrobatic Ignores enemy characters when moving 1 SnV
Advanced Door Gimmick At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated 1 Ven
Affinity May be in an Imperial squad 1 CotF
Allegiance If your squad contained only Resistance characters immediately before the first activation of the skirmish, an ally whose name contains Rey gains Greater Mobile Attack 1 RTP
Anarchist Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares. 1 TOR
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Dark Master At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own. 1 CS
Don't Join Enemy characters within this character's line of sight cannot join your squad 1 TLJ
Double Agent Suppresses enemy and allied commander effects that alter the number of activations per phase 1 WaS
Double Attack On its turn, this character can make 1 extra attack instead of moving 3 RS
Electric Taser Once during its turn: 10 damage to an adjacent enemy; save 16 1 TFA
Finn's Bodyguard If a character whose name contains Finn is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 TLJ
First Order 2 TFA
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 TFU
Leia's Decoy Whenever a small or medium ally within 6 squares whose name contains Leia is targeted, this character may switch positions with that character. This character becomes the target instead. 1 RaR
Master Hacker Once per round, after initiative is determined, this character can cancel a special ability used by an enemy to designate a door as temporarily open or closed 1 TLJ
Master Slicer Replaces attacks: This turn, this character can ignore doors while moving 1 Epic
Melee Attack Can attack only adjacent enemies 3 RS
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Pilot 1 AE
Resistance 4 TFA
Spinning Blade Attack Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity. 1 SnV
Teamwork At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks 1 EA
The Phantom Menace This character does not count as a legal target for enemies farther than 6 squares away 1 Epic
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Ultimate Sacrifice Replaces turn or when this character is defeated: remove this character from play, it is defeated; 20 damage to target enemy, ignoring cover; this damage cannot be prevented or redirected 1 TLJ
Unique 6 RS
Showing 1 - 28 of 28 Special Abilities
14 Force Powers (3 New)
Showing 1 - 14 of 14 Force Powers
Name Text Chars Set
Chain Lightning 2 Force 2, replaces attacks: range 6; 20 damage to target and to each enemy within 2 squares of the target 1 TLJ
Dark Link Force 2, usable on its turn: Target 1 Unique living enemy and 1 living ally, ignoring cover; 10 damage to both. Move that enemy and then the ally up to 4 squares toward the other without provoking attacks of opportunity. This ability ignores Force Immunity. 1 TLJ
Force 2 1 RS
Force 3 2 RS
Force Bubble 3 Force 3: When this character takes damage, reduce the damage dealt by 40 1 LTA
Force Projection 5 Force 5, usable once per skirmish, replaces turn or when this character would be defeated: This character has 10 Hit Points, is considered activated and cannot attack or be damaged. When an enemy in Luke's line of sight targets, allies of Luke are not legal targets and do not count as the nearest enemy or adjacent. The enemy can target Luke, ignoring cover. At the end of the round, this character is defeated. This Force power cannot be canceled. 1 TLJ
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Repulse 2 Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character 1 TFU
Force Spirit 6 If this character is defeated, immediately add 6 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish 1 CotF
Force Stun Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 1 CotF
Force Withdrawal Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity 1 DotF
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Sith Lightning 30 Force 2, replaces attacks: range 6; 30 damage 1 CS
Showing 1 - 14 of 14 Force Powers

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